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View Poll Results: Which version of TSWSM are you looking forward to?
Version 1 156 20.77%
Version 2 79 10.52%
Version 3 29 3.86%
Version 4 77 10.25%
All of them 488 64.98%
Multiple Choice Poll. Voters: 751. You may not vote on this poll

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Old 12-23-08, 02:16 PM   #76
DarkFish
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Quote:
Originally Posted by tater
Darkfish, I have read many threads about trying to make AI shoot fish, but have yet to see anyone actually explain in detail what they did. It's always hush hush BS.

Do tell. I've tried a few times, and sort of blogged it in the sh4 mods forum. I tried placing air-dropped fish on boats. I made a "plane" that pointed at a ship model, even.

I'd be interested in seeing the tack others have taken in the hopes some lateral thinking might make it work (unlikely, but you never know).
well first i made a torpedo spawn by adding a WaterInteraction controller to the shell, but all torpedoes fired this way headed straight north.

Then I attached a torpedo model to the shell, with the shell having an UnderWaterFloatingObject controller. When fired the shell didn't lose any height and the torpedo headed into the right direction. But for some reason it just disappeared after a seemingly random distance...
Of about 20 torpedoes fired at a target at a distance of 1500 m only one made it to the target (and exploded as it should).
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Old 12-23-08, 02:40 PM   #77
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Quote:
Originally Posted by tonibamestre
And why dont you create several tankers or resuply ships that can be called via an interface or just heading combat units to them ?
The replenishment in open sea would be a quite good aspect of all these task forces within this mods.
i just did
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Old 12-23-08, 03:09 PM   #78
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You all are doing a great job on this mod. I am really happy that we are gonna have surface ships in SH4.
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Old 12-23-08, 04:45 PM   #79
ivank
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Quote:
Originally Posted by Task Force
You all are doing a great job on this mod. I am really happy that we are gonna have surface ships in SH4.
Thank you, mate!

UPDATE:
USS Idaho: (New Mexico Class)
P1) Left Pearl Harbour for Marshall Islands, Got there with 64% fuel left, Refueled at a new moving re-supply ship(part of my new Re-supply ship chain). Engaged enemy shipping and task forces: sunk ~12,000 tons of cargo, ~23,000 of warships, sunk my Yamato class SBB.

USS Colorado:
P1) Left Pearl Harbour for Honshu, re-supplied twice, sunk by air attack.()

HMS Tartar(Tribal Class):
ran out of ammo, sunk, many problems with ships
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Last edited by ivank; 12-23-08 at 07:16 PM.
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Old 12-23-08, 06:13 PM   #80
John_Molotov
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This mod is something I've been waiting since Destroyer Command, but are you going to release the ships separately when they are completed or do we need to wait for them until the mod itself is released?
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Old 12-23-08, 06:19 PM   #81
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You really need to change the fuel values on these ships, they are supposed to last much more than submarines in the ocean

Also, change the missions, one doesn't send a BB to patrol off Honshu without air cover, not unless one wants the BB to die a horrible miserable death
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Old 12-23-08, 07:43 PM   #82
Task Force
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Quote:
Originally Posted by John_Molotov
This mod is something I've been waiting since Destroyer Command, but are you going to release the ships separately when they are completed or do we need to wait for them until the mod itself is released?
These ships are gonna be released In diffrent versions from what Ive read.
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Old 12-23-08, 08:56 PM   #83
tater
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Quote:
Originally Posted by Raptor1
You really need to change the fuel values on these ships, they are supposed to last much more than submarines in the ocean

Also, change the missions, one doesn't send a BB to patrol off Honshu without air cover, not unless one wants the BB to die a horrible miserable death
This is not true at all. Some larger ships had pretty good endurance at reasonable speeds (like 16 knots), but Yamato, for example, could only go 7,200nm at 16 knots. DDs had MUCH shorter endurance, and if they ran around at flank (which they needed to do whenever the CV they were with conducted flight ops), their endurance literally dropped to hours. The bigger the ship, typically the better the range.

Heck, I'd be surprised if any large ship had the range of a fleet boat.

Asashio (DD) made 5700nm at 14 knots, but only 360nm at 34 knots. That means she'd use ~10% of her fuel for every hour at flank.

Refueling was a constant issue for navies, particularly in the PTO.

<edit> some CVs look to have had very long range.

Last edited by tater; 12-23-08 at 09:02 PM.
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Old 12-23-08, 09:40 PM   #84
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always an encyclopedia of ship info eh, tater?

Can't wait to get my 3D editor going again, lots of work to do!
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Old 12-23-08, 10:43 PM   #85
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Quote:
Originally Posted by Sledgehammer427
always an encyclopedia of ship info eh, tater?

Can't wait to get my 3D editor going again, lots of work to do!
I cant wait either!
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Old 12-23-08, 10:59 PM   #86
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There is a great article at combinedfleet.com about the Solomons campaign, and how bunker oil supplies (or lack, thereof) contributed to Japanese tactics. Look around there, you'll find it someplace. The gist was that the amount of oil required to sortie the whole fleet down the Slot was prohibitive to do often.
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Old 12-24-08, 10:01 AM   #87
iambecomelife
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Quote:
Originally Posted by ivank
Quote:
Originally Posted by Task Force
You all are doing a great job on this mod. I am really happy that we are gonna have surface ships in SH4.
Thank you, mate!

UPDATE:
USS Idaho: (New Mexico Class)
P1) Left Pearl Harbour for Marshall Islands, Got there with 64% fuel left, Refueled at a new moving re-supply ship(part of my new Re-supply ship chain). Engaged enemy shipping and task forces: sunk ~12,000 tons of cargo, ~23,000 of warships, sunk my Yamato class SBB.

USS Colorado:
P1) Left Pearl Harbour for Honshu, re-supplied twice, sunk by air attack.()

HMS Tartar(Tribal Class):
ran out of ammo, sunk, many problems with ships
Interesting patrol info. This may sound minor, but for British and Australian ships will you have appropriate voice acting? I remember that for the IL-2 series people from different countries volunteered to do new radio messages for UK/Aussie/NZ squadrons, and it was a major immersion booster.
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Old 12-24-08, 11:37 AM   #88
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Quote:
Originally Posted by ivank
Quote:
Originally Posted by tonibamestre
And why dont you create several tankers or resuply ships that can be called via an interface or just heading combat units to them ?
The replenishment in open sea would be a quite good aspect of all these task forces within this mods.
i just did
We think alike, I did the same to resupply subs during the Solomon campaigns. Really neat the way it works. Got the idea during a discussion about moving airbases to try to get planes working.

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Old 12-24-08, 11:54 AM   #89
ivank
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Quote:
Originally Posted by iambecomelife
Quote:
Originally Posted by ivank
Quote:
Originally Posted by Task Force
You all are doing a great job on this mod. I am really happy that we are gonna have surface ships in SH4.
Thank you, mate!

UPDATE:
USS Idaho: (New Mexico Class)
P1) Left Pearl Harbour for Marshall Islands, Got there with 64% fuel left, Refueled at a new moving re-supply ship(part of my new Re-supply ship chain). Engaged enemy shipping and task forces: sunk ~12,000 tons of cargo, ~23,000 of warships, sunk my Yamato class SBB.

USS Colorado:
P1) Left Pearl Harbour for Honshu, re-supplied twice, sunk by air attack.()

HMS Tartar(Tribal Class):
ran out of ammo, sunk, many problems with ships
Interesting patrol info. This may sound minor, but for British and Australian ships will you have appropriate voice acting? I remember that for the IL-2 series people from different countries volunteered to do new radio messages for UK/Aussie/NZ squadrons, and it was a major immersion booster.
In the end I wanted to have a Aussie, UK, Japanese, Russian, French, and Italian voices. But, for now I just want Aussie, and English. Do you know how to do such things? We also need to redo the gun sounds.
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Old 12-24-08, 11:56 AM   #90
Raptor1
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Quote:
Originally Posted by tater
Quote:
Originally Posted by Raptor1
You really need to change the fuel values on these ships, they are supposed to last much more than submarines in the ocean

Also, change the missions, one doesn't send a BB to patrol off Honshu without air cover, not unless one wants the BB to die a horrible miserable death
This is not true at all. Some larger ships had pretty good endurance at reasonable speeds (like 16 knots), but Yamato, for example, could only go 7,200nm at 16 knots. DDs had MUCH shorter endurance, and if they ran around at flank (which they needed to do whenever the CV they were with conducted flight ops), their endurance literally dropped to hours. The bigger the ship, typically the better the range.

Heck, I'd be surprised if any large ship had the range of a fleet boat.

Asashio (DD) made 5700nm at 14 knots, but only 360nm at 34 knots. That means she'd use ~10% of her fuel for every hour at flank.

Refueling was a constant issue for navies, particularly in the PTO.

<edit> some CVs look to have had very long range.
Hmm, that could be true, but a Battleship not running at flank speed should have enough range...
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