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Old 01-31-11, 06:11 PM   #16
stoianm
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Quote:
Originally Posted by Bilge_Rat View Post
Good summary Stoianm, but if I can add a few additional pointers:



As you point out, this method is only really accurate if the target is at an AOB of around 90 degrees to your sub. The rest of the time, it will not give you an accurate speed reading.

Another method which is independent of AOB is the map plot method, namely:

1) determine Range, Bearing, plot on TAI/NAV map(Mark #1);
2) run chrono for a fixed time period;
3) determine Range, Bearing, plot on TAI/NAV map(Mark #2);
4) draw a line from Mark #1 to Mark #2, measure distance with ruler.

You can then determine speed with the following formula:

-distance measured on map x (factor to convert to distance travelled over an hour, for example if you ran chrono for 1 min, you would multiply by 60) divided by 1852;or

-if you run the chrono for 3min 15 seconds, you can just drop the last 2 digits from the distance measured to get the speed in knots.

I know this method ( i think i readed in Wazoo's Manual ploting). You are right there are not related to AOB but with the one that i described i had an area of wron calculation aroun 0.5 knot when the AOB was far away from 90 degree - so, not so big deal (with the one that you described i had almoust the same area of wrong calculation) - i use this one because is fastes.




If you have one of the realistic periscope mods (I use Arclight's mod), you can also measure range by eye as follows:

1) identify target and determine mast height;
2) measure mast height in number of Horizontal Bars on the scope;

you can then measure the range based on a formula, for example with Arclight's MRP, the formula is:

1.5x - MastHeight x 100 / horizontal bars = Range

6x - MastHeight x 400 / horizontal bars = Range

for example, a Liberty Ship has a mast height of 27.1 meters, if the measured height is 4 bars at 6x, the range would be 2,710 meters.

i.e. 27.1 x 400= 10,840 divided by 4= 2,710 meters.

This thread can also be of interest. The 1st post by Hitman links to a document of German U-boat periscopes.

http://www.subsim.com/radioroom/showthread.php?t=166280

I know ,,manual targeting by Hitaman''.
We use now the ,,manos scope'' (tested also the arlight scope - manos had more acurate readings). Almoust the same thing like you find in Hitmans posts you can find in Trevally tutorials but he use the real RAOFB - very good tutorial.




if you using the map plot method, you will also have the accurate course of the target on the map. You can then easily determine the AOB by using the protactor to measure it.

You now have Range, Bearing, Speed and AOB which can plug into the TDC. Best of all, you just need the scope, map and a calculator.
Thanks for your advice: anyway like i said this method is not my ideea - i tested so many methods and i chosed one that worked better for me.
All the other advices are very wellcomed!

P.S. (if you are interested i can tell you how you can make to have displayed on your tai/nav map the real cource of a target when you put your scope on the ship - but this is like cheating)

Best regards!
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Old 01-31-11, 07:27 PM   #17
raymond6751
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Hi Mate !
Then download you "Tactics Manuals" !
P.S. My 1000th Post.....
Congrats on 1000 posts, friend. I'm downloading the Tactics Manual now.

Seems to me if a ship is 3000m away at a 90 track, going 15 knots, you can kiss it goodbye!

I'm looking for a good method, cause I'm getting more with the cannon than the torpedoes. I can't figure the TDC out. That damned XO panel is right in the middle of my scope and I can't see the target. So I get rid of TDC and miss most of the time.
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Old 02-01-11, 04:25 AM   #18
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I haven't got SH5, but is there a rev/speed chart available here.
This method was used by both sides, and it's a simple matter of ship(engine) ID and prop rev count = approx speed. A 3 torp spread is usually more than enough.

I've nailed a ship at about 3-4K in visibility conditions of 50m, rain sleet and snow. This was definitely the luckiest shot.. but a good amount of calcs and obervations went into the aiming.
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Old 02-01-11, 04:36 AM   #19
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Quote:
Originally Posted by raymond6751 View Post
I'm looking for a good method, cause I'm getting more with the cannon than the torpedoes. I can't figure the TDC out. That damned XO panel is right in the middle of my scope and I can't see the target. So I get rid of TDC and miss most of the time.
If you press key ''L'' then the XO panel is going in the right corner and you will have free visibility for your scope
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Old 02-01-11, 04:40 AM   #20
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Quote:
Originally Posted by vanjast View Post
I haven't got SH5, but is there a rev/speed chart available here.
This method was used by both sides, and it's a simple matter of ship(engine) ID and prop rev count = approx speed. A 3 torp spread is usually more than enough.

I've nailed a ship at about 3-4K in visibility conditions of 50m, rain sleet and snow. This was definitely the luckiest shot.. but a good amount of calcs and obervations went into the aiming.
Can you please share the link with this ,, rev/speed chart'' that you are tlaking about?

Thanks!

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Old 03-28-11, 08:32 AM   #21
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Default stoianm Real navigation video tutorial for SH5

stoianm Real navigation video tutorial for SH5

1)How to start a new campaign using ''silentotto''
2)How to upgrade your Uboat
3)How to choose an mission
4)how to start a new patrol
5)How to navigate to your patrol area using Real nav and ''no map contact''
6)how to use some buttons from TDW interface

To play in this manner you need to have installed this 2 mods:

1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus
2)NewUIs_TDC_6_4_0_Real_Navigation


Please excuse my english wich is ''so and so''









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Old 03-28-11, 08:32 AM   #22
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Default stoianm Hydro hunt video tutorial for SH5

stoianm Hydro hunt video tutorial for SH5


1)How to use hydro with real navigation and realism 100%
2)How to find an ship course, speed, AOB etc only using hydro without having visual contact with the ship
3)How to hunt only with hydro in heavy fog days when is very dificult to have visual contact with hunted ship
4)How to sunk an ship even you are at 19 meters submerged (no visual with hunted ship) and using only the hydro and manual TDC in the Real navigation mode and ''NO MAP CONTACT'' - this methode can be used for fogy days also

To play in this manner you need to have installed this 3 mods:

1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus
2)NewUIs_TDC_6_4_0_Real_Navigation
3)SH5.exe patch (hydro) v0.0.1 and v0.0.2





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Old 03-28-11, 08:33 AM   #23
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Default stoianm Manual TDC with Real navigation and Realism 100% tutorial for SH5

stoianm Manual TDC with Real navigation and Realism 100% tutorial for SH5


1)How to use attack periscope to find course, AOB, range etc from an ship with real navigation and realism 100%
2)How to choose the best position before making the final attack on an ship using Real navigation
3)How to add al the data in the TDC and how and when to fire your torpedoes
4)How to sunk an wounded ship at surface with the deck gun using the Trevally Automated Scripts v0.5
5)How to obeserve what the last FIX by TDW (ships taking damage by fire) is working
6)How to not use an electric torpedo with magnetic pistol and torpedo depth setted under the ship keel


To play in this manner you need to have installed this 3 mods:

1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus
2)NewUIs_TDC_6_4_0_Real_Navigation
3)Trevally Automated Scripts v0.5











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Old 03-28-11, 08:34 AM   #24
stoianm
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Default stoianm Auto TDC with Real navigation and ''no map contact'' tutorial for SH5

stoianm Auto TDC with Real navigation and ''no map contact'' tutorial for SH5


1)How to use Auto TDC to have an fast and acurate result
2)This tutorial is for the players that not like ploting , drawing and calculation and they want to have acurate results when hunt ships in SH5
3)The hard core players will find this one as an methode to cheat - so do not watch it if you are an hard core SH5 gammer (is not at all immersive this methode)


To play in this manner you need to have installed this 2 mods:

1)NewUIs_TDC_6_4_0_ByTheDarkWraith or or Magnum Opus
2)NewUIs_TDC_6_4_0_Real_Navigation


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Old 03-28-11, 08:34 AM   #25
stoianm
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Default convoy hunt

stoianm Convoy hunt using Real navigation and Realism 100% for SH5

1)How to use attack periscope to find course, AOB, range etc from a convoy with real navigation and realism 100%
2)How to choose the best position before making the final attack on a convoy using Real navigation
3)How to add all the data in the TDC and how and when to fire your torpedoes using the fast 90 degrees methode
4)How to hit ships in the same column of an convoy in the same time


To play in this manner you need to have installed this mods:

1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus
2)NewUIs_TDC_6_4_0_Real_Navigation











EDIT: I just figured out why my 4th torpedo did not hit the target... i made an mistake when i wanted to put my heading at 90 degrees (my calculation was for around 45 degree heading but i used 41 by misteake... so i was not at 90 degree exactly on the covoy course)
__________________________________________________ __________________________________________________ __________________________________________________ __________________________________

stoianm Convoy hunt using Real navigation and Realism 100% for SH5

1)How to use attack periscope to find course, AOB, range etc from a convoy with real navigation and realism 100%
2)How to choose the best position before making the final attack on a convoy using Real navigation
3)How to add all the data in the TDC and how and when to fire your torpedoes
4)How to hit ships in the same row of an convoy in the same time


To play in this manner you need to have installed this mods:

1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus
2)NewUIs_TDC_6_4_0_Real_Navigation











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Old 03-28-11, 08:35 AM   #26
stoianm
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Default stoianm How to install MODS in SH5 video tutorial

stoianm How to install MODS in SH5 video tutorial






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Old 03-28-11, 08:35 AM   #27
stoianm
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Default stoianm How to configure and install Magnum Opus megamod for SH5

stoianm How to configure and install Magnum Opus megamod for SH5









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Old 03-28-11, 08:36 AM   #28
stoianm
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Default stoianm How to intercept an convoy received by radio from BDU in SH5 with Real naviga

stoianm How to intercept an convoy received by radio from BDU in SH5 with Real navigation and Realism 100%

1)How to use an radio mesage from BDU to calculate the convoy position
2)How to choose the best solution to intercept the convoy
3)How to calculate and find the time when you will intercept the convoy and put you in an good attack position


To play in this manner you need to have installed this mods:

1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus
2)NewUIs_TDC_6_4_0_Real_Navigation








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Old 03-28-11, 08:37 AM   #29
stoianm
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Default stoianm How to locate the map position reported by BDU in the lat and long in SH5

stoianm How to locate the map position reported by BDU in the lat and long in SH5

1)How to use an radio mesage from BDU (ex: enemy ship reported in yourr area - Long 18.50 W and Lat 52.25 N, cource E-W - search the area) to calculate the ship position and to put on the map
2)How to decide if you must to go to that area trying to intercept the ship or not


To play in this manner you need to have installed this mods:

1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus

2)NewUIs_TDC_6_4_0_Real_Navigation


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Old 03-28-11, 08:37 AM   #30
stoianm
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Default stoianm How to use RAOFB with Real navigation and Manual TDC in SH5

stoianm How to use RAOFB with Real navigation and Manual TDC in SH5

1)How to use RAOFB to find course, AOB, range etc from a ship or convoy with real navigation and realism 100%
2)How to choose the best position before making the final attack on a ship or convoy using Real navigation
3)How to add all the data in the TDC and how and when to fire your torpedoes
4)How to use AOB slide ruller to find AOB
5)How to use Navigator abilities to calculate the speed of a ship
5)This methode is the most fast and acurate methode that i tested so far in SH5 using Real nav, Manual TDCand Realism 100%
6)The time that we need to find all the data (range, course, AOB, and speed) for a ship or a convoy it takes less than 2 minutes
6)In this methode we will do less ploting on the map and we will use more visuals methodes


To play in this manner you need to have installed this mods:

1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus


2)NewUIs_TDC_6_4_0_Real_Navigation

3)AOB slide ruller for TDW UIs and MO by stoianm ===>> DOWNLOAD

AOB=(Aro/Arr)*100===>> read value in AOB slide ruller

Arr = horizontal marks/vertical marks (use RAOFB to obtain the marks - i recomand Manos scopes from TDW UIs)

Aro = Ship Lenght/Ship mast (use the SOAN to find these values)

If the ship is heading to your direction than AOB = value from AOB slide ruller
If the ship is heading away to your direction than AOB = value from AOB slide ruller + 90 degrees








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