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Old 11-03-08, 02:19 AM   #781
loreed
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Quote:
Originally Posted by cgjimeneza
Quote:
Originally Posted by Orion2012
Quote:
Originally Posted by loreed
Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by loreed
I have just added Op Mo V400 with patch. I have fired point blank ate a small merchant and a medium tanker with absolutely no effect, 50 rounds and the tanker was unharmed, not even a small fire, one torpedo sank it. Ditto the small freighter, anyone else having this problem?
For best results, use the "Aim at Waterline" option when firing the main deckgun.
I did that for about half the shots, went for the splash and the flash as much as possible but nothing, then I shot for th engine room and super structure to see if I could get any damage, nothing happened. I am looking for a file I can check to see if it was corrupted during install, if anyone has any suggestions where to look I would appreciate it.
What other mods do you have. In some cases damaging a previously damaged compartment, say by torpedo, will not cause the HP to flood any more, but begin to degrade ship HP, which will take a long time. In RFB 1.52 you can only sink a ship by flooding it, meaning only shots below the water line will cause more water to be taken on.
if possible make a unique install for playing op monsun.... it helps a lot
I guess its time to strip everything out and do a clean install to see if I can figure out what I FUBARed
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Old 11-03-08, 08:34 AM   #782
TDK1044
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6)where are convoys?I'm alone in Ocean?

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There out there, you just need to look harder. Go to the support directory for intel data
What Support Directory?

Last edited by TDK1044; 11-03-08 at 08:35 AM.
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Old 11-03-08, 09:25 AM   #783
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Originally Posted by xristoskaiti
it has planes....
and did you survive the finding :rotfl: :hmm:


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Old 11-03-08, 10:56 AM   #784
Engelmann
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Thnx for the great mod!!
But I have a question do the u-boats have a schnorkel or do I need to download a mod for it?
and is the U-163 available as commander my (maybe ancestor) Kurt-Eduard Engelmann who died with all his crew in the bay of Biscaye
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Old 11-03-08, 11:12 AM   #785
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the German submarines they is acquaintance that they have error time
ballast. in the v500 they can change sjm files with American
submarines?? I suppose that this they will not be problem after the
v500 they is only Atlantic Campaigns :hmm:
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Old 11-03-08, 12:13 PM   #786
Wilcke
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Quote:
Originally Posted by TDK1044
Quote:
6)where are convoys?I'm alone in Ocean?

Quote:
There out there, you just need to look harder. Go to the support directory for intel data
What Support Directory?
Within the OMV500 folder are two additional folders; one with version histories and Readmes', the other folder with multiple maps, convoy route maps, and intel type material to facilitate a patrol. Really nice stuff!

Happy Hunting!
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Old 11-03-08, 12:33 PM   #787
TDK1044
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Thanks, Wilcke.
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Old 11-03-08, 01:41 PM   #788
Bashou0
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Default indefinete number destroyers

Maybe you will have a "deja vu" feeling here, but I have a question...
If one, say cross the channel, and make dogsfood of fourteen destroyers, can you, after that, on the way back, in the SAME patrol, encounter a indefinite number of destroyers, or, can the channel swept clean in thàt patrol..?
I don't mean the destroyers who protect convoi's, it's logic that they keep poping up, I mean those fightboats who patrol the channel and have nothing to do with convoi's.
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Old 11-03-08, 08:29 PM   #789
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Is the damage model in OM the same as in TMO? In other words, ships only sink from flooding?

I really enjoy that, even if it is a bit tricky. Its better than the ship just exploding into a fireball from two torpedoes.
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Old 11-03-08, 09:11 PM   #790
lurker_hlb3
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Quote:
Originally Posted by Kruniac
Is the damage model in OM the same as in TMO? In other words, ships only sink from flooding?

I really enjoy that, even if it is a bit tricky. Its better than the ship just exploding into a fireball from two torpedoes.

Damage mod is from RFB 152
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Old 11-03-08, 09:12 PM   #791
lurker_hlb3
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Quote:
Originally Posted by Bashou0
Maybe you will have a "deja vu" feeling here, but I have a question...
If one, say cross the channel, and make dogsfood of fourteen destroyers, can you, after that, on the way back, in the SAME patrol, encounter a indefinite number of destroyers, or, can the channel swept clean in thàt patrol..?
I don't mean the destroyers who protect convoi's, it's logic that they keep poping up, I mean those fightboats who patrol the channel and have nothing to do with convoi's.

No sure what your trying to ask me ????
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Old 11-03-08, 09:21 PM   #792
cgjimeneza
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Default it figures

Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by Kruniac
Is the damage model in OM the same as in TMO? In other words, ships only sink from flooding?

I really enjoy that, even if it is a bit tricky. Its better than the ship just exploding into a fireball from two torpedoes.

Damage mod is from RFB 152
No wonder, I tought the ship I had repeatedly torpedoed and fired upon was carryng a cargo of corks for some wine bottler.........
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Old 11-04-08, 02:37 AM   #793
Bashou0
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Default indefinite number destroyers

Lurker, I will try my best English. Rereading my post I can see it's a bit blurry...
What I meant : I start on objective and to do so I pass the channel. I encounter a given number destroyers on patrol in the channel. I dispose of all of them and GO BACK to refit. Then I pass the channel again and sink whatever I encounter.
I go on and furfill the objective.
After that I go back to base trough the same way (the channel).
Will I still encounter patroldestroyers, I mean really on patrol and NOT those who protect convois.
This question because I can't imagine say Great Brittanie has an indefinite number of destroyers,particularry not in the beginning of the war. Knowing the channel has been swept clean of patrol-destroyers, you can easly be tempted to refitt again and again...
The same goes in fact for planes. A given airfield has an indefinite number of planes..?
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Old 11-04-08, 02:41 PM   #794
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u-boots they do not have realistic divetime. will exist in future a
imprinting for this problem?
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Old 11-04-08, 02:58 PM   #795
Reise
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Quote:
Originally Posted by Bashou0
Lurker, I will try my best English. Rereading my post I can see it's a bit blurry...
What I meant : I start on objective and to do so I pass the channel. I encounter a given number destroyers on patrol in the channel. I dispose of all of them and GO BACK to refit. Then I pass the channel again and sink whatever I encounter.
I go on and furfill the objective.
After that I go back to base trough the same way (the channel).
Will I still encounter patroldestroyers, I mean really on patrol and NOT those who protect convois.
This question because I can't imagine say Great Brittanie has an indefinite number of destroyers,particularry not in the beginning of the war. Knowing the channel has been swept clean of patrol-destroyers, you can easly be tempted to refitt again and again...
The same goes in fact for planes. A given airfield has an indefinite number of planes..?
Game engine not account for ships or planes you sink or shoot down
So yes UK has infinate destroyers
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