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Old 10-21-13, 12:58 PM   #301
conus00
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Quote:
Originally Posted by Windir View Post
Nice work guys! Looks and sounds awesome

There is one flag missing in this mod though ,one spesial flag that where used by some german u-boats at the end of the war.

I am of cource referring to the White Flag

That is actually incorrect info. The u-boats surrendering at the end of the war were ordered to fly BLACK flag.

Here is an example:
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Old 10-21-13, 01:17 PM   #302
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Quote:
Originally Posted by conus00 View Post
That is actually incorrect info. The u-boats surrendering at the end of the war were ordered to fly BLACK flag.
Wow, never heard before about this little oddity. Thank you for sharing it, Conus
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Old 10-21-13, 02:30 PM   #303
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Hi Gap
Thanks for your reply
Did the new campaign, hence the save & load in the bunker after refit selection.
If I try it without Stormy.s DBSM, can I still have a German speaking crew?
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Old 10-22-13, 06:08 PM   #304
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It's taken me 3 evenings but I have actually sorted my mod soup out with 73 mods and at last with the Sub flag mod working
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Old 10-22-13, 06:18 PM   #305
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Originally Posted by THEBERBSTER View Post
It's taken me 3 evenings but I have actually sorted my mod soup out with 73 mods and at last with the Sub flag mod working


Quote:
Originally Posted by THEBERBSTER View Post
Hi Gap
Thanks for your reply
Did the new campaign, hence the save & load in the bunker after refit selection.
If I try it without Stormy.s DBSM, can I still have a German speaking crew?
ops, sorry, I missed that

yes, you can always enable the German Crew Language Pack without DBSM. Anytime
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Old 01-03-14, 01:30 PM   #306
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I am trying to install this last but it wants to overwrite IRAI_0_0_39, some .eqp stuff. Will this be a problem running this with the latest IRAI?

I have IRAI_0_31 and it runs fine with it, nothing gets overwritten.

I would like feedback on this if anyone runs it with IRAI_0_0_39.

I am also running SubFlags_0_0_8
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Old 01-03-14, 03:15 PM   #307
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Quote:
Originally Posted by Raven_2012 View Post
I am trying to install this last but it wants to overwrite IRAI_0_0_39, some .eqp stuff. Will this be a problem running this with the latest IRAI?
I have IRAI_0_31 and it runs fine with it, nothing gets overwritten.
I would like feedback on this if anyone runs it with IRAI_0_0_39.
I am also running SubFlags_0_0_8
You can edit a few .eqp files to make them fully compatible.. that's easy, just two lines..

EDIT: you can use WinMerge or do it manually with Notepad..
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Old 01-03-14, 03:28 PM   #308
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I'll try it out, it's been a very long time since I tweaked stuff in SH5.

Which mod should I go after and tweak to make it work? The SubFlag mod?

Quote:
Originally Posted by volodya61 View Post
You can edit a few .eqp files to make them fully compatible.. that's easy, just two lines..

EDIT: you can use WinMerge or do it manually with Notepad..
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Old 01-03-14, 03:35 PM   #309
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Which mod should I go after and tweak to make it work? The SubFlag mod?
yes..
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Old 01-03-14, 03:39 PM   #310
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OK, they are just dates. They all match up so it compatible. It's slowly coming back to me now.

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yes..
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Old 01-03-14, 03:41 PM   #311
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OK, they are just dates. They all match up so it compatible. It's slowly coming back to me now.
No, there are not just dates.. try to compare two files via WinMerg..
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Old 01-03-14, 05:18 PM   #312
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OK, Downloading now.

Quote:
Originally Posted by volodya61 View Post
No, there are not just dates.. try to compare two files via WinMerg..
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Old 01-03-14, 05:37 PM   #313
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thanks
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Old 01-03-14, 06:33 PM   #314
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So mod order should be like this?

IRAI_0_0_39_ByTheDarkWraith - Patched
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
SubFlags_0_0_8_byTheDarkWraith_2_Flags

Forgive the names, I combine patched stuff with main folder to limit folders.
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Old 01-04-14, 12:10 PM   #315
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I am having problems running my flag mod in a campaign. I can start new one or use old one, when its loads up it CTD. I can run Historical mission and it runs fine.

Also to note I am running Open Horizons II 1.7 with patch. Is there a problems running the Sub Flag mod with OHII. If I recall right when I ran OHII 1.4 a long time ago it ran fine, no CTD.

Mod list:

Cerberus62 Historical Ship Equipment 1.3
FX_Update_0_0_22_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith - Patched
Nauticalwolf's_Periscope_Mod_v1.0
Less Intrusive Cursors
NDB,NDH OM#1 - No Dialog Indicator
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
new_KM_binos
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Church's Compass Dials Mod v2.2 - Option Three
gap - HD 1 deg Scope Bearing v 1.0
EQuaTool 01.01 by AvM - Kriegsmarine Woody Regular Style
IO_StrategicMap_4_6_for_TDWv690
IO_MapCourseLine_normal pencil_mod
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Patrolsearch autoscriptsV04
Washington Radio Tracks
New German Radio Stations
DBSM_Music_1_0_4
Das Boot Departure Theme
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Accurate German Flags
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
MightyFine Less Annoying Footsteps 1.0
German U-Boat Hydrophone SFX
German U-Boat Internal Routine SFX
U-Boat Watch Crew Routine SFX
smaller flags for Warships
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Cerberus62 Corrected Depth Charge Projector 1.0
Goodbye Pac-Man v1.01
McHub532s SH4 German Stopwatch v 1.0.0
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
Critical hits 1.1 Torpedos
Critical hits v 1.2
AMMO_v1.0_SH5_by_Raven_2012
Enhanced FunelSmoke1.2_by HanSolo78
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment - No Pixel Dithering in Northern Norway - Polar
SteelViking's Bunker Fixes V1.0
NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
Small_trees_SH5_V1
Sam's Sounds
SDL - Add Last
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3a
AI_sub_crew_1_0_2_TheDarkWraith
Dooms Decks for VIIABC41 1.4
silentmichal's interior mod 1.2.4
R.E.M_by_Xrundel_TheBeast_1.2
sobers multi color mod V5
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. - Depth Charges Fix_attempt 1
R.S.D. & R.E.M. - GHG Hydrophone add-on (normal)
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)

Last edited by Raven_2012; 01-05-14 at 01:13 AM.
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