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Old 07-21-10, 05:42 AM   #136
Gorshkov
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I suppose you will be here to get feedback about 9d2 beta mod?
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Old 07-21-10, 09:49 AM   #137
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congratulations Ducimus !
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Old 07-21-10, 09:53 AM   #138
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Quote:
Originally Posted by Ducimus View Post
Yeah, i freaking called it.
HEY! I brought it up first, and my comment was a reference to how muscular they all are. Not a real complaint, just an observation. I THINK YOU'RE OVERREACTING!

Waitaminute...

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I've shot my wad for the time being.
WHOA! Too much information!


It's looking great so far.
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Old 07-21-10, 12:40 PM   #139
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Quote:
Originally Posted by Gorshkov View Post
I suppose you will be here to get feedback about 9d2 beta mod?

I will be reading, and probably not responding that much. You know how in many other games,in MMO's in specific, how the developer says' they read many posts, but don't respond all that much if at all? I think that's true, because i do the exact same thing. Just because i haven't responded to it, doesn't mean i haven't read it. So please don't innundate my PM box with something i've probably already read in a thread.


Now aside from that, i need to give myself a break. I wrap up one supermod (TMO), and not even 2 or 3 weeks later i start this project, when i probably shouldn't have. I don't have the time and patience to be supporting another supermod. I am RELIEVED that the bulk of TMO is done. RELIEVED. I don't enjoy the thought of doing all that again, and I don't think i will. I'll give this project, one more effort or pass through, but it will be a 2 to 3 months from now.

That said, since filefront is down, here's some more screenshots.

I scaled back a bit and put off sea trials and the 10th flotilla. They flotilla's still exist, they just have no missions assigned to them. Another note: The carribean and atlantic does have traffic So pay it a visit if you like. A couple of the major ports have harbor traffic. The Atlantic traffic is shut down to conserve resources about 3 months after the 2nd monsun group leaves france.


Tower emblems. I used all the IXD2 emblems i could find. Original concept by Othr. I completely wasted my time in figuring out how to do this, when Othr already had. So, no credit to me for that one.


This should look familiar to many of you. Straight out of Sh3. Literally. Drag and drop, who would have thunk it. Nothing's ever that easy.


Also fixed clipping issue on the harbor models for the ports you leave out of.


Look ma! We can bottom the boat in SH4! Everything levitates in SH5.


See this guy? DO NOT LOSE HIM. Your boats submerged endurance is going to suck balls if you do. Also moved the crew quarters up into the watch rotation since i had room in the UI.



Another item i want to mention,......

I am just one man, and to be honest, folks here are a demanding lot. My attention is all over the proverbial map, doing what i can, but in many places not to the depth that people (including myself) desire. So have no illusions, my work here is not a coming of a sub sim messiah of mods, nor the next great thing, or the (whatever) killer. Infact, I predict many will not be satisfied or happy. Here is will i pull out the "one man" card. Yes, I am trying to lowering your expectations. One man cannot meet them. A team can, but one man cannot. It's categorically impossible.

That said, *I* think the mod is enjoyable as is. It could use alot more polish, but i think it's enjoyable. I'll post the beta files to this thread, whenever filefront will let me.
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Old 07-21-10, 12:51 PM   #140
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ducimus, you figured out how to get the boat to sit on the bottom without running up hull damage???
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Old 07-21-10, 01:31 PM   #141
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ducimus, you figured out how to get the boat to sit on the bottom without running up hull damage???
Just set a depth deeper then what the bottom is, and don't have any speed. Drift down. *shrug* always been that way.
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Old 07-21-10, 01:33 PM   #142
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Hi Ducimus!
I admire your work!

In Russia, waiting for a result!
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Old 07-21-10, 01:40 PM   #143
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Quote:
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Just set a depth deeper then what the bottom is, and don't have any speed. Drift down. *shrug* always been that way.

nice
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Old 07-21-10, 01:51 PM   #144
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beta release.
http://www.filefront.com/17133625/BE..._Delta_Two.7z/

Side note:
Open torpedo tubes you want to fire, before going into salvo mode in the TDC.


There's a ton of changes. I wrote no changelog. No energy left. lol.
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Old 07-21-10, 02:03 PM   #145
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Wonderful!

So final version will be released in two to three moths, Duci?
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Old 07-21-10, 02:19 PM   #146
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No..... I'm not touching it for another two to three months. I'm taking a break.
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Old 07-21-10, 03:00 PM   #147
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OK so after reading feedback for 2-3 months you will try to fix reported bugs.

Game freezes during mission loading because it cannot find several flags needed by Recognition Manual. I had to alt-tab to press OK on this warnings and mission loaded successfully this way.

Type IXD2 U-boat performance in this mod:

- crash dive to periscope depth takes 45 seconds if I measured it correctly.
- submerged range at 4 kt speed is 56.3 Mi (battery discharged). U-boat.net data gives Type IXD2 sub a 57 Mi range at 4 kts so it is almost ideal!
- recharging batteries takes 64.8 Mi sailing surfaced at standard ahead speed of 7 kts which means recharging time equals 7 hours

PS. Is this mod compatible with TMO 2.0?

Last edited by Gorshkov; 07-21-10 at 03:22 PM.
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Old 07-21-10, 03:23 PM   #148
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Excellent!

Listen! Where can I see your PayPal account?

If you don't have one, please make one!
- and I can't be the only one wanting to buy you a beer, man!


Looking forward to play with this thing!

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Mercedes-Benz?
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Old 07-21-10, 03:24 PM   #149
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Quote:
Originally Posted by Gorshkov View Post
Game freezes during mission loading because it cannot find several flags needed by Recognition Manual. I had to alt-tab to press OK on this warnings and mission loaded successfully this way.
That shouldn't be happening. I ran into this earlier when incorporating OM ver 1.0. The files in specific were panama. I am sure i fixed this.

Make sure your install of SH4 is clean with no residual stuff from other mods. If other users report this, ill fix and repost the beta files.
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Old 07-21-10, 03:53 PM   #150
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Fresh, clean copy of SHIV, ran MultiSh4 for a SHX-folder, installed Nine-Delta-Two and it ran without a hitch!

Everything looks perfect! Beautiful work as always!


But I see I need a dazzle-skin... can't run U-181 without a dazzle-skin...
And the crew is ready for going south, I see! Perhaps I'll surprise them and make a raid to north of Iceland...


Thanks a lot, skipper!
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