SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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06-16-19, 11:38 AM | #1 | |
Swabbie
Join Date: Aug 2018
Posts: 9
Downloads: 63
Uploads: 0
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Quote:
On the contrary, I am for the fact that there would be sheets of paper, simple rulers and protractors and compasses. Above, I said my opinion about those tools and the map which is now presented in the game. |
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06-16-19, 01:57 PM | #2 | |
Seaman
Join Date: Feb 2008
Location: Houston, Texas
Posts: 41
Downloads: 16
Uploads: 0
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Quote:
As a sometime real world navigator, I find the tools a bit clunky in the game and harder to use than real world. They certainly don't give you anything you wouldn't have with a ruler, protractor, calipers and pencil in hand. |
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06-16-19, 03:32 PM | #3 | |
Swabbie
Join Date: Aug 2018
Posts: 9
Downloads: 63
Uploads: 0
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Quote:
More complex - no, I would say "unnecessarily confusing" Why so many indications, bindings, functions? Not easier and more convenient to give the standard tools? In Silent Hunter5 everything is very simple and clear, it is inconvenient that the drawing does not scale with the map. I would like to see something like this, but more completed. Simple, understandable, affordable. And yes, more tables, papers for notes, simple pictures with tables, trigonometric tables, a speed conversion table, maybe some tables for a hydrophone ... that would be great. Last edited by MadSin; 06-16-19 at 03:44 PM. |
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06-16-19, 04:26 PM | #4 |
Seaman
Join Date: Feb 2008
Location: Houston, Texas
Posts: 41
Downloads: 16
Uploads: 0
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What I would like:
1. Relative bearing compass rose on the boat on the map 2. Automatic 5 minute position marks when surfaced 3. A reverse compass rose when drawing a line that shows the bearing line you are drawing instead of the reciprocal. 4. Better ability to select what you want to erase. A selection tool that gives the ability to erase or move the object would be nice. 5. Multiple color choices so I can keep my target plots identified. |
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