SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Wolfpack
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-29-20, 12:50 PM   #1
caitlynjconklin
Swabbie
 
Join Date: Apr 2019
Posts: 5
Downloads: 0
Uploads: 0
Default

Thank you for the addition of a playable escort. I am following with eager interest the development of this add-on!
caitlynjconklin is offline   Reply With Quote
Old 02-29-20, 03:22 PM   #2
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,588
Downloads: 297
Uploads: 0


Default

Excellent job so far! I recommend you read "The Cruel Sea" by Nicholas Monsarrat, if you haven't already - it's fictional but extremely realistic, with many details about the Flower Corvette design, electronics, and operations.

Visiting "Sackville" was a great idea - once you start modeling other escorts you might also want to visit HMCS "Haida" for the same reason - she is the last Tribal class destroyer left, and I believe much of her interior is similar to what it would have been like in WWII.
iambecomelife is offline   Reply With Quote
Old 03-01-20, 05:41 PM   #3
Fidd
XO
 
Join Date: Apr 2005
Location: Blighty!
Posts: 436
Downloads: 10
Uploads: 0


Default

Outstanding work Koji, although we've talked this over a lot, I havn't actually clapped eyes on the modelling you've done. Really "first-rate"!
Fidd is offline   Reply With Quote
Old 03-13-20, 03:15 PM   #4
Furia
Surface Shepherd
 
Furia's Avatar
 
Join Date: Mar 2001
Posts: 215
Downloads: 94
Uploads: 0
Default

FANTASTIC !!!!!!!!!!!!

I have been waiting for having a modern sim with human manned Escort vs human manned subs for a very long time

You got a new Paetron.
__________________
Peace and freedom are not free.
Furia is offline   Reply With Quote
Old 03-15-20, 04:16 AM   #5
tom2020
Bilge Rat
 
Join Date: Mar 2020
Posts: 1
Downloads: 38
Uploads: 0
Default

cool
tom2020 is offline   Reply With Quote
Old 03-15-20, 09:50 AM   #6
Fidd
XO
 
Join Date: Apr 2005
Location: Blighty!
Posts: 436
Downloads: 10
Uploads: 0


Default

Koji,

Have you come across any film, or manual that suggests a reload time for the hedge-hog, or any indication as to how many rounds were carried for them in the Flower Class magazine? The same information for Squids, and readily available DC's might also be worthwhile sourcing.

At some stage in proceedings you'll need to establish, both from a gameplay and real-life perspectives, what these reload times might need to be. I'd estimate a reload time for the hedgehog of circa 10-20 minutes, to allow for the rounds to be brought up from the magazine and put on their spigots. In a similar way, After a certain number of DC patterns are dropped, the racks on the deck will need replenishing from the magazine, and have their fuses installed - but not set - as they're brought up. This would likely create a hiatus before that ship can continue with dropping patterns. Obviously, the magazine armourers would simply continue preparing and sending up DC's until told to stop, so I'd not expect that initial hiatus to repeat.

Thoughts?
Fidd is offline   Reply With Quote
Old 03-15-20, 11:13 AM   #7
Furia
Surface Shepherd
 
Furia's Avatar
 
Join Date: Mar 2001
Posts: 215
Downloads: 94
Uploads: 0
Default

How do you come with this figure of 10 to 20 minutes reload time?
Any source you can share.

For what I have read in several books the reload was far much faster.

Even in Wikipedia they are talking about 3 minutes.

Hedgehog_(weapon)
__________________
Peace and freedom are not free.
Furia is offline   Reply With Quote
Old 05-30-20, 08:00 AM   #8
Caseck
Torpedoman
 
Join Date: Mar 2005
Location: CONUS
Posts: 116
Downloads: 17
Uploads: 0
Default

Quote:
Originally Posted by Furia View Post
FANTASTIC !!!!!!!!!!!!

I have been waiting for having a modern sim with human manned Escort vs human manned subs for a very long time

You got a new Paetron.
I'm hoping SEA POWER goes multiplayer, but they're still mulling the idea around. Since DW and before that HARPOON the pickings are slim.
Caseck is offline   Reply With Quote
Old 07-25-20, 10:34 AM   #9
Fidd
XO
 
Join Date: Apr 2005
Location: Blighty!
Posts: 436
Downloads: 10
Uploads: 0


Default

Quote:
Originally Posted by Caseck View Post
I'm hoping SEA POWER goes multiplayer, but they're still mulling the idea around. Since DW and before that HARPOON the pickings are slim.
This is my number 1 hope for the game, simply because the behaviour, "intelligence" if you will, of players operating according to orders from a convoy commander, is going to be far far less predictable and dangerous to U-boat players than an AI will ever be. I can forsee some very prolonged DC attacks for a start, where marshalling the u-boat's battery power, dealing with damage (a hopefully more nuanced and detailed damage model) will provide some really memorable games.
Fidd is offline   Reply With Quote
Old 07-26-20, 05:39 PM   #10
AKD
Watch
 
Join Date: Mar 2019
Posts: 22
Downloads: 3
Uploads: 0
Default

There is a bit of technical information on Hedgehog (and ASDIC / SONAR use generally) in this post-war USN sonarman training manual (mind you some aspects only concern tech that was deployed at the very end or after the war):

https://play.google.com/books/reader...en&pg=GBS.PA44
AKD is offline   Reply With Quote
Reply

Tags
escorts, expansion, mod, project, wolfpack


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:25 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.