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Old 10-04-17, 02:22 PM   #16
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One possibility would be to place the text "Encounter Mission" at the top of the briefing when intercepting a non-primary combat mission along the campaign map route. When your sub intercepts the main campaign mission, place the text "Primary Mission" at the top of the briefing.
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Old 10-07-17, 01:15 PM   #17
Pnzrldr
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Quote:
Originally Posted by Killerfish Games View Post
Stealth is no longer a factor in Land Strike and Insertion mission success.

The issue the OP had was they they encountered an ASW patrol close to Gremikha. So this spawns a combat mission.

At the end of this combat, the OP sees that he is within striking distance of Gremikha and lets the TLAMs away. Only problem is that this is a combat mission, NOT the land strike mission. So the TLAM launches don't count.

Had the OP left combat, sailed closer to Gremikha they would have got another briefing stating "We are in the deployment zone", at which point they could fire the TLAMs without an issue. In addition, when pressing escape, they would also see the end mission menu stating whether the land strike was successful or not.

This is a limitation of the way we generate separate combat and player missions from the strategic map. We've tried to make it clearer with the "We are in the deployment zone" message in the briefing along with the exit mission menu stating whether a land strike was completed or not. But clearly this is not sufficient.

Ultimately the solution will be to merge the actual player mission success parameters into other mission types such that if they are ever met, the mission is a success, regardless of whether the player is actually on that mission or not. This is a complex feature though.
Yes, exactly this. Not sure how your mission trees are built, but would recommend that you alter this. Should be possible for a savvy player to exit the strategic map to tactical once w/in TLAM range and let fly, or let fly from a "combat" mission. Building more successful mission success parameters into random "combat" missions will allow much more flexible missions. Rather than just "go do this single task," you can set out things like, "eliminate enemy nuclear attack submarines that may or may not be trying to enter the North Atlantic," or "sink Xxx tons of enemy support shipping." Real combat is not, as I know you are aware, a strict set of discrete engagements. The more merge we get the more immersive the experience.
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