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Old 04-05-14, 03:47 AM   #11206
Sjizzle
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to add a super mark on on the map doesn't work .... only me have this problem ?
or any1 know how it's work ? ...cos i wanna add a super mark on the map where i must patrol ...

thx
have a nice day
Sjizzle
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Old 04-05-14, 03:49 AM   #11207
THE_MASK
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Quote:
Originally Posted by Sjizzle View Post
to add a super mark on on the map doesn't work .... only me have this problem ?
or any1 know how it's work ? ...cos i wanna add a super mark on the map where i must patrol ...

thx
have a nice day
Sjizzle
I have that problem as well . Not sure if it is a mod conflict or what .
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Old 04-05-14, 06:14 AM   #11208
Gammel
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me too - Not sure if it is a mod conflict or what .

as well i never managed the NAV office do a celestial position fix.
It always triggers a weather report but no nav mark is seen on the map.

unfortunately game is modded to the edge with sobers modlist as a general layout.

no much else to complain about - everything stable and working as expected.
Using DTW patcher and IRAI as well
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Old 04-05-14, 06:31 AM   #11209
Sjizzle
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found the problem ...
remove NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
and it's work perfect now
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Old 04-05-14, 07:31 AM   #11210
Gammel
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Have to pull back - super mark just working fine - maybe it's a bit "choppy"
one time i clicked it didn't worked and in my campaign game yesterday i couldnt set the marks at all im pretty sure.
Probably stock game small bug
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Old 04-05-14, 09:03 AM   #11211
TheDarkWraith
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Quote:
Originally Posted by Gammel View Post
Have to pull back - super mark just working fine - maybe it's a bit "choppy"
one time i clicked it didn't worked and in my campaign game yesterday i couldnt set the marks at all im pretty sure.
Probably stock game small bug
Quote:
Originally Posted by Sjizzle View Post
found the problem ...
remove NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
and it's work perfect now
I have no problems with the supermarks. With either RadCap tools enabled or disabled supermarks work without problems
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Old 04-05-14, 09:04 AM   #11212
TheDarkWraith
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Quote:
Originally Posted by Gammel View Post
as well i never managed the NAV office do a celestial position fix.
It always triggers a weather report but no nav mark is seen on the map.
How long did you wait? It can take 30mins to an hour+ for him to do a celestrial fix.
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Old 04-05-14, 09:40 AM   #11213
Sjizzle
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Quote:
Originally Posted by TheDarkWraith View Post
I have no problems with the supermarks. With either RadCap tools enabled or disabled supermarks work without problems

with full map zoom doesn't work i use sober mod list when i play with your ui
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Old 04-05-14, 09:43 AM   #11214
TheDarkWraith
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Quote:
Originally Posted by Sjizzle View Post
with full map zoom doesn't work i use sober mod list when i play with your ui
Yes, that will not work unless your sub's icon or the last supermark placed is in view. The supermarks need a reference on the map to base off of. If you zoom out a little till your sub or the last supermark placed on the map is in view then the new supermark you are trying to place will work.
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Old 04-05-14, 09:45 AM   #11215
Gammel
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Quote:
Originally Posted by TheDarkWraith View Post
How long did you wait? It can take 30mins to an hour+ for him to do a celestrial fix.
will look further into it...

please don't hit me - should it work night AND day?
(neither worked for me so far)
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Old 04-05-14, 09:47 AM   #11216
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Quote:
Originally Posted by Gammel View Post
will look further into it...

please don't hit me - should it work night AND day?
(neither worked for me so far)
If the weather report says conditions are favorable for it then he can do it
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Old 04-05-14, 10:06 AM   #11217
Sjizzle
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Quote:
Originally Posted by Gammel View Post
will look further into it...

please don't hit me - should it work night AND day?
(neither worked for me so far)

u can edit how mutch time need the navigator to calculate celesitial fix and other stuffs like error in calculation, time for deadrecognition time, etc. etc. form TDW's OptionFileViewer.

open the OptionFileViewer and then go to the Real navigation tab and from there u can modify.

ps. when is fog, strom, heavy clouds will not calculate the celestial fix only dead recognition ......
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Old 04-05-14, 12:04 PM   #11218
Gammel
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Quote:
Originally Posted by TheDarkWraith View Post
If the weather report says conditions are favorable for it then he can do it
Sounds resonable and it's like i saw it should work.
Maybe some environment mod is messing things up a little.
i also have the shixxy experience my crew can see ships i even have a clue about.
Gamma setting is correct.
Will have to have some mods sorted out when back in port.

Thx @Sjizzle will have a look at those settings.
Edit:
so default is 15 to 45 minutes - sound realistic and i'm sure i have waited that long.

It#s a so much other game with the patches and esp. real navigation.
I also forgot to re-enable external view for the running campaign - and had the best patrol ever...
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Old 04-07-14, 07:12 AM   #11219
Defiance
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Hiya's

Can someone delete please

Had a problem, alas i missed out a mod and lost my stopwatch

But all's well now

Thanks

Def
__________________
Have Fun

Bye

Def

Last edited by Defiance; 04-07-14 at 07:20 AM. Reason: added my mods
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Old 04-10-14, 12:12 PM   #11220
Loltak
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Hi Sailors

Just coming back to SH5, so i updated my great TDW mod . (7.1.0 to 7.4.2)
I just had a very small issue with the journal.
In game it's ok, but when i want tu used the external journal viewer it said that it is not able to read the journal.
I was thinking that it could be due that the journal was created with a previous version but this is the same with a fresh one.
Until the new mod version add information in the "7.1.0" journal, all was ok (i had not any more this old one).
I have a french steam version, with "menu.txt "english; sometime i know that localisation could conflict.

A another question (which have been probably already asked ), i saw different mast height between SOAN and the in-game windows, i suppose that SOAN values are the good one?

Thanks
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