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Old 08-04-05, 12:46 AM   #1
LuftWolf
Ocean Warrior
 
Join Date: May 2005
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Default LuftWolf and Amizaur's Weapons and Sensors Mod Discussion

I did some playing around with the database editor and found a quick way to make some realistic tweaks without messing with a whole bunch of stuff.

1) I applied the Mobile Mine fix recommended in the Landlubbers Survival Guide on Subguru.

2) I change the 53cm represent the specs of the USGT (A/P Homing, 30km@50kph-- I'm not sure of the proper operating depth, so I set it slightly less than the ADCAP.

3) I set the 65cm to be a wakehoming wire guided torpedo, to represent the actual 65cm torpedo.-- Not sure if its wireguided in actuality. Also, I can't change the graphics at the fire control station, you just have to remember that its a wakehomer, but it doesn't affect gameplay. I know why SCS didn't include this in the game, because there isn't a solid defense against a wireguided wakehoming torpedo that can kill anything afloat in one or two shots.

4) I set one of the towed array of the 688i to have specs between the tb16 and the tb29 and renamed it tb-23. It seems like a pretty simple fix, but it works. They wash out at different speeds and have different sensitivties. You folks who have reallife experience can tell me if it needs tweaking to represent the real speed at which it washes out, currently it's around 16kts wheras the tb-16 washes out around 20kts. Note, I decided to break from realism and keep the port tb-16 and change the starbord TA to the tb-23, the reason for this being that in missions in which the sub starts with the towed array out, the starboard array is always deployed, and I figured in most of those situations, I would want my more sensitive array out.

These are the only changes I have made to the database and it fixes everything that keeps me up at night (my computer was broken for three weeks so I've had some time to think). :|\

Would someone like to look at this and tell me what they think? I suppose it's for single player only...
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