SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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08-03-10, 12:26 PM | #1 |
Nub
Join Date: Aug 2010
Posts: 2
Downloads: 0
Uploads: 0
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Sinking destroyers
Hi Guys,
I've come across a rather annoying problem when trying to sink destroyers. All my torpedoes seem to be passing under my targets' keels. Always! I've tried everything: setting the torpedo running depth to minimum (1.1 meters), switching the magnetic detonator on and off, firing salvos. Nothing works! I'm using the G7e electric torpedoes for all my shots (don't like the bubbly ones). I've tried following the running torpedo with my avatar view to make sure that I don't miss only to watch it pass under the destroyer's keel every single time. Help! |
08-04-10, 06:35 PM | #2 | |
Swabbie
Join Date: Apr 2010
Location: Toronto
Posts: 7
Downloads: 75
Uploads: 0
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annoying problem when trying to sink destroyers
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08-13-10, 07:25 PM | #3 |
The Old Man
Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
Uploads: 0
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Very quick question.
how do i turn on the FPS counter again?
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08-13-10, 07:34 PM | #4 |
Ace of the deep .
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08-13-10, 08:23 PM | #5 |
The Old Man
Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
Uploads: 0
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thank you
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09-22-10, 04:57 PM | #6 |
Swabbie
Join Date: May 2007
Posts: 7
Downloads: 26
Uploads: 0
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Liking SH5 more than before.
Hi I'm a 56 y/o/kid and am enjoying SH5 but I am noticing something odd about the mediterranean campaign and was wondering if all users see the same thing. The interplay between surface vessels in the Atlantic was great but now I have moved into the med. I've been there two weeks and have seen a total of 2 merchant ships. Warships all over the place but to try to sink 500 k tonnes? Map contact update has only revealed 2 merchants, sunk one. Wherever I get repositioned to is like a desert. Plenty of aircraft though. I dive immed. Any opinions?
Thanks you ! Philip |
10-11-10, 12:52 AM | #7 |
Nub
Join Date: Oct 2010
Posts: 2
Downloads: 1
Uploads: 0
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11-18-10, 05:07 AM | #8 |
Watch
Join Date: Feb 2008
Location: Australian
Posts: 18
Downloads: 224
Uploads: 0
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targeting
can someone help me with this,
i go into options, un click manual targeting system, press save, start from the start new camp and it keeps clicking back on, it will not stay on auto, i have taking all the mods off did not work delete the game and reloaded still dont work. thank you.................. and a big thank you to all of you that make mods, its been great and its really cleaning the game up. |
11-27-10, 10:05 PM | #9 |
Ensign
Join Date: May 2005
Location: San Francisco home of the U.S.S. Pampanito
Posts: 220
Downloads: 294
Uploads: 0
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Is there a Mod to get rid of that "we are in shallow waters captain" voice?
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11-27-10, 10:25 PM | #10 | |
Ace of the deep .
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12-30-10, 11:15 PM | #11 |
Swabbie
Join Date: Dec 2010
Posts: 10
Downloads: 12
Uploads: 0
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RADAR Retraction
Hello all, I hope you all had a Happy Holiday season and are preparing a phenomenal New Year; I love these forums and adore this community of salty seadog enthusiasts, and it is to you fine folk I post this question:
The RADAR antennae really bothers me when I am not using it perched atop my bridge as captain ahab searching for innocent vessels that my slightly psychotic nature yields me to sink! I see a slot directly below the antennae where it would slide into nicely and cease obscuring my view but I have no idea how to force it in there! I saw a mod on this very website that can do it with a SHIFT + R binding but it's a major tweak mod and quite frankly I have SH5 tweaked the way I like with mainly the UI Mod by DarkWraith and other smaller tweaks to that. There must be some way I am simply missing to retract the RADAR antennae... Any light shed on this would be very helpful! Happy New Year to All! |
01-03-11, 01:45 PM | #12 |
Torpedoman
Join Date: Dec 2010
Posts: 112
Downloads: 4
Uploads: 0
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what is a tdc?
and how do i identify ships? (i.e. know what type of ship i'm looking at right now kind of thing) how do i see a cross section of the ship in the torpedo targetting? i saw someone talking about it earlyer about how the adjust the torpedo depth with the ship via a cross section of the ship? to see where in relation to the ship depth the torpedo will hit Last edited by homsikpanda; 01-03-11 at 02:10 PM. |
01-04-11, 09:57 AM | #13 | |
Torpedoman
Join Date: Dec 2010
Posts: 112
Downloads: 4
Uploads: 0
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and a new addition, apparently there is a way to run on 1 engine? or run on 1 desiel and 2 electric? how do i do this? (also i'm looking for the vanilla way to do it, not mods plz >.> ) Last edited by homsikpanda; 01-04-11 at 10:27 AM. |
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01-04-11, 10:51 AM | #14 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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You need mods to control the engines and also for manual tdc because the stock stadimeter is broken. Out of box, you can play only with the "align the dots" style.
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01-04-11, 12:18 PM | #15 | |
Torpedoman
Join Date: Dec 2010
Posts: 112
Downloads: 4
Uploads: 0
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can you recommend a mod that allows me to control the engines? |
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