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Old 04-14-11, 02:13 AM   #196
Adler21
Swabbie
 
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The Solution for this Problem:
Uninstall this mod:
http://www.subsim.com/radioroom/show...=163847&page=6
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Old 05-27-11, 10:07 PM   #197
(SH3)JOHN LAMARRE
Bosun
 
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HOW U GET TWO FLAGS I USE MOSTLY VIIB
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Old 05-28-11, 03:51 AM   #198
SashaKA001
中国水兵
 
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Quote:
Originally Posted by (SH3)JOHN LAMARRE View Post
HOW U GET TWO FLAGS I USE MOSTLY VIIB
; Edited by TheDarkWraith
[Equipment 11]
NodeName=M97
LinkName=Turm_flagstaff
; if no flags are enabled you can disable the flagstaff by setting the start date to 19451230.
; if a flag is enabled then ensure the flagstaff is visible by setting the start date to 19380101
StartDate=19380101
EndDate=19451231

[Equipment 12]
NodeName=M98
LinkName=Turm7A_Flag_1
; make the start date equal 1 less then end date to disable flag. For this a start date of 19451230 would disable the flag (this is top flag)
; make the start date equal 19380101 to enable the flag
StartDate=19380101
EndDate=19451231

[Equipment 13]
NodeName=M99
LinkName=Turm7A_Flag_2
; make the start date equal 1 less then end date to disable flag. For this a start date of 19451230 would disable the flag (this is bottom flag)
; make the start date equal 19380101 to enable the flag
StartDate=19451230
EndDate=19451231

change the red on it 19380101
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Old 05-28-11, 05:07 AM   #199
Tridente
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I'm sorry but If we can't rid of the flag in patrol it's not real. No U-Boat ever uses a flag in patrol. I supose that only entering or leaving port.
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Old 06-16-11, 02:16 PM   #200
FallshirmjAEger
Watch
 
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Is there a way to make only the flag dissapear when submerging? Currently, the staff vanishes as well
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Old 06-16-11, 06:32 PM   #201
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by FallshirmjAEger View Post
Is there a way to make only the flag dissapear when submerging? Currently, the staff vanishes as well
which sub(s) does this happen to? It's possible I screwed up
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Old 06-17-11, 02:16 PM   #202
FallshirmjAEger
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I'm on the 'British Supplies' mission in the campaign.


Uploaded with ImageShack.us
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Old 06-20-11, 05:10 PM   #203
Shadriss
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Seeing this as well, TDW. Still with my first ship in the first campaign. Flag and Pigstick vanish at once... sometimes while I'm still on the surface in rough seas.
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Old 06-21-11, 12:42 AM   #204
TheDarkWraith
Black Magic
 
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v0.0.7 released. See post #1 for details
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Old 06-21-11, 02:24 AM   #205
Magic1111
Silent Hunter
 
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Quote:
Originally Posted by TheDarkWraith View Post
v0.0.7 released. See post #1 for details
Many thanks for new version TDW !!!!!!!

Best regards,
Magic
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Old 06-21-11, 06:28 AM   #206
FallshirmjAEger
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Looking forward to giving this a try when I get home
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Old 06-21-11, 01:32 PM   #207
Sepp von Ch.
Sea Lord
 
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Thank you TDW for the latest version.
__________________
U-552
Tiger
IDF
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Old 06-21-11, 03:15 PM   #208
FallshirmjAEger
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Is it possible to add an ambient flag sound to this mod for the next version?

I dug out one i used for an old Dod conversion you could use.

http://www.mediafire.com/file/dczc0v...flag_sound.zip
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Old 06-21-11, 03:57 PM   #209
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by FallshirmjAEger View Post
Is it possible to add an ambient flag sound to this mod for the next version?

I dug out one i used for an old Dod conversion you could use.

http://www.mediafire.com/file/dczc0v...flag_sound.zip
I am always reluctant to include new sounds. Reason being there is only one Sh.sdl file. You can't make new ones (additional .sdl files) so if I include a new sound that will break any mod that modified the sh.sdl file Yes I have a .dll that can 'play' new sounds without the need for the game but this doesn't fall under the purpose of that .dll.
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Old 06-21-11, 06:11 PM   #210
TheDarkWraith
Black Magic
 
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v0.0.8 released. See post #1 for details
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