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Old 08-05-10, 02:43 AM   #1
lavr
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My max resolution is 1280 by 1024. I tried this mode and can not get right UI. I can not see torpedo panel. Is there any way to solve this problem?
Thank you
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Old 08-05-10, 05:34 AM   #2
Hans Hansen
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Default Some issues

Hi

so I have been playing with this mod for a while and like it, but there are a few things I noticed:
1. the idiosyncratic periscope
2. sometimes the coordinates on the map are not there, just the grid shows up, which makes finding a certain position quite difficult
3. transfering from Bremerhaven to Lorient, Lorient was gone
4. the boat can dive with me on the bridge - Aqualung-style
5. approaching a convoi I could not open the hatch and thus not dive (except as Aqualung) - was sunk by a destroyer
6. sometimes the map tools appear on the upper right as a toolbar (SH3-style), sometimes on the lower left as graphics
7. part of the gui (e.g. message box) appears on the briefing screen as well
8. find it hard to remember who is doing what on the officers panel - always searching for the right guy - but maybe that is just me and my old head
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Old 08-05-10, 10:19 AM   #3
reaper7
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Quote:
Originally Posted by lavr View Post
My max resolution is 1280 by 1024. I tried this mode and can not get right UI. I can not see torpedo panel. Is there any way to solve this problem?
Thank you
This will run at that resolution, just everything is much bigger. I designed the Interface that everyting is hidden when you enter a scope. To reveal/hide apanel etc you click its relevant button at the bottom of the screen .
This way you can have the torpedo panel visible and the TDC panels hidden etc.
This makes it easier to play at the lower resolutions, otherwise the Torpedo panel would be blocked out behind the TDC panels.


Quote:
Originally Posted by Hans Hansen View Post
Hi

so I have been playing with this mod for a while and like it, but there are a few things I noticed:
1. the idiosyncratic periscope
2. sometimes the coordinates on the map are not there, just the grid shows up, which makes finding a certain position quite difficult
3. transfering from Bremerhaven to Lorient, Lorient was gone
4. the boat can dive with me on the bridge - Aqualung-style
5. approaching a convoi I could not open the hatch and thus not dive (except as Aqualung) - was sunk by a destroyer
6. sometimes the map tools appear on the upper right as a toolbar (SH3-style), sometimes on the lower left as graphics
7. part of the gui (e.g. message box) appears on the briefing screen as well
8. find it hard to remember who is doing what on the officers panel - always searching for the right guy - but maybe that is just me and my old head

Thanks Hans,
1. Will look into things a bit further regarding the Obs Periscope
and see whats issuing the rise obs command.
2. I haven't done anything regarding coordinates, does this happen alot.
3. Again don't see how this Mod is effecting that, but will look into it.
4. Yes, I has going to do a tranport to Sonar station (The only transport I can get working) - but it is totally unrealistic.
I decided to leave as is, after all if you give the dive command and stay on deck your looking for trouble .
5. If weather is bad this is due to waves and is a stock bug.
6. The tool button allows you to select between both types of tool sets. Just keep pressing to cycle between the two types.
7. Thanks will shift it further down so as not to appear onscreen.
8. Orders are more or less broken down to who does what - there is alist of commands in a post above to show what is available to each officer.
Also if you hover the mouse above an order the name of the order appears.

Quote:
Originally Posted by Rascal101 View Post
Also I still cant find the dept under keel order via navigator am I missing something

Regards
Rascal
Hi Rascall you'll fing it in the Navigators page of the Officers Clipboard.
Accesed from the Top right Panel - The officers icon.

Its the fifth iorder icon (The sub with an arrow to the seabed)
Hover the mouse above it and it shows: Get depth under sub keel



Edit: For those wanting my Mod list order:

This is my JGSME install

[MODS]
MightyFine Crew Mod 1.2 Stock w beards=1
Environment 3.1=2 (This is V3.0 and 3.1 Merged together)
SteelViking's Interior Mod V1.1=3
SteelViking&Community's Underwater Mod =4
HiDef Realistic Interface V1.0 =5

Afraid thats all I'm running. Haven't played SH5 Yet.
Only being Modding and testing so far - hence the lack of running mods.

Last edited by reaper7; 08-05-10 at 10:30 AM.
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Old 08-05-10, 12:23 PM   #4
SteelViking
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Hey reaper7, I was just wondering if you were able to get the interior camera to zoom. You know, so people can get an even bigger eyeful of the interior
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Old 08-05-10, 12:38 PM   #5
reaper7
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Quote:
Originally Posted by SteelViking View Post
Hey reaper7, I was just wondering if you were able to get the interior camera to zoom. You know, so people can get an even bigger eyeful of the interior
Sorry, forgot all about that - will have a go .
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Old 08-05-10, 12:46 PM   #6
Hans Hansen
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Quote:
Originally Posted by reaper7 View Post

2. I haven't done anything regarding coordinates, does this happen alot.
3. Again don't see how this Mod is effecting that, but will look into it.
I cleaned up my modlist a bit and changed their order and I have no issues with the map anymore, so I think it had nothing to do with your mod.

Oh, one more thing. Can I get rid of these silly 1 2 3 -thingies? And personally I'd find a bearing indicator in the binoculars quite helpful.

BTW: I use the menu.txt from TDW's mod, translated to german by Paco, stripped off the TDW-code and added a couple of things missing - works great as far as I can see...
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Old 08-05-10, 04:03 PM   #7
reaper7
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Quote:
Originally Posted by Hans Hansen View Post
I cleaned up my modlist a bit and changed their order and I have no issues with the map anymore, so I think it had nothing to do with your mod.

Oh, one more thing. Can I get rid of these silly 1 2 3 -thingies? And personally I'd find a bearing indicator in the binoculars quite helpful.

BTW: I use the menu.txt from TDW's mod, translated to german by Paco, stripped off the TDW-code and added a couple of things missing - works great as far as I can see...
Thats great Hans, glad the map is working ok .
As for the Noob targeting. You can disable that permanetly by heading back to port, when docked go to options and turn Manual TDC ON.
Or you can turn it on/off from the Xo recognition manual.
When you open it you have the option to turn Maunal Targeting on/off.

My Mod requires it to be in Manual Mode to work properly.
A lot of functions will not work eg the RAOBF dials etc if in Auto TDC.
I looking at putting a small bearing indicator in the compass on the binocular page. I was trying to get the Compass inner to rotate to show bearing - but bearing dial will not work in the binocular page only compass .
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Old 08-05-10, 04:16 PM   #8
reaper7
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Camera Aspect patches for my Hidef Realism Interface Mod.

Includes Aspect ratios for:

4:3
5:4
8:5
16:9

These aspect ration patches alow the proper use of the RAOBF Dials for the corresponding monitor resolutions that you use.

Just extract the required Ratio into the Mods folder via JGSME

Download here (Link in first post also):
http://www.subsim.com/radioroom/downloads.php?do=file&id=2753
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Old 08-05-10, 04:36 PM   #9
robbythesub
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Thanks Reaper- just the Periscope issue for me that is causing problems now.
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Old 09-07-10, 05:47 AM   #10
SashaKA001
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What are the buttons in this fashion HiDef Realistic Interface V2.0 or where to click so pereskop automatically track the selected target I aim entice a spacebar, and no longer exert much mind to poke or push Shaw, Komrady HELP! Thanks in advance

P.S. if possible, under any number [CmdX] is the name here Commands.cfg

or is there no need

Sorry for my english
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Old 09-07-10, 05:53 AM   #11
orangewhale
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Default tracking target

well it sounds to me like you know which button to push to track a target if you mean "lock" the target so the scope follows it, that isn't a feature in sh5, the track feature just allows you to bring up the recognition manual to enter data however it won't follow your target with the crosshair glued to it
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Old 09-07-10, 06:09 AM   #12
SashaKA001
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Quote:
Originally Posted by orangewhale View Post
well it sounds to me like you know which button to push to track a target if you mean "lock" the target so the scope follows it, that isn't a feature in sh5, the track feature just allows you to bring up the recognition manual to enter data however it won't follow your target with the crosshair glued to it
sorry, but in a different fashion that can be done, or it is not. For example in the "Multiple UIs for SH5 with TDC" can do.

Last edited by SashaKA001; 09-07-10 at 07:09 AM.
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Old 09-07-10, 06:49 AM   #13
streetbob
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SAID IT ONCE I SHALL SAY IT AGAIN REAPER7 YOU AND YOUR MOD PALS ARE SOMETHING ELSE WHEN IT COMES TO MOD MAKEING THE TIME AND EFFORT YOU GUYS PUT INTO SH5 YOU MAKE A POOR GAME BRILLIANT I THINK I CAN SPEAK FOR THE WHOLE SUB COMMUNITY WHEN I SAY THANKYOU
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Old 09-07-10, 07:05 AM   #14
nodlew
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Quote:
Hi I'm familiar with the way the Range and aob finder works from sh3 olc's gui
But I am unsure which "Scratch mark" thingy to line up the mobile middle circle at what zoom, I had a look at the KIUB user guide but thats for sh4 as i understand so i figured that the zoom levels are different so once again which scratch mark for which zoom level?
I just finished writing up a tutorial for the Reaper's RAOBF and as soon as I've converted it to PDF format, I'll post a link to it along with my improved-improved RAOBF markings DDs. I use my own scope markings file in the tutorial, but the principles will be the same if you are using stock.


EDIT: For those with questions about how to use the RAOBF, they can download a Tutorial I have made in PDF format. It has illustrations for just about everything. If you don't have Adobe Reader (unlikely, but I got rid of it myself) then you can download a Freeware called Foxit Reader--7 mb, reads PDF files. Any other questions will be answered by some helpful soul hereabouts.

Tutorial link: http://www.mediafire.com/download.php?o9hc35aea21op6z

For anyone interested, I have made another improvement to my RAOBF markings file, namely--it now lights up when the nite lite comes on. Actually, a pretty significant improvement considering how dark and foggy this game is almost all of the time. The download includes the Tutorial txt mentioned above which doubles as an install txt.

IMPRAOBFmk2&Tutorial link: http://www.mediafire.com/download.php?77fyghcppcccqe6

Note, last I checked, these links were down. There are Filefront links further up/down the page.

Reaper, if you consider either, or both of these files as worthwhile addons, please use them as such.

Last edited by nodlew; 09-07-10 at 09:36 PM.
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Old 09-07-10, 08:50 AM   #15
nodlew
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Sasha...
Quote:
To identify a ship, either use the glowing green button to the bottom right of the scope, or hit the space bar while the target ship is in the scope cross-hairs. You should hear the XO shout "Tracking New Target!" or something to that effect. I find that with this mod I have to use the button, or space bar several times before it "takes". If the ship information refuses to come up in the manual, then the ship is probably out of recognition range because of fog, rain, or darkness
If you look two posts down from your own request for help, I wrote a pretty detailed description of how to track and ID targets. However, if you are looking for an auto-targeting function then this is not the mod for you. This mod is intended to make the game experience more "realistic" and more challenging, hence-harder. There is no auto-target solution enabled in this mod, although apparently you can get the Torpedo man to compute a solution for you. I've never done it, so I don't know how that works.
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