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Old 07-21-12, 03:28 PM   #9121
TheDarkWraith
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Quote:
Originally Posted by crlcw21 View Post
I get this screen when I load the game and can't get rid of the dialog boxes, the game also closes if I go around them and start a new game,

screen shot: http://steamcommunity.com/profiles/7...898?tab=public

Where did I go wrong?
Did you edit the options file or install any of my patches using the patcher app? I'm assuming this is the Steam version of the game from your screenshot.
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Old 07-22-12, 02:12 AM   #9122
crlcw21
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I did not edit the options file, I did make the changes to the debug file as recommended, I am using the Steam version, I did not see any patches to install or an app, where would that be found?

Just to be sure I did redownloaded the files and replaced them with the same issue, I have also tried launching from steam and from the SH5 file.

Many Thanks
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Old 07-22-12, 06:30 AM   #9123
TheDarkWraith
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Quote:
Originally Posted by crlcw21 View Post
I did not edit the options file, I did make the changes to the debug file as recommended, I am using the Steam version, I did not see any patches to install or an app, where would that be found?
What changes to the debug file did you make?
Can you run the Dbgview app found in \data\Applications before starting the game? Once you get the errors in the game close the game and send me the full Dbgview output so I can attempt to see what's going wrong.
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Old 07-22-12, 01:58 PM   #9124
crlcw21
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The strangest thing happened, today I go to run the Dbgview as you suggested, the game crashes after the opening video, so I try vanilla and the same result, then I try with Open Horizons 2 mod only and the game loads fine, then I add your mod into the mix and it now loads fine also with everything working.

Everything works fine and I have no idea what just happened.

Thanks for taking the time to help, and I look forward to fully enjoying your mod now.

As to the change I did:
NOTE2: If you are experiencing problems with the mod ensure you have debugging enabled:
\Documents\SH5\data\cfg\main.cfg:
[DEVELOPING]
Modding=Yes
MenuEditor=No
DebugScripts=Yes
and run the DbgView application (\data\Applications) before starting the game. Send me the output from DbgView and any dialog pop-up boxes that show in-game.

was all I changed before asking for help.
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Old 07-22-12, 02:10 PM   #9125
gap
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Quote:
Originally Posted by crlcw21 View Post
The strangest thing happened, today I go to run the debug as you suggested, the game crashes after the opening video, so I try vanilla and the same result, then I try with Open Horizons 2 mod only and the game loads fine, then I add your mod into the mix and it now loads fine also with everything working.

Everything works fine and I have no idea what just happened.

Thanks for taking the time to help, and I look forward to fully enjoying your mod now.
There is a chance that a vanilla file was accidentally deleted/corrupted an that OHII is restoring it.

Human error or JSGME flaw?
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Old 07-22-12, 07:01 PM   #9126
THE_MASK
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Could you please look at the PY file in
Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tu torial_mission PY file

What i would like the game to do is after talking to captain Rahn on the bridge the game marks the tutorial as complete and you go to the bunker and recieve the green tick .

Last edited by THE_MASK; 07-22-12 at 10:12 PM.
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Old 07-22-12, 07:27 PM   #9127
TheDarkWraith
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Quote:
Originally Posted by sober View Post
Could you please look at the PY file in
Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Tu torial_mission PY file

What i would like the game to do is after talking to captain Rahn on the bridge the game marks the tutorial as complete and you go to the bunker .
Looks do-able I won't be able to make the changes until tomorrow though (I'm on my way to NY)
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Old 07-22-12, 07:30 PM   #9128
THE_MASK
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Quote:
Originally Posted by TheDarkWraith View Post
Looks do-able I won't be able to make the changes until tomorrow though (I'm on my way to NY)
cheers
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Old 07-23-12, 05:15 PM   #9129
THE_MASK
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Is this a problem if i have Equipment_Upgrades_Fix_v1_4_byTheBeast enabled after NewUIs_TDC_7_1_0_ByTheDarkWraith ?
Equipment_Upgrades_Fix_v1_4_byTheBeast conflicts with NewUIs_TDC_7_1_0_ByTheDarkWraith
\Data\Submarine\NSS_Uboat7a\NSS_Uboat7a.sns -D -A -W -S
\Data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sns -D -A -W -S
\Data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sns -D -A -W -S
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Old 07-23-12, 06:47 PM   #9130
TheDarkWraith
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Quote:
Originally Posted by sober View Post
Is this a problem if i have Equipment_Upgrades_Fix_v1_4_byTheBeast enabled after NewUIs_TDC_7_1_0_ByTheDarkWraith ?
Equipment_Upgrades_Fix_v1_4_byTheBeast conflicts with NewUIs_TDC_7_1_0_ByTheDarkWraith
\Data\Submarine\NSS_Uboat7a\NSS_Uboat7a.sns -D -A -W -S
\Data\Submarine\NSS_Uboat7b\NSS_Uboat7b.sns -D -A -W -S
\Data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sns -D -A -W -S
Snorkel will not be available and twisty periscope thingies will not be present on periscopes
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Old 07-23-12, 07:03 PM   #9131
Sartoris
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Does this mean that if it's enabled before your UI mod we'll be able to use the snorkle with no problems?
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Old 07-23-12, 09:12 PM   #9132
TheDarkWraith
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Quote:
Originally Posted by Sartoris View Post
Does this mean that if it's enabled before your UI mod we'll be able to use the snorkle with no problems?
You'll have to enable it first with the OptionsEditorViewer app
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Old 07-24-12, 08:03 AM   #9133
Sartoris
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Ok, thanks!
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Old 07-24-12, 10:52 AM   #9134
Bigfoot Sev
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Hi, TheDarkWraith.

I've installed your mod and found it great. But stadimeter and speed measurements still tricky for me (only 4/10 targets hit). I want to ask - is there any way to set in map contacts speed info, like in vanilla version? I like your mod very much for new dials, officer panel etc.
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Old 07-24-12, 06:13 PM   #9135
CorruptAssassin
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Quote:
Originally Posted by Bigfoot Sev View Post
Hi, TheDarkWraith.

I've installed your mod and found it great. But stadimeter and speed measurements still tricky for me (only 4/10 targets hit). I want to ask - is there any way to set in map contacts speed info, like in vanilla version? I like your mod very much for new dials, officer panel etc.
I had a very similar problem; I wasn't really digging the new target speed method.
To fix this, enable the option 'display notes list box' (or something similar) from the top right menu bar. This should turn on the pop up that displays when selecting a ship on the map
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