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Old 04-25-06, 07:40 AM   #31
Cdre Gibs
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Quote:
Originally Posted by sergbuto
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Originally Posted by Cdre Gibs
The only thing I can see wrong is the fact that a warship has lights showing through a porthole/window. Now if it was a Neutral I could understand, but a combatant warship, No. ?
I do not exactly know how this matter was handled during WWII but I remember lighted bridge portholes/windows of Japanese warships in SHI and I liked that feature.
All Combatant ship's ran Red Light at night (including Allied Merchant shipping) for reasons well documented (night vision, detection, ect), all NONcombatants (Neutrals) ran white light to ensure easy detection and aviod mistaken identity.

Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by Cdre Gibs
Oh PS: Do you use 3DS Max by any chance?
I do not really use 3DS MAX that often for this (prefer other software). But I saw your question in the other thread and was going to look up, when I get home, whether any of those settings left-in since last time I used 3DS MAX.
Just replyed to the post you made in the sticky ships thread, again my Thx and apologies for the delay in replying. I saved the images to the correct place this time (backups HDD)
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Old 04-25-06, 07:48 AM   #32
U-Bones
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Quote:
Originally Posted by Cdre Gibs
Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by Cdre Gibs
The only thing I can see wrong is the fact that a warship has lights showing through a porthole/window. Now if it was a Neutral I could understand, but a combatant warship, No. ?
I do not exactly know how this matter was handled during WWII but I remember lighted bridge portholes/windows of Japanese warships in SHI and I liked that feature.
All Combatant ship's ran Red Light at night (including Allied Merchant shipping) for reasons well documented (night vision, detection, ect), all NONcombatants (Neutrals) ran white light to ensure easy detection and aviod mistaken identity.

Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by Cdre Gibs
Oh PS: Do you use 3DS Max by any chance?
I do not really use 3DS MAX that often for this (prefer other software). But I saw your question in the other thread and was going to look up, when I get home, whether any of those settings left-in since last time I used 3DS MAX.
Just replyed to the post you made in the sticky ships thread, again my Thx and apologies for the delay in replying. I saved the images to the correct place this time (backups HDD)
WWII Light disipline included not allowing smoking on watch or above decks. It was a serious matter.
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Old 04-25-06, 09:36 AM   #33
UBOAT234
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Hi,

Serg, when will be ended the mod?

BEST REGARDS
UBOAT234
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Old 04-25-06, 03:51 PM   #34
sergbuto
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It is hard to say. Most of the work has been done but a few things are still unfinished. Unfortunately, it looks like I am not going to have a lot of time to work on that in May.
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Old 04-25-06, 05:09 PM   #35
iambecomelife
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Thes skins and reflections look gorgeous - not to mention the modeling. It will be nice to have small german naval vessels other than the generic trawler, which serves almost every SH3 navy. I was thinking about adding some German convoy routes to the game's campaign layers, with light escorts covering German and Swedish merchant ships. I'd imagine ships like these would have been a common sight.
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Old 04-25-06, 06:08 PM   #36
Mast
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Wow...looks great!

Mast
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Old 04-25-06, 06:57 PM   #37
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GREAT MASTER!!!
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Old 04-27-06, 12:39 PM   #38
Salvadoreno
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Quote:
Originally Posted by iambecomelife
Thes skins and reflections look gorgeous - not to mention the modeling. It will be nice to have small german naval vessels other than the generic trawler, which serves almost every SH3 navy. I was thinking about adding some German convoy routes to the game's campaign layers, with light escorts covering German and Swedish merchant ships. I'd imagine ships like these would have been a common sight.
Yess small german convoys would be a godsend early in the war in the Nord See. With the NYGM tonnage war mod i have seen small italian convoys that help me cross those nasty spots. I also seen one i was escorting get attacked by some desperate British fighters. Be nice to see my fellow Germans fighting, specially with these new models! When can this be done?!?
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Old 04-29-06, 11:39 AM   #39
sergbuto
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Quote:
Originally Posted by iambecomelife
Thes skins and reflections look gorgeous - not to mention the modeling. It will be nice to have small german naval vessels other than the generic trawler, which serves almost every SH3 navy. I was thinking about adding some German convoy routes to the game's campaign layers, with light escorts covering German and Swedish merchant ships. I'd imagine ships like these would have been a common sight.
Yes, these "small" vessels were dominating component of Kriegsmarine and participated in all sorts of operations from escort duties for convoys and U-boats and hunting Allied subs to mining and taking part in Naval battles. Appearance of big capital ships, even DDs, should be rare and should be quite appreciated by the player.
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Old 04-30-06, 02:48 PM   #40
sergbuto
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A few screenshots of the 1924-type (or Raubtier or Wolf class) torpedo boat

with Wolf's skin



with Jaguar's skin


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Old 04-30-06, 03:02 PM   #41
Type941
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Sink the Bismarck SH3 Movie
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Old 04-30-06, 03:49 PM   #42
Sailor Steve
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Me wants.
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Old 04-30-06, 08:10 PM   #43
Hunterbear
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Absolutely wonderful work you've accomplished with other modders/modellers sergbuto!

Will definitely keep my eye on this thread for the progress and eventual release.

Keep up the great work.

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Old 05-02-06, 04:44 PM   #44
sergbuto
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A few screenies of landing craft "Marinefährprahm". These were mostly used in Med and in war against Soviet Union.





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Old 05-02-06, 05:09 PM   #45
iambecomelife
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Fantastic. Real German tanks, too - not just reskinned Shermans.
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