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Old 06-29-09, 03:59 PM   #1
pythos
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Default I tire of this!!!

How the hell can a ship 5000meters away see my boat when it is running awash, in night time conditions, with rough seas, and no moon?

This is another problem I have with SH4 after reading that Donitz, got less than 500 meters from his targets, on the surface, at night, in still waters, and never get sighted.

What parameter controls the AI's night visual capabilities?

Submarines are low in the water, and small, they should be near impossible to see at night in rough seas, yet the merchants are spotting my boat 5000 meters out, when I am near bow on, proceeding at 2/3rds ahead.

This is ruining the game for me.

These are the mods I have.
RFB_v1.52_102408
RFB_v1.52_Patch_18Jan09
RFB_v1.52_RadarHotfix
RSRDC_RFBv15_V420
RSRDC_V420_Patch2
RFB_German Audio Files
DBSM_SH4
OpsMonsun_V705
Csengoi's EnemiesOfGermany
OMv705_Patch1

Last edited by pythos; 06-29-09 at 04:41 PM.
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Old 06-29-09, 04:03 PM   #2
Stormende
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Default ¿?

Stock or modded?

I have played RFB and the sighting is quite decent, TMO has super watchers for what I have tested.
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Old 07-01-09, 07:00 PM   #3
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I was stationary, p depth, upped scope and a destroyer found me in a squall!!! Why are we so addicted to a sim thats infested with bugs? Answers on the back of a $99 note to the webmaster!
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Old 07-01-09, 07:38 PM   #4
Buddahaid
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Because perfecting a simulation of reality is near impossible, and would need a massive investment, so we spend a few dollars on the next best thing.

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Old 07-01-09, 07:47 PM   #5
Stealhead
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If you cant take the games quirks then dont play it is that simple.
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Old 07-01-09, 07:50 PM   #6
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Quote:
Originally Posted by Red Devil View Post
I was stationary, p depth, upped scope and a destroyer found me in a squall!!! Why are we so addicted to a sim thats infested with bugs? Answers on the back of a $99 note to the webmaster!
What the hell does that mean?

You got spotted, deal with it. Its a freakin game.

Oh btw and stationary at periscope depth... yea thats realistic.
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Old 07-01-09, 08:39 PM   #7
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I say things not going to plan makes the game more fun. Things dont always go to plan in a real submarine but the skipper does not cry about getting spotted he adapts and keeps fighting.You can never be sure how far you will be seen given certain condtions sometimes the guy that eats carrots all day and has orange skin from it is on watch.And you are reading from a book you cant be sure that things have not been embelished a bit.
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Old 07-01-09, 08:59 PM   #8
captgeo
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I can understand the whole point of being a bit upset about being seen in these conditions, I myself thought the same thing about being spotted under almost the same, but I understand that when parameters are set, they are hard to change for every situation, In fact I think it would be asking for too much. I feel the same way about having a camo on a boat, and still being seen at the same distance's.
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Old 07-02-09, 06:13 AM   #9
Red Devil
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Quote:
Originally Posted by SteamWake View Post
What the hell does that mean?

You got spotted, deal with it. Its a freakin game.

Oh btw and stationary at periscope depth... yea thats realistic.
oh come on, don't take it so seriously. I was being sarcastic. And why not stationary, zero noise, nice and quiet? Squall conditions, visibility in mere yards and waiting for a merchant I knew was coming in at 350 degrees. The DD came in from a good 2000+ yards!!!
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Captain!, there's a destroyer on the por........ periscope is flooded Sir!
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Old 07-02-09, 10:39 AM   #10
Arclight
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Quote:
Originally Posted by Red Devil View Post
And why not stationary, zero noise, nice and quiet? Squall conditions, visibility in mere yards and waiting for a merchant I knew was coming in at 350 degrees. The DD came in from a good 2000+ yards!!!
Because it's very difficult to control depth when stationary, without waterflow over the dive-planes. Probably would be impossible in rough seas.

For realisms sake, maintain speed at all times when submerged.

Real skippers never stopped to wait in place (afaik), they calculated a course to steer and set speed to arrive on a firing point at the same time the target arrived at desired postition. It's about syncing you're aproach with the targets movement.
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Old 07-02-09, 09:56 PM   #11
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Quote:
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And why not stationary, zero noise, nice and quiet?

he was refering to the fact that when a sub is stationary in real life it cant hold steady at any depth so staying at periscope depth while stationary was impossible in reality.


on the subject of detection, as others have eluded to already, if you change the detection for a surfaced sub to be close to what you consider realistic (not everyone will agree on what really is a realistic detection range) then the flip side is you make it equally impssible for you to be detected when submerged so the game becomes so easy its unplayable for most peoples liking.


there are quite a few things in the game that we put up with for the sake of most things working as they should be so we put up with some things just not being able to do even though they were done in real life.


there is an unspoken rule of thumb that after you've posted a dozen complaint threads its time to learn modding and create mods to fix the things you are complaining about. im not being sarcastic here, im being honest.

people here will bend over backwards to help you learn and understand anything you need to know if you are willing to try to make the game better.

only by people fixing the things that bother them do we have all the mods you see today so join in making this game better and use your frustration as motivation to find solutions or understand the games limitations better and along the way im sure you will make a few mods of your own that we can all enjoy.

Last edited by Webster; 07-02-09 at 10:16 PM.
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Old 07-05-09, 01:57 AM   #12
Frame57
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Quote:
Originally Posted by SteamWake View Post
What the hell does that mean?

You got spotted, deal with it. Its a freakin game.

Oh btw and stationary at periscope depth... yea thats realistic.
yeah I have...Its called trimming the boat
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