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04-27-19, 12:16 PM | #1 | |
Mate
Join Date: Jan 2019
Location: Home port: Lorient, last reported: grid AN423390
Posts: 55
Downloads: 22
Uploads: 2
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12-10-21, 09:21 AM | #2 |
Stowaway
Posts: n/a
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Hex Editing
Quick question; Is Steve Hildebrand still an active member here?
I ask, as I too have been experimenting with the Hex editor and CAOD and wanted to discuss explore more about this. Tim |
12-13-21, 04:49 PM | #3 |
Village Idiot
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I don't play AOD but I am pretty good with a Hex Editor.
Maybe someone can send me the files so I could look at them? I could write some stuff for 010 Editor that may help.
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I don't do Stupid. So don't ask. |
12-13-21, 05:24 PM | #4 | |
Ocean Warrior
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pm sent.....
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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12-14-21, 07:41 AM | #5 |
Captain
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This is hopeful-good luck Jeff!
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
12-14-21, 03:49 PM | #6 |
Village Idiot
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I'm pretty good at analyzing Hex. And just started with the files.
But I am seeing a pattern that might be a way to exploit the structure. SUB_PORTS.DAT is what I'm looking at right now. May be a way to ADD ports. I'm going to do a Template for 010 to read the file as I'm seeing it right now.
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I don't do Stupid. So don't ask. |
12-15-21, 02:12 PM | #7 |
Village Idiot
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Just having a couple days checking somethings and reading from past information?
I know the Subs identifications and so forth. I can see those in all the different files. Which leads me to think One could change things up in a lot of different ways. I also saw model information in some files. So with some work? Could export and possibly import new 3D models. Also have a very good clue on the compression used for the DYN files.
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I don't do Stupid. So don't ask. |
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