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Old 05-25-12, 08:18 AM   #1891
gap
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Quote:
Originally Posted by Alan Wakeless View Post
Thanks for the reaction!

It was there before, but somehow the tab doesn't show up anymore. The others charts and maps are still there. I guess it's just because every pc is different. The manual in the XO box works fine for me.
from the first page of Multiple UIs thread:

Quote:
Originally Posted by TheDarkWraith View Post
The draggable items are:
- Officers
- SH5 Enhanced mode heading/rudder dial
- Clock
- XO TDC Dialog box
- Otto's integrated Chalkboard mod
- Messagebox
- Gramophone
- Radio
- Enhanced Recognition Manual add-on mod
The position information is stored in a file for each page. The files are located in your SH5 install path (...\Silent Hunter 5). The files are named as follows: pagex_Draggables.TDW. The information in the files is stored in binary form and can be viewed using a hex editor if one wishes. To erase all stored position information simply delete the pagex_Draggables.TDW files. Upon restart of the game new files will be created and the items will be at their stock default location.
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Old 05-25-12, 11:44 AM   #1892
Trevally.
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Quote:
Originally Posted by Alan Wakeless View Post
Thanks for the reaction!

It was there before, but somehow the tab doesn't show up anymore. The others charts and maps are still there. I guess it's just because every pc is different. The manual in the XO box works fine for me.
Goto your main SH5 dir - C:\Ubisoft\Silent Hunter 5
delete all the ***_Draggables.TDW files.
This will cause the game to make new ones when you next run sh5 and every draggable item will return to its default position
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Old 05-25-12, 01:20 PM   #1893
Alan Wakeless
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Aaaaah, will try that! Thank you very much!

Brilliant! That worked! You peeps rock!
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Old 06-02-12, 07:45 PM   #1894
Alan Wakeless
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Just one thing...

The draft specifications in the provided recognition manual seem way off here. Took two shots tonight at a Liberty cargo and a Large Steamer. The sea was smooth as smooth can be. The manual gave me an 8.2 meter draft, but since I missed a few before, I tried the old spec, which was 5.8 meters, so I set my torps at 6 meters and magnetic detonation.

My aim was to perfection, straight under the bow, from a range of about 2.5 kilometers. I would have broken their backs if those bloody things would have detonated! Seems I'm stuck with a bunch of faulty electric torps.... Yay!

Anyhow, when I shoot underneath at a depth of 6 meters, a draft of 8.2 meters seems rather off to me!

For the rest.... Fantastic! Sometimes dull, sometimes exciting and sometimes friggin' scary! The way it's supposed to be!

Thank ya's!
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Old 06-02-12, 09:25 PM   #1895
TheDarkWraith
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Quote:
Originally Posted by Alan Wakeless View Post
My aim was to perfection, straight under the bow, from a range of about 2.5 kilometers. I would have broken their backs if those bloody things would have detonated! Seems I'm stuck with a bunch of faulty electric torps.... Yay!

Anyhow, when I shoot underneath at a depth of 6 meters, a draft of 8.2 meters seems rather off to me!

For the rest.... Fantastic! Sometimes dull, sometimes exciting and sometimes friggin' scary! The way it's supposed to be!

Thank ya's!
The magnetic detonators will not detonate in stock game. You have to patch the game using my patcher to get these to work.
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Old 06-03-12, 07:00 AM   #1896
Alan Wakeless
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Ah, k. Will try and find the retail version in town tomorrow. I'm on Steam for now.... Thanks!
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Old 06-03-12, 08:35 AM   #1897
Alan Wakeless
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Never mind about the draft problem. I copied al ship specs from Reapers Manual V2.1 into the game, and now the correct specs show up at the left side of the manual. Most of 'em didn't show up there before somehow.
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Old 06-03-12, 08:51 AM   #1898
GT182
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A small request TDW. If you could, would you please upload this mega mod to MediaFire too. Some of us cannot get on GameFront to download any of your files., or files from other SubSim members using GameFront. I have no idea why this is happening but something has changed with GameFront since they took over FileFront. It's not my IE causing the problem, it's all in GameFront from what I can see. I even have an account with GameFront but it makes no difference.

Thanks.
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Old 06-03-12, 10:34 AM   #1899
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Quote:
Originally Posted by GT182 View Post
... Some of us cannot get on GameFront to download any of your files., or files from other SubSim members using GameFront ...
I have no problems downloading from Gamefront with Firefox

Edit:
Just tried downloading from Gamefront with IE and had no luck.
I clicked the download button > the digits start counting down > then nothing happens. Totally dead
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Old 06-03-12, 05:32 PM   #1900
Alan Wakeless
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Lol! I guess the guys at BDU had a bit too much wine tonight.... Just passed the English Channel on my way home. Sunk 7 ships, 54.545 tons. Got a message from BDU reading.... Be more aggressive! Owwwkay... Next ship I'll climb aboard and go berserk with me bare knuckles, swearing and cursing them for having started this forsaken war! Would that satisfy them?
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Old 06-03-12, 06:52 PM   #1901
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Quote:
Originally Posted by Silent Steel View Post
I have no problems downloading from Gamefront with Firefox

Edit:
Just tried downloading from Gamefront with IE and had no luck.
I clicked the download button > the digits start counting down > then nothing happens. Totally dead
I don't really want to install another internet browser. I had Firefox a few years ago but had nothing but trouble with it. IE 8 has been flawless until this deal with GameFront.

I didn't even get as far as you did... IE says it can't connect and goes dead.
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Old 06-04-12, 11:49 AM   #1902
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Quote:
Originally Posted by GT182 View Post
I don't really want to install another internet browser. I had Firefox a few years ago but had nothing but trouble with it. IE 8 has been flawless until this deal with GameFront.

I didn't even get as far as you did... IE says it can't connect and goes dead.
The latest version of Firefox work just fine for me. I recommend it.
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Old 06-12-12, 07:14 AM   #1903
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First of all, thank you for all the effort in the mod, looking forward for the next version!

I am having a problem, though. I was able to get rid of the sub's flag as per instructions in the documentation (changing some date, I think), but now I'm left with the flag's mast attached to the conning tower, which looks a bit odd. Is there a way to get rid of this mast, too? Maybe with the gr2 editor? I got used to minor tweaking with skwasjer's s3d, but I haven't tried the gr2 thing yet...

Anyway, thanks again...
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Old 06-12-12, 08:12 AM   #1904
TheDarkWraith
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Quote:
Originally Posted by Castorp24 View Post
First of all, thank you for all the effort in the mod, looking forward for the next version!

I am having a problem, though. I was able to get rid of the sub's flag as per instructions in the documentation (changing some date, I think), but now I'm left with the flag's mast attached to the conning tower, which looks a bit odd. Is there a way to get rid of this mast, too? Maybe with the gr2 editor? I got used to minor tweaking with skwasjer's s3d, but I haven't tried the gr2 thing yet...

Anyway, thanks again...
You disable the flagpole the same way you disabled the flags - change the date
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Old 06-12-12, 03:42 PM   #1905
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Roger that
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