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Old 10-08-09, 12:16 PM   #1051
java`s revenge
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It`s a great mod BUT

I do use the olc gold mod and...

I do see that the recogn. manual the mastheight has been trashed and
that you can zoom in with the periscope....
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Old 10-08-09, 05:25 PM   #1052
DivingDuck
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Moin,
Quote:
Originally Posted by DivingDuck View Post
DD_OH_V3_RH released
here´s quick fix for the CE_Commands. It brings back written and spoken commands. However, the medal has two sides. You will loose the helmsman cam view in return for this fix. I had to cut it to avoid players ending up in screwed views on exiting helmsman view after selecting CE from any other than 'interior fore cam' (F2). Enable on top of OH_V3_RH_3.05.

DD_OH_V3.05_Fix_CE_Commands_20091008215900.7z (ca 5KB)


Quote:
Originally Posted by java´s revenge
It`s a great mod BUT

I do use the olc gold mod and...

I do see that the recogn. manual the mastheight has been trashed and
that you can zoom in with the periscope....
Thank you for the report. But tbh, can´t imagine any reason for the trashed mastheights. Any screenshot available to clarify the matter? I didn´t alter any file needed for the recognition manual.
But I´m guilty in terms of the periscope zoom. I´ll check the issue and contact OLC if necessary.

Here´s a list of modified files that come with OH_V3:
  • Interior
    • CR.dat
    • CT.dat
    • RR.dat
    • CR.sim
    • CT.sim
    • RR.sim
    • CR.cam
    • CT.cam
    • RR.cam
    • CR.dsd
  • Menu
    • en_menu.txt
    • fr_menu.txt
    • de_menu.txt
  • Library
    • Cameras.dat
I´ll stand corrected if any of these files does indeed have an impact on the recognition manual.

[EDIT]
OLC´s GOLD MkII does indeed alter the en_menu.txt / de_menu.txt. I will check what the difference between OLC´s and my files is. But I can´t imagine it does influence mastheights at all.
[/EDIT]



Regards,
DD

Last edited by DivingDuck; 10-08-09 at 06:04 PM.
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Old 10-08-09, 08:50 PM   #1053
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Great mod. I like it.
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Old 10-08-09, 09:07 PM   #1054
Castout
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What's the difference between GWX3 and GWX3Gold?

Been away from the game for quite some time
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Old 10-09-09, 12:22 AM   #1055
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Quote:
here´s quick fix for the CE_Commands. It brings back written and spoken commands.
Now I have the commands from the LI back, but all other officers, including the radioman's in the boot stay dumb.

Nun kann ich zwar wieder die kommandos vom LI hören, aber alle anderen Offiziere, auch die funkmaate im boot beiben stumm.
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My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/
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Old 10-09-09, 09:54 AM   #1056
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Hi Diving Duck,

sent a PM to you one week ago...

So long,
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Old 10-09-09, 11:36 AM   #1057
java`s revenge
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Isn`t it possible to make only a mod for the food and the blue colors?
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Old 10-09-09, 02:11 PM   #1058
DivingDuck
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Moin,
Quote:
Originally Posted by DivingDuck View Post
DD_OH_V3_RH released
@Castout:
Can´t really tell. You better check the GWX thread and post your question there.

@Raptor:
I was afraid anybody would come up with those next. A fix will be provided.

@SSB:
Didn´t receive any. Make sure you send PM to 'DivingDuck', not 'DD'. There´s another guy around with the forum nick 'DD'. But that´s not me!

@java´s revenge:
I´ve been asked to leave the cameras as they have been, fixed and not following the diving anlge, already. I´ll most probably provide a fix for that too. But no promise here. As for the blue lights, 'Rapt0r' is planning to release a OH3 compatible version of his 'Das Boot Interior' mod. You better turn to him re the lighting.

Regards,
DD
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Old 10-09-09, 02:18 PM   #1059
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Quote:
Originally Posted by Castout View Post
What's the difference between GWX3 and GWX3Gold?

Been away from the game for quite some time
They are both the same....just different names.
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Old 10-09-09, 02:29 PM   #1060
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Quote:
Originally Posted by jimbuna View Post
They are both the same....just different names.
is a fantastic Mod that has 2 names ....... the first one is a cool name ....... and the second is a DAM COOL NAME
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Old 10-09-09, 02:54 PM   #1061
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Quote:
Originally Posted by SeaWolf U-57 View Post
is a fantastic Mod that has 2 names ....... the first one is a cool name ....... and the second is a DAM COOL NAME
Looks like it was so good, somebody decided to name it twice
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Old 10-09-09, 03:36 PM   #1062
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Quote:
is a fantastic Mod that has 2 names ....... the first one is a cool name ....... and the second is a DAM COOL NAME
Right, however, a gold version usually stands also for something that is done and perfected. I think.

Quote:
@Raptor:
I was afraid anybody would come up with those next. A fix will be provided.
Great to hear that, looking forward to this.
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea
My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/
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Old 10-09-09, 11:19 PM   #1063
Rapt0r56
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I had a look in the folder of the OHv.3 and deleted something. First, I made a backup copy of the entire main folder, then I deleted the in the folder from the Interior all .Cam files (CR, CT, RR.) Activated via jsgme and tested. My People on board are no longer silent, texts and language are back, and also all the new objects. Finally, I've even deleted the library folder because I use the Extended Freecam 1.2. So now I have the new objects can still make the hatch open by TDC (Winkel zum Bug) and my people are not dumb, also free camera in the boot, in the tower, and on deck.
I will continue playing with this, until a patch is in view.
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea
My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/
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Old 10-10-09, 02:29 AM   #1064
SquareSteelBar
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Quote:
Originally Posted by DivingDuck View Post
....@SSB:
Didn´t receive any. Make sure you send PM to 'DivingDuck', not 'DD'. There´s another guy around with the forum nick 'DD'. But that´s not me!....
Sent it to 'Diving Duck' instead 'DivingDuck'...
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Old 10-10-09, 08:31 AM   #1065
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Quote:
Originally Posted by Rapt0r View Post
I had a look in the folder of the OHv.3 and deleted something. First, I made a backup copy of the entire main folder, then I deleted the in the folder from the Interior all .Cam files (CR, CT, RR.) Activated via jsgme and tested. My People on board are no longer silent, texts and language are back, and also all the new objects. Finally, I've even deleted the library folder because I use the Extended Freecam 1.2. So now I have the new objects can still make the hatch open by TDC (Winkel zum Bug) and my people are not dumb, also free camera in the boot, in the tower, and on deck.
I will continue playing with this, until a patch is in view.
Big Tank You Diving Duck...testing currently, i made it compatible with Extended Freecam 1.2

all commands and responses are working, hatch working, food working, cam and officers working as usual, together with that new controlable gauges for the cunning tower and sonar room from OH3.0... ...working also online, testing it for CSP Special Edition for Living Silent Hunter. But iam a bit affraid if i still fit through the hutch after eating all that new kandy

btw, love your new lightning Raptor !
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Last edited by Stormfly; 10-10-09 at 09:33 AM.
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