SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-27-11, 01:23 PM | #226 | |
Black Magic
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Quote:
You see what flag is what by the filename of the flag. Open the flag with an image editor to 'see' it. |
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08-27-11, 01:32 PM | #227 |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 187
Downloads: 560
Uploads: 0
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Thanks again TDW
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10-18-11, 11:13 AM | #228 |
Bosun
Join Date: May 2007
Location: Norway
Posts: 66
Downloads: 135
Uploads: 0
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Magnum_Opus_0_0_1
Magnum_Opus_Patch_2 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_Aircraft_Spotting_At_Depth FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_8_0_ByTheDarkWraith NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_6_8_0_New_radio_messages_German TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 EnahncedFunnelSmoke1.2_SH5 nVidia missing lights Critical hits 1.1 Torpedos Critical hits v 1.2 Equipment_Upgrades_Fix_1_2_byTheBeast OPEN HORIZONS II_full v1.4 OHII v1.4 patch1 OHII - Cerberus ship patch OH II Campaign Radio Messages v4 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4) More_crew_commands_dialog_v1.04 Kriegsmarine Grid Map for MO and TDW UIs by stoianm Dynamic Environment SH5-V2.1 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Waves (hurricane version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Trevally Harbour & Kiel Canal Pilot v2.8 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith Grossdeutscher Rundfunk Trevally Automated Scripts v0.6 NewUIs_TDC_6_8_0_ByTheDarkWraith_Patch_1 SubFlags_0_0_8_byTheDarkWraith meh i dont have the flags |
10-18-11, 11:26 AM | #229 |
Black Magic
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No flags? Okay then let's invoke troubleshooting #101. Disable all mods except for the flags mod and see if you have flags or not. Have you done that? If so, result was?
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10-18-11, 11:59 AM | #230 |
Bosun
Join Date: May 2007
Location: Norway
Posts: 66
Downloads: 135
Uploads: 0
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Result was started a new career and flags present .....with only the flag mod running
so i could add my mod soup back...start a new campaign then see if the flags shows ? hmmm added my mod soup back...started a new campaign and the flags are there ...hmmm...so big ? start over or just forget about the flags for now lol Last edited by Halface; 10-18-11 at 12:18 PM. |
10-18-11, 12:34 PM | #231 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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Isn't subflags part of MO anyway?
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10-18-11, 12:41 PM | #232 |
Bosun
Join Date: May 2007
Location: Norway
Posts: 66
Downloads: 135
Uploads: 0
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i dunno but as mention it works when i start over....so now its to think starting
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10-18-11, 12:42 PM | #233 |
Black Magic
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10-19-11, 06:34 PM | #234 |
Bosun
Join Date: May 2007
Location: Norway
Posts: 66
Downloads: 135
Uploads: 0
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Well i started again new campaign and got the flag odd my old campagin dont have but iits not the end of the world
glad TDW found out the enable disable thingy in MO hehe is it posiable to mod SH5 to run like a SH# campaign.....modders are doing a great job...but playing SH5 campagin kinda makes me feel iam on a path if that makes any sense |
11-12-11, 01:15 AM | #235 |
The Old Man
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@ TDW
PM sent with info about 3D Model and MeshAnimationData updates. Regards! TheBeast |
11-12-11, 01:52 PM | #236 |
Nub
Join Date: Mar 2010
Posts: 4
Downloads: 74
Uploads: 0
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hi
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11-19-11, 11:02 PM | #237 |
Mate
Join Date: May 2009
Location: Canary Island Spain
Posts: 53
Downloads: 506
Uploads: 0
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Thank you TDW for this mod; subflags, toward lack, in the reality all the submarines had flags in WWII.
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01-11-12, 10:29 PM | #238 |
Torpedoman
Join Date: Dec 2010
Posts: 112
Downloads: 4
Uploads: 0
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it's not working and i'm not sure why, but i think it's coz of the sub/tower i'm using?
i'm using the viic type ii tower... if i read correctly it's not supported? or is it? i'm not really sure D: |
01-11-12, 11:07 PM | #239 | |
Black Magic
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Quote:
open up \data\Submarine\sub type\sub type.eqp file and see if these entries are there or not: [Equipment 14] NodeName=M97 LinkName=Turm_flagstaff ; if no flags are enabled you can disable the flagstaff by setting the start date to 19451230. ; if a flag is enabled then ensure the flagstaff is visible by setting the start date to 19380101 StartDate=19380101 EndDate=19451231 [Equipment 15] NodeName=M98 LinkName=Turm7C_Flag_1 ; make the start date equal 1 less then end date to disable flag. For this a start date of 19451230 would disable the flag (this is top flag) ; make the start date equal 19380101 to enable the flag StartDate=19380101 EndDate=19451231 [Equipment 16] NodeName=M99 LinkName=Turm7C_Flag_2 ; make the start date equal 1 less then end date to disable flag. For this a start date of 19451230 would disable the flag (this is bottom flag) ; make the start date equal 19380101 to enable the flag StartDate=19451230 EndDate=19451231 |
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01-11-12, 11:40 PM | #240 |
Torpedoman
Join Date: Dec 2010
Posts: 112
Downloads: 4
Uploads: 0
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umm... =/ i'm not sure what sub i have xD
how do i check... i just restarted mare nostrum if that helps at all? |
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