SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-10-07, 01:20 AM   #1
yllekm
Mate
 
Join Date: Mar 2007
Posts: 52
Downloads: 18
Uploads: 0
Default [REL] SH4 Japan Recognition Manual v3.1 UPDATED RELEASE!

NEWS!

Hot fix Imperial and Metric versions 3.1 released!!!

Imperial changes:

· Fixed dimensions on Kongo, Yamato and Hiryu (thanks Krupp!)
· Fixed speed on Kongo and Yamato

Download v3.1 Imperial here: http://www.speedyshare.com/432939560.html

Metric changes:

· Fixed speed on Kongo and Yamato

Download v3.1 Metric here: http://www.speedyshare.com/434334349.html


-----------------------------------------------------------------------


Here is the third, and drastically improved, version of my Japan Recognition Manual for SH4.

Note: You should get rid of any previous version as much of the data was wrong.

Changes in v3 include:

· Added Version History
· Improved the cover
· Replaced flag graphics
· Adjusted flag dimensions
· Created Metric version
· Added Length and Beam data
· Updated all data to match printed material (I used the US version recognition poster). I strongly suggest you get Krupp’s JP Ship Dimension Fix mod, which changes the in-game data to match the printed material and this manual – the original in-game data seems to be seriously flawed (especially mast heights where there were drastic differences).
· Assigned proper Class and Type to each vessel
· Regrouped/reordered some vessels
· Fixed a few silhouette graphics (wrong vessels shown)


Download v3 Imperial here: obsolete - get v3.1 (see above)

Download v3 Metric here: obsolete - get v3.1 (see above)

Last edited by yllekm; 11-25-07 at 12:04 AM.
yllekm is offline   Reply With Quote
Old 04-10-07, 01:40 AM   #2
Camaero
The Old Man
 
Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
Downloads: 18
Uploads: 0
Default

Thanks dude!
__________________
Camaero is offline   Reply With Quote
Old 04-10-07, 04:48 AM   #3
Jungman
Samurai Navy
 
Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
Downloads: 0
Uploads: 0
Default

Very, very Nice! You made alot people happy. Keep up the work. Plenty more ships to go!
Jungman is offline   Reply With Quote
Old 04-10-07, 05:52 AM   #4
Von Hinten
Commander
 
Join Date: Mar 2006
Location: Netherlands
Posts: 466
Downloads: 54
Uploads: 0
Default

Thanks for the update m8, good job.
__________________
Regardz,

Von Hinten
UC3 Nautilus' engineer for 45 minutes!
Von Hinten is offline   Reply With Quote
Old 04-10-07, 03:56 PM   #5
yllekm
Mate
 
Join Date: Mar 2007
Posts: 52
Downloads: 18
Uploads: 0
Default

A few additonal notes:

I should have mentioned/emphasized that the main reason you should get rid of previous versions of the manual and start using this new one is that the old data was taken from the in-game manual, which Krupp and others have demonstrated is wrong (like I said above, get his fix for this). I unfortunately didn't know this at the time I released the original manual.

I have also discovered a small, cosmetic bug in the merchant flags. I intended to resize these but forgot to do it - not a biggie but it will be fixed in the next version.

About the next version - I have started work on the American ships and will release a combined Japan/American manual next. As usual, no guarantee on when it will be done - that real life thing is ever present in my world. The other ships will follow, provided I can get reliable data. I would dearly like to get my hands on the printed recognition manual (or a scan thereof) from the Euro (UK?) Deluxe or limited Collector's versions, provided it has the other ships - I only have the Canadian version, which has nothing, not even the recogntion posters (Ubisoft, take note)!

I am now quite happy with the form and content of the manual but always welcome your suggestions for improvements or any word on bugs/errors.

I am hoping for a good tool (i.e. 3d model viewer) to be released so that I can generate my own silhouettes, creating additional viewing angles (the ones in the Ubisoft silhouettes currently used are 0, 45 and 90 degrees - I think at least one other, say 22.5 degrees would be very useful) and I would also like to add new kit-bashed or original ship models as the community develops them. I know there is a 3d viewer in development so am hopeful this will be a reality soon.

Last edited by yllekm; 04-12-07 at 01:14 AM.
yllekm is offline   Reply With Quote
Old 04-11-07, 07:25 AM   #6
Krupp
Weps
 
Join Date: Nov 2005
Posts: 351
Downloads: 0
Uploads: 0
Default

Your new rec manual looks great

Could you check these?

lengths:
Your rec manual (dev collector's edit manual)
Kongo: 721.8ft (225m/738ft)
Yamato: 721.8ft (263.2m/863.5ft)
Hiryu: 721.8ft (223.3m/732.6ft)

widths:
Yamato: 103.7ft (38.9m/127.6ft)
Hiryu: 103.7ft (21.3m/69.9ft)

mast heights:
Kongo: 137.8ft (43m/141.1ft)
Hiryu: 65.6ft (35.2m/115.5ft)

I was just wandering which ones are ok.
__________________
"Gentlemen, we have no choice. Total engagement.
Die with dignity."
Krupp is offline   Reply With Quote
Old 04-24-07, 01:35 PM   #7
Roads88
Sparky
 
Join Date: Jun 2006
Location: Sacramento CA.
Posts: 150
Downloads: 0
Uploads: 0
Default

Hi
I got your manual and it really looks nice. Further, I installed Krupp's ship lenght fix.

I tried using the methed used for figuring speed from Wernersobe's thread:
http://www.subsim.com/radioroom/showthread.php?t=112448

ie Ship lenght divided by number of seconds that ship crosses the TDC with boat at zero (0) knots. On the Hugh Liner the speed was all screwy.

I went back to the valuse used on the above link and hit it clean.

Do I need to use a differant formula?

Thanks
__________________
It's useless for sheep to pass resolution after resolution in support of vegetarianism, while wolves maintain a separate opinion.---Unknown Author.
Roads88 is offline   Reply With Quote
Old 04-24-07, 05:42 PM   #8
yllekm
Mate
 
Join Date: Mar 2007
Posts: 52
Downloads: 18
Uploads: 0
Default

Krupp would be better to ask - I'm more of a graphics guy. If he doesn't respond here, just pm him.
yllekm is offline   Reply With Quote
Old 04-26-07, 03:41 PM   #9
messenger3
Swabbie
 
Join Date: Feb 2005
Location: czech republic
Posts: 7
Downloads: 7
Uploads: 0
Default funny???

hi everytime i try to download it i click the link and it takes me to some photographer portfolio with some newage music>>>>
wthell is that?pls help.
messenger3 is offline   Reply With Quote
Old 04-27-07, 06:26 AM   #10
yllekm
Mate
 
Join Date: Mar 2007
Posts: 52
Downloads: 18
Uploads: 0
Default

The Speedy Share links work fine for me, but I have decided to mirror the manuals on my personal webspace.

You can get the v3.1 Imperial Manual here:

http://members.shaw.ca/elkabong/SH4_...l_v3.1_IMP.pdf

And, you can get the v3.1 Metric Manual here:

http://members.shaw.ca/elkabong/SH4_...l_v3.1_MET.pdf

I would prefer that you use the Speedy Share links (if you can) to minimize my webspace download traffic and so that I can track the number of downloads.

Last edited by yllekm; 04-27-07 at 08:38 PM.
yllekm is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:31 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.