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Old 01-29-11, 10:59 PM   #811
marleymen
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Quote:
Originally Posted by TheDarkWraith View Post
The new version (v0.0.5) of MO will be released when TheGeneral completes his work on the icebergs for the campaign

This version will not be a patch but a complete version as there are so many having problems with installing patches.

@ Otto: as you using a 32 bit OS? If so, look back some pages here and you'll see something I posted about enabling more memory for the game. Something to try
I tried enabling more memory in my XP 32 bits. But don´t know the Administrator password, and without that I can´t type the command. Any other way to enable more memory ?
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Old 01-30-11, 02:40 AM   #812
Silent Steel
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Quote:
Originally Posted by marleymen View Post
Hello TDW,
  • Good to see adding Lite Campaign. Makes objectives more realistic.
  • The change for IRAI to 0.85 difficulty is a good choice. +1
  • You should post a link to Venatore´s sound mods post. All are welcome.
  • Make the underwater colour optional mod, not required in the mod.
Staying for the release to install and give feedback. (I want to remember everyone your words in the #1 post : This is a BETA release)

Thanks for your effort.
If you're looking for Venatore's mods you find them here:

http://www.subsim.com/radioroom/showthread.php?t=173371

//
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Old 01-30-11, 08:19 AM   #813
stoianm
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Hi TDW,

Can you take in consideration to add the ''Zoomable external camera'' in your MO. I found him very useful. Here is the link:

http://www.subsim.com/radioroom/down...o=file&id=1571

Thanks!
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Old 01-30-11, 08:38 AM   #814
[501]Otto
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Quote:
Originally Posted by TheDarkWraith View Post
@ Otto: as you using a 32 bit OS? If so, look back some pages here and you'll see something I posted about enabling more memory for the game. Something to try
Thx mate, but it is not a 32 bits OS.
My fault, I did not list my specs
Windows 7 ultimate 64x
intel quad Q6600 2.4ghz
GeForce Gtx 285
Ram: 4 gbs
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Old 01-30-11, 11:07 AM   #815
TheDarkWraith
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Quote:
Originally Posted by stoianm View Post
Hi TDW,

Can you take in consideration to add the ''Zoomable external camera'' in your MO. I found him very useful. Here is the link:

http://www.subsim.com/radioroom/down...o=file&id=1571

Thanks!
move your mousewheel and you'll see that I've already included something like it. You can also zoom camera on sub free cam and object cam (from camera bar)
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Old 01-30-11, 11:31 AM   #816
stoianm
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By the way, i was noticed that a lot of people are using Stormys DBSM SH5 v1.2 MFCM Basemod after your MO mod, and, they do not knot that are overiting your sh file from TDW FIX. Maybe you can update you SH file or ask Stormy to update his sound mod collection.

Will you consider to make an MO parts only with sounds mods in the future?

Thanks!
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Old 01-30-11, 12:32 PM   #817
Magic1111
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Quote:
Originally Posted by TheDarkWraith View Post
The new version (v0.0.5) of MO will be released when TheGeneral completes his work on the icebergs for the campaign

This version will not be a patch but a complete version
Hi TDW !

That sounds very good !

But two questions:

1.) I think in the forthcoming complete version of MO (0.0.5) is the version 6.3.7 (Patch) from your GUI MOD then included, right ?

2.) What for Files from actually MO must I save, that I have in MO 0.0.5. the same color of underwater Look (or have you please an Download Link from the Original-MOD) ? Or you offer the underwater color MOD to "Optional MOD Folder" which comes with 0.0.5 for those who want the underwater color MOD ?!

Thanks for answer,
Magic
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Old 01-30-11, 01:59 PM   #818
stoianm
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Hi TDW,

I read somewhere on the forum that you made changes in TDW FIX to have the same results with ones from External Torp Reload Time - wamphyri mod.

I, and magic1111 also, want to enable this mod but i have conflicts with MO!

Is ok, or your MO reload the external torpedo in the same maner like External Torp Reload Time - wamphyri mod?

Thanks!
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Old 01-30-11, 02:41 PM   #819
Ruby2000
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Hi TDW,

which dds-file is the german-flag on the u-boat?

best regards and thanks

Ruby
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Old 01-30-11, 02:41 PM   #820
TheDarkWraith
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Quote:
Originally Posted by stoianm View Post
Hi TDW,

I read somewhere on the forum that you made changes in TDW FIX to have the same results with ones from External Torp Reload Time - wamphyri mod.

I, and magic1111 also, want to enable this mod but i have conflicts with MO!

Is ok, or your MO reload the external torpedo in the same maner like External Torp Reload Time - wamphyri mod?

Thanks!
MO and FX Update both have the external torp reload time set to the time recommended by wamphyri
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Old 01-30-11, 02:43 PM   #821
TheDarkWraith
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Quote:
Originally Posted by Ruby2000 View Post
Hi TDW,

which dds-file is the german-flag on the u-boat?

best regards and thanks

Ruby
from the included documentation file:

The .dds files used for the flags can be changed to whatever the user wants. See \SubFlags_0_0_6_byTheDarkWraith\data\Textures\TNor mal\tex' for the files used. As an example, the following .dds file is for VIIA flag 1: 7A_Flag_1.dds.
Breakdown of naming convention:
7A - type of sub
Flag - denotes for flag
_1 - denotes flag 1 (top flag)
_2 - denotes flag 2 (bottom flag)
Flag 1 is the top flag. Flag 2 is the bottom flag.
The flags have their alpha channels enabled so user can do some neat tricks with the flags (weathering, tearing, tattered look, etc.)
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Old 01-30-11, 03:30 PM   #822
Ruby2000
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Hi TheDarkWraith,

many thanks.

best regards

Ruby
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Old 01-30-11, 07:32 PM   #823
Grifty_mcgrift
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I hope I'm not derailing any topics, but I'm having some problems and I didn't know where to turn.

I recently install the Magnum Opus Mod with Patch 2 and I've been experiencing some annoying and strange problems. First, I had extreme frame rate drops, but I removed Steelvikings shadow mod and that seems to have fixed things up just fine.

But I'm still experiencing some odd graphic glitches. For example, the screen will go black. I can still move around and hear the sound of my footsteps, just the screen is black. If I alt-tab out of the game and go back, it will fix the problem, but then it happens again. I also experience glitches like things disappearing when I move the mouse pointer over them, then when I click, they reappear. I've also had the water completely disappear and I can see the ground and it looks like the boat is floating through the air. I tried updating the drivers for my graphics card and I thought that solved the problem, but the glitches reappeared when I started a new campaign and finished the tutorial. I also have a lot of random crashes to desktop. I've tried lowering my settings, but I still experience the same problem. I should also note that these issues only seem to occur in the campaign. I've tried playing some historical missions and everything runs just fine.

So has anyone else experienced these problems, and if so, please tell me how to fix them. They are very frustrating and annoying. I hope it's not a mod issue, because I really don't think I can play SH5 without MO mod. It would just suck too much.

Also, my system checks out for all system requirments. I am using an ATI card, 5700, 1gig of ram I believe. So again, any help would be greatly appreciated! Thanks.
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Old 01-30-11, 09:38 PM   #824
THE_MASK
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Problem maybe . I installed magnum Opus V1 and patch 2 . I also installed sobers 100% underwater FX .
http://www.subsim.com/radioroom/down...=2750&act=down

With the mega mod patch 2 the game isnt reading PFX files . My mod works vanilla but not with the mega mod patch 2 .
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Old 01-30-11, 10:32 PM   #825
TheDarkWraith
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Quote:
Originally Posted by sober View Post
Problem maybe . I installed magnum Opus V1 and patch 2 . I also installed sobers 100% underwater FX .
http://www.subsim.com/radioroom/down...=2750&act=down

With the mega mod patch 2 the game isnt reading PFX files . My mod works vanilla but not with the mega mod patch 2 .
no clue. Never seen those kind of files
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