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Old 09-25-17, 06:03 PM   #1
speed150mph
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Default Torpedo evasion from surface ships?

I have learned a valuable lesson: unless at extreme range, do not use harpoons to attack escorts. But....

In the event of nessesity, has anyone figured out how to evade the wild swarm of missile-launched torpedos that enevitably follow a missile attack?
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Old 09-25-17, 06:27 PM   #2
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Reverse course, go deep, flank speed, and start dropping decoys. if there's a thermal layer, try to keep it between you and the torpedoes.
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Old 09-25-17, 07:32 PM   #3
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I used to have problems with Harpoons hitting the water at random spots so I switched to TSAMs. Probably more expensive in real life. Are harpoons working OK lately and do they have an advantage?
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Old 09-25-17, 07:36 PM   #4
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Quote:
Originally Posted by MaDef View Post
Reverse course, go deep, flank speed, and start dropping decoys. if there's a thermal layer, try to keep it between you and the torpedoes.
Pretty much this. As soon as I finish launching a missile strike, I immediately hit the key shortcut for emergency deep and plot a reverse course, because I know that the escort missiles are inbound, plus a helo if there's one around.

Dropping a decoy right away near the surface will, most of the time, confuse the helo if he dips his sonar near the launch point and you're already at flank speed 2k+ yards away.
Launching a MOSS in the same direction you were travelling when you fired your missiles is better. Sometimes it attracts any of the torps that splash down shortly after while you're going the opposite direction.

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I used to have problems with Harpoons hitting the water at random spots so I switched to TSAMs. Probably more expensive in real life. Are harpoons working OK lately and do they have an advantage?
They're smaller, so Soviet CIWS will have a harder time tracking them. But the warhead is a lot smaller then the TASM, so you need several to take out the higher tonnage ships.
I've had issues with the pop up on Harpoons, so I just launch in sea skim mode.

Generally if the target is less then 4,000 tons, I'll use a Harpoon or multiple if it has CIWS. It's better to use 3 Harpoons on 1 target in a single launch then launch 2, they both get splashed, then launching another 2 or 3 for a total of 4-5 missiles when it could have taken only 3.
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Old 09-26-17, 01:40 AM   #5
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For me, the first thing i will do is to go to PD and make sure all of the target location then make a 180 degree turn and dive to 200 feet. After all of that level the ship and firing all the missile, once u fire all of them immediate make a emergency dive and leave a decoy. That make a pretty safe way to fire the missile, by i normally will just use torp to kill all of the surface ship that can shoot back and use the missile for merchant only.
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Old 09-26-17, 09:43 AM   #6
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Old 09-26-17, 02:36 PM   #7
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Thanks guys. That's a lot of good info, I will have to incorporate it into my tactics.

All I can say is, after so many years playing Russian subs on dangerous waters, I miss them soooo much. I don't know how the realism stacks up, but it seemed like they accelerated and maneuvered much faster then my 688, and I miss having more tubes, (14 on an improved akula makes the 4 on the 688 feel horribly inadequate.) and I miss my shkvals and Asw missiles. I dunno, in my Akula or Victor in DW, despite the quieting and sonar disadvantage, I felt like I had more options and better control of a situation XD

I guess moral of the story is, when I finish the campaign, it may be time to try the soviet sub mod.....
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Old 10-02-17, 10:00 PM   #8
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Quote:
Originally Posted by speed150mph View Post
I have learned a valuable lesson: unless at extreme range, do not use harpoons to attack escorts. But....

In the event of nessesity, has anyone figured out how to evade the wild swarm of missile-launched torpedos that enevitably follow a missile attack?
I've managed, but it's not easy. The problem you're going to have is they'll keep launching as long as you're alive. I think I stumbled onto a helo by accident in a campaign (or I was lingering too long listening with my ESM mast and made it easy for them), and sent off a wave of torpedoes from 3 or 4 escorts and like a half dozen helicopters from a soviet aircraft carier.

Somehow I survived the barage, but just as I would slow down, a new wave would launch. Well they actually forced me away, like 20KM away. and I used up my noisemakers in the flight. Ended up wounding the aircraft carrier and half the convoy (stuff I launched in desperation right when they started launching at me did the job) but the end result was emptying most of my weapons, defenses and 2 hours of time, to get almost no result.

Ever since there I learned to not depend so much on ESM when planning an attack on a convoy; Its a lot easier to get into knife range and take out the escorts with torpedoes, then it is to linger at the surface and plan missile strikes.
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Old 10-03-17, 08:34 AM   #9
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I've had luck with dispensing with the escorts first with torpedoes and then mopping up the merchants with either torpedoes or missiles, if it's that kind of mission.
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Old 10-03-17, 03:15 PM   #10
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If I use ESM mast at all, it's just to take a snapshot of the risk level so I have an idea how many surface ships and how close. Only a couple seconds. More than that and the risk vs gain is negated.
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Old 10-15-17, 01:02 AM   #11
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Excellent advice provided here. I will try to put it all to good use. I cannot seem to figure out how to win the third single-mission scenario, but I will keep trying.
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Old 10-15-17, 07:13 PM   #12
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Sinking the #3 replenishment ships is doable in non-modded sim at realistic difficulty.
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Old 10-16-17, 01:31 AM   #13
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On Elite Mode...
Just finished a convoy, mission with the Yasen, firing 8 torpedoes and 6 of 12 missiles before I saw the incoming rocket launched torpedoes coming in. I fired a moss in the direction of the enemy fleet, of 7-9 ships, did a 180 with the boat at flank speed and went deep. After a long session of evading (zig-zaging, decoy launches) until the enemy torpedoes ran out of fuel, I turned toward the convoy again and finished the remaining ships with more missiles and torpedoes. Lots of fun and luckily no damage. I didn't record it but I'll do it again hopefully and then post the video as an example of evasion.

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Old 10-16-17, 06:59 AM   #14
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Quote:
Originally Posted by -Pv- View Post
If I use ESM mast at all, it's just to take a snapshot of the risk level so I have an idea how many surface ships and how close. Only a couple seconds. More than that and the risk vs gain is negated.
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A couple of seconds are too many for me !Actualy im a classic boy so i go on Periscope Only mode !! mark them all manually and secure it ready for engage!
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Old 10-19-17, 02:37 AM   #15
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Hi all, I am new to subsims, brought here by the skill and stories of Captain Jive Turkey. I have been playing CW for a few weeks now and one thing that I did (accidentally, I might add) was fire a MOSS 90deg to my current course, fire the missiles and then wait a few minutes until the MOSS was about 2000 yds away. I then turned and went to flank speed directly at the MOSS. I ended up with 7 weapons chasing me and as I caught the MOSS and overtook it, the weapons ignored me and concentrated on the MOSS. They would reach the MOSS and then turn away (as they do) to reacquire, and the MOSS was always between me and them. I have tried this tactic a few times since and have been able to evade every time...

Would never say this is the best tactic, but it seems to work for me even at Elite level in VERY shallow water...
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