SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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02-29-20, 12:50 PM | #1 |
Swabbie
Join Date: Apr 2019
Posts: 5
Downloads: 0
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Thank you for the addition of a playable escort. I am following with eager interest the development of this add-on!
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02-29-20, 03:22 PM | #2 |
Silent Hunter
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Excellent job so far! I recommend you read "The Cruel Sea" by Nicholas Monsarrat, if you haven't already - it's fictional but extremely realistic, with many details about the Flower Corvette design, electronics, and operations.
Visiting "Sackville" was a great idea - once you start modeling other escorts you might also want to visit HMCS "Haida" for the same reason - she is the last Tribal class destroyer left, and I believe much of her interior is similar to what it would have been like in WWII.
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03-01-20, 05:41 PM | #3 |
XO
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Outstanding work Koji, although we've talked this over a lot, I havn't actually clapped eyes on the modelling you've done. Really "first-rate"!
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03-13-20, 03:15 PM | #4 |
Surface Shepherd
Join Date: Mar 2001
Posts: 215
Downloads: 94
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FANTASTIC !!!!!!!!!!!!
I have been waiting for having a modern sim with human manned Escort vs human manned subs for a very long time You got a new Paetron.
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03-15-20, 04:16 AM | #5 |
Bilge Rat
Join Date: Mar 2020
Posts: 1
Downloads: 38
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cool
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03-15-20, 09:50 AM | #6 |
XO
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Koji,
Have you come across any film, or manual that suggests a reload time for the hedge-hog, or any indication as to how many rounds were carried for them in the Flower Class magazine? The same information for Squids, and readily available DC's might also be worthwhile sourcing. At some stage in proceedings you'll need to establish, both from a gameplay and real-life perspectives, what these reload times might need to be. I'd estimate a reload time for the hedgehog of circa 10-20 minutes, to allow for the rounds to be brought up from the magazine and put on their spigots. In a similar way, After a certain number of DC patterns are dropped, the racks on the deck will need replenishing from the magazine, and have their fuses installed - but not set - as they're brought up. This would likely create a hiatus before that ship can continue with dropping patterns. Obviously, the magazine armourers would simply continue preparing and sending up DC's until told to stop, so I'd not expect that initial hiatus to repeat. Thoughts? |
03-15-20, 11:13 AM | #7 |
Surface Shepherd
Join Date: Mar 2001
Posts: 215
Downloads: 94
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How do you come with this figure of 10 to 20 minutes reload time?
Any source you can share. For what I have read in several books the reload was far much faster. Even in Wikipedia they are talking about 3 minutes. Hedgehog_(weapon)
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05-30-20, 08:00 AM | #8 |
Torpedoman
Join Date: Mar 2005
Location: CONUS
Posts: 116
Downloads: 17
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I'm hoping SEA POWER goes multiplayer, but they're still mulling the idea around. Since DW and before that HARPOON the pickings are slim.
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07-25-20, 10:34 AM | #9 |
XO
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This is my number 1 hope for the game, simply because the behaviour, "intelligence" if you will, of players operating according to orders from a convoy commander, is going to be far far less predictable and dangerous to U-boat players than an AI will ever be. I can forsee some very prolonged DC attacks for a start, where marshalling the u-boat's battery power, dealing with damage (a hopefully more nuanced and detailed damage model) will provide some really memorable games.
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07-26-20, 05:39 PM | #10 |
Watch
Join Date: Mar 2019
Posts: 22
Downloads: 3
Uploads: 0
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There is a bit of technical information on Hedgehog (and ASDIC / SONAR use generally) in this post-war USN sonarman training manual (mind you some aspects only concern tech that was deployed at the very end or after the war):
https://play.google.com/books/reader...en&pg=GBS.PA44 |
Tags |
escorts, expansion, mod, project, wolfpack |
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