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Old 01-14-21, 03:38 AM   #1
Belmondo
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Join Date: Aug 2008
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Quote:
Originally Posted by Fifi View Post
Very glad you all enjoy my work dedicated to Rowi’s memory and his Ccom12

New enhancements makes us completely forgot the GUC U-Boat looking (quite perf demanding)
Furthermore, i can say Ccom12 is the most detailed mod available here.
Rowi dedicated love for SH3 gave us a stable platform with so many details such as:
- torpedos present in torpedo tubes!
- all latest harbors at the right places including gates and ships environment
- full interiors detailed
- animated observation periscope raising/retracting
- accurate planes dive gauges
- diving Xmas tree with accurate lights
- pennants
- the most numerous ships ever
- life everywhere, even on many ships!
- fantastic planes threat
- accurate and most commissioned VIIB
- playable VIIC/41 & 42!
- full detailed nav map with accurate names everywhere
- etc etc

Now we have new sailing experience and more details


Great, I added it to sh3 gwx and it worked with a small exception: day was at night and night by day and maybe it's because I use TKSS 18, the u-boat looks a bit different but on board sailors great thing
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Old 01-14-21, 04:32 AM   #2
Fifi
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Join Date: Dec 2012
Location: France
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Originally Posted by Belmondo View Post
Great, I added it to sh3 gwx and it worked with a small exception: day was at night and night by day and maybe it's because I use TKSS 18, the u-boat looks a bit different but on board sailors great thing

I think many more issues will raise up...as GWX doesn’t have same environment Km radius, but most of all different U-Boats nodes ID and particules.dat/materials.dat!!!
Should better work with LSH3 than GWX...as LSH3 was the base of Ccom12 (nevertheless not tested - it may have some incompatibility)

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