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Old 02-09-12, 04:20 PM   #286
DrJones
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This is nothin special...just writting something...it still costs a lot of nerves to find an error in scripting when you spent a whole day to find it....And what did i forget (----> " : " <----) a colon

i think i should visit an ophthalmologist some day......
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Old 02-09-12, 05:46 PM   #287
Magic1111
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Quote:
Originally Posted by DrJones View Post
i found some really interesting images in jcwolfs mod. try to implement some of them.
Yes, please do so!

Best regards,
Magic
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Old 02-09-12, 05:49 PM   #288
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Quote:
Originally Posted by DrJones View Post
This is nothin special...just writting something...it still costs a lot of nerves to find an error in scripting when you spent a whole day to find it....And what did i forget (----> " : " <----) a colon

i think i should visit an ophthalmologist some day......

Yes been there , especially the incorrect symbol causing CTD.
Often taken me days to spot - a lot of frustration and sometimes caused me to start the script from scratch - darn these old eyes .
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Old 02-09-12, 06:43 PM   #289
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Quote:
Originally Posted by DrJones View Post
This is nothin special...just writting something...it still costs a lot of nerves to find an error in scripting when you spent a whole day to find it....And what did i forget (----> " : " <----) a colon

i think i should visit an ophthalmologist some day......
...Du siehst wohl schon doppelt was ?

jaa jaa... "hab ich vergessen" als ob das immer so ginge mit den Ausreden

...öhm, nu muss ich aber schnell wech hier
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Old 02-10-12, 09:30 AM   #290
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Release um das kalte Wochenende zu überbrücken?
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Old 02-10-12, 01:23 PM   #291
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Release um das kalte Wochenende zu überbrücken?
I would release if it's finished...but it is not finished yet....sorry...

hope it will be soon the time..

Best Regards

DrJones
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Old 02-10-12, 01:59 PM   #292
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Now it is possible to change the dials you like to use on the fly ingame.

There will be actualy two versions.

1. You can use the first one i made
2. or you can use the original one known from the magui interface as a slide in control.

You are also able to choose the map tools on the nav map.

1. The Original Map Tool Buttons from the Magui interface
2. Or the Geometric Tools integrated in sh5.

each maptool options can be activated by the slide in Panel i created that a maptool is only visible if you want to use some.

for the tai map the map tools will here also integrated as you know them from reapers mod.

The anoying maptools on the left side are gone away from our sight.

I am still have to do some more details here...

- Integrating the tdw's radiomod.
- thinking about and implementation of slide in Menu elemts
and so on...

Best Regards

DrJones
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Old 02-10-12, 03:56 PM   #293
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Quote:
what is it and what is it used for?
Sorry for the dely in replying, I only rarely browse the SH5 forums

This is a wiz wheel with two purposes: 1) To get target AOB starting from known course and true bearing, and 2) To convert relative into true bearing.

It also serves easily to get target true course from AOB and true bearing

I copied it from a real item I found at a militaria collector's web.
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Old 02-10-12, 04:02 PM   #294
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Originally Posted by Hitman View Post
Sorry for the dely in replying, I only rarely browse the SH5 forums

This is a wiz wheel with two purposes: 1) To get target AOB starting from known course and true bearing, and 2) To convert relative into true bearing.

It also serves easily to get target true course from AOB and true bearing

I copied it from a real item I found at a militaria collector's web.
Oh i dont mind hitman...everything is ok...thank you for your info...

i've still got another question about the hitman gui for sh3.

there you've implemented two silver metallic charts...on for the aob i think and one chart for ranges...can you give me some explanation of their use?

best regards

DrJones
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Old 02-11-12, 06:59 AM   #295
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Hi can someone point me in the right direction for the english translated menu txt, the link provided dont work for me, love this ui and of course wanted the english version thankyou in advance, have looked for ages trying to find it the beasts mediafire link dont load just nothing, thanks guys, and what a great ui cheers Dr, wonderful stuff.
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Old 02-11-12, 07:37 AM   #296
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Mediafire link not working for me either, anywhere else to get English Txt, thanks, Brilliant UI i know its not finished yet Dr but really love this, thanks, the best UI around for sure mate, english txt would be great, thankyou for all your hard work.
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Old 02-11-12, 11:32 AM   #297
DrJones
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Default English Menu.txt

Updated post 1 with downloadlink for the actual english menu.txt the beast made.
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Old 02-11-12, 11:57 AM   #298
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Thanks Dr, good stuff.....
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Old 02-12-12, 08:14 AM   #299
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i've still got another question about the hitman gui for sh3.

there you've implemented two silver metallic charts...on for the aob i think and one chart for ranges...can you give me some explanation of their use?
You mean the chart at the right with ship silhouettes?

That serves to make quick estimations of range based on the amout of lense the ship is covering. Because we know the field of view and aperture degrees, it is easy to calculate it. So, when you see one of the ships in the graphic covering the lense, you can quickly estimate how far it is. If it covers only half the lense, then its the same distance X2, if only a quarter of it, X4, and so on.

This is not my invention, the same graphic was used aboard uboats in a metal plaque usually fixed near the periscope. For the ever newer, greener and less trained crews that were sent to the Uboats, such things were good aids in the stressful combat moments.

Regards
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Old 02-12-12, 10:16 AM   #300
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Quote:
Originally Posted by Hitman View Post
You mean the chart at the right with ship silhouettes?

That serves to make quick estimations of range based on the amout of lense the ship is covering. Because we know the field of view and aperture degrees, it is easy to calculate it. So, when you see one of the ships in the graphic covering the lense, you can quickly estimate how far it is. If it covers only half the lense, then its the same distance X2, if only a quarter of it, X4, and so on.

This is not my invention, the same graphic was used aboard uboats in a metal plaque usually fixed near the periscope. For the ever newer, greener and less trained crews that were sent to the Uboats, such things were good aids in the stressful combat moments.

Regards
Thanks for your reply...then they will be imported as a slide in object for obsscope and persicope...

Best Regards

DrJones
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