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Old 04-08-21, 03:42 PM   #1
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by kapuhy View Post
As much as I'd love it too, Rome (and Clyde Puffer models) aren't built in a day.
Hahahaha, true

Sorry guys, recently I have been busy with real life and I have done only little progress with the puffer. I am still working on the diffuse texture. Rivets and welding lines got me busy. I am trying to draw them according to the pictures of Spartan (VIC 18 as built) contained in the link below, but that's not easy due to the inevitable UV-map stretchings around the hull, especially in the stern section

https://www.nationalhistoricships.or...er/622/spartan
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Old 04-09-21, 12:26 PM   #2
Mister_M
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Quote:
Originally Posted by gap View Post
Hahahaha, true

Sorry guys, recently I have been busy with real life and I have done only little progress with the puffer. I am still working on the diffuse texture. Rivets and welding lines got me busy. I am trying to draw them according to the pictures of Spartan (VIC 18 as built) contained in the link below, but that's not easy due to the inevitable UV-map stretchings around the hull, especially in the stern section

https://www.nationalhistoricships.or...er/622/spartan
Hello Gap.

In order to help you to draw the lines at the correct locations on the tga texture, maybe you could create the lines in 3D in order to visualize their exact location on the unwrapped 3D model of the hull. Then, once you've drawn the lines on the texture, you can delete the 3D model of the lines to keep only the original hull.
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Old 05-19-21, 12:02 PM   #3
gap
Navy Seal
 
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Quote:
Originally Posted by Mister_M View Post
Hello Gap.

In order to help you to draw the lines at the correct locations on the tga texture, maybe you could create the lines in 3D in order to visualize their exact location on the unwrapped 3D model of the hull. Then, once you've drawn the lines on the texture, you can delete the 3D model of the lines to keep only the original hull.
That wouldn't have been a bad idea, but I should drawn the "3d lines" before unwrapping the model, something I don't want to do again.
Apparently makes it possible to paint textures directly on the 3D model, so that you are 100% sure about the outcome. Cool feature, though I suppose one will need a graphic tablet to make the best of it

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Old 06-01-21, 11:00 AM   #4
Mister_M
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Quote:
Originally Posted by gap View Post
That wouldn't have been a bad idea, but I should drawn the "3d lines" before unwrapping the model, something I don't want to do again.
Apparently makes it possible to paint textures directly on the 3D model, so that you are 100% sure about the outcome. Cool feature, though I suppose one will need a graphic tablet to make the best of it

Hello Gap,
Can't you just unwrap only the hull again, and not the full model ?
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Old 06-21-21, 03:49 PM   #5
Mister_M
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date

Hello Gap ! Did you make any progress ? I hope this good ship is not stuck in the shipyard forever....
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Old 08-09-21, 07:57 PM   #6
iambecomelife
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Any news on this? Really nice model & skinning work imo..
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Old 10-18-21, 12:04 PM   #7
Mister_M
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radar

Any news ?
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