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Old 05-05-20, 07:23 AM   #226
klh
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Windows 10 hasn't been a problem (so far) after I fixed my shortcut properties for the desktop icon. Unfortunately that took me a while to sort out.
  • Compatibility mode (Windows 7)
  • Run this program as an administrator
  • Start in: "C:\Program Files (x86)\Ubisoft\SilentHunterIII"

The last one was causing it to crash after the startup splash screen. I figured that out by accident when I realized that it ran when I started from the sh3.exe file, but not from the start menu shortcut.

I'm running an AMD Radeon HD 7700 graphics card. After I turned on GPU scaling it worked fine.

Last edited by klh; 05-19-20 at 11:33 AM.
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Old 05-10-20, 09:19 AM   #227
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I love this mod but me creen resolution its not 1920x1080 so i cant use it. can i do something about it or i need only that screen resolution. PLS help
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Old 05-10-20, 11:01 AM   #228
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Old 05-18-20, 01:59 PM   #229
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Greeting Captains,
sorry for my question but im a total noob with mods. Is it right that i put the files in the extracted ARB folder into the silent hunter 3 folder and not in the mods folder, even so with the arb fix? And where i have to put those 3 source files?


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Old 05-18-20, 02:07 PM   #230
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Quote:
Originally Posted by Dopen View Post
Greeting Captains,
sorry for my question but im a total noob with mods. Is it right that i put the files in the extracted ARB folder into the silent hunter 3 folder and not in the mods folder, even so with the arb fix? And where i have to put those 3 source files?


No Dopen, you have to use JSGME and drop the mod + fix into the created MOD folder! Then activate it via JSGME.
On side note, i think without JSGME and dropping files directly into your Game/data should work too...but not very reversible.
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Old 05-21-20, 03:24 PM   #231
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Ok i will try it out to install them into the mod folder, but whats about the 3 "source files". And what does this files do? I cant find a instruction about them.
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Old 05-21-20, 03:49 PM   #232
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What do you call source files exactly?
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Old 05-21-20, 04:12 PM   #233
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The first Page shows 3 downloads, ARB, ARB Hotfix and Source. There are 3 files on mediafire to download when i use the source link.
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Old 05-22-20, 12:55 AM   #234
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You only need ARB & ARB Fix.
The source download is usually for modders to get the source for tweaks.

On side note you will find additional mods inside the ARB main download.
(Changing dials looking to your liking etc)
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Old 05-23-20, 01:48 AM   #235
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plz i need hlp installing i tried but its not working if you can help me please email me at amos05903@gmail.com

Thanks
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Old 05-23-20, 02:04 AM   #236
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Old 06-04-20, 10:03 AM   #237
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Quote:
Originally Posted by Brodaga222 View Post
Originally Posted by Fubar2Niner
@Brodaga

Tube numbers need correcting for single and salvo switch.

http://www.subsim.com/radioroom/show...2&postcount=77

Best regards.

Fubar2Niner

Ok i will try to fix it Ok i will try to fix it
The ARB gui is a great piece of work, and really brings this 15 year old game to the present day. I have been trying to make a few tweaks since the last official update, particularly with the TDC salvo/single selector dials. I could use some help from someone who knows the dials.cfg and menu_1024_768.ini files.

What I have found is that for the TDC menu screen (F6) which works correctly, there are entries in dials.cfg for the Salvo_mode [Dial7], Tube_Salvo_Sel [Dial9], and Tube_Single_Sel [Dial8]. The dial hex address matches the corresponding entries in menu_1024_768.ini.

When I look at the entries for the attack periscope (F3), UZO (U), and observation periscope (O), the Tube_Single_Sel dial is missing. I'm guessing that this explains why in those screens, the selector dial is non-functional when in single mode.
Dial Name, TDC, Attack, Obs, UZO
Salvo_mode, [Dial7], [Dial62], [Dial68], [Dial82]
Tube_Salvo_Sel, [Dial9], [Dial57], [Dial63], [Dial77]
Tube_Single_Sel, [Dial8], none, none, none
Can someone take a look and suggest what to do to fix it? I don't want to rebuild and renumber the whole file if I'm on the wrong track. I also don't know how to tell what hex address to use in the definition.

Thanks!
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Old 06-04-20, 10:14 AM   #238
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Have a look here

https://www.subsim.com/radioroom/showthread.php?t=244274

My workaround solves at least half the problem
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Old 06-04-20, 10:29 AM   #239
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Quote:
Originally Posted by Maddin25 View Post
Have a look here

https://www.subsim.com/radioroom/showthread.php?t=244274

My workaround solves at least half the problem
Thanks. I had read that Commander solves part of the issue, but I'm not using it. The original gui appeared to hard code the salvo/single selector labels so that they would change with each class of boat. The commander files just change the background, but it doesn't seem to fix the selector dial itself.
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Old 06-05-20, 10:59 AM   #240
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Hello guys! I keep getting the problem that the navigation map is split down the middle, and I have done everything that I could find in order to fix this. I do believe the problem is that I can't run the .batch file when I'm trying to patch the game. Every time i try it says either:

"'binpatch' is not recognized as an internal or external command,
operable program or batch file.

Fail.

Press any key to continue . . ."

or

"Offset out of range: 0xa5dc6

Fail.

Press any key to continue . . ."

This problem goes for every patch of fix that requires me running a batch file
Can anyone help me with this issue?

Last edited by Niccerman; 06-05-20 at 11:34 AM.
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