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Old 01-20-11, 06:02 PM   #181
ReallyDedPoet
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Originally Posted by ingsoc84 View Post
Great..thanks..no..havnt tried to install while in port.I'll try that soon..thanks a lot..does this facilitate the enabling of the mods?
It's best to install while in port, if not you could get a CTD or they just will not work properly.
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Old 01-25-11, 01:06 AM   #182
ingsoc84
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Success..thanks to everyone for all the help and sound advice...I finally have a flag..a couple more mods to install..and I'll be even happier....I play this sim almost exclusively now...its really wonderful..and the mods have enhanced the experience exponentially..thanks for all the work!
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Old 01-25-11, 07:21 AM   #183
Magic1111
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Raise and Lower ?

Hi TDW !

Would it be in the Future possible, that we can raise and lower the Flag ? (and the rotating DF Antenna too?)

The great Modder "ANVART" has doing that in his MOD for SH3 (for GWX and other SH3 Super-MODs)!

That would be very great to have this in SH5 too !

Best regards,
Magic
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Old 01-25-11, 08:45 AM   #184
TheDarkWraith
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Originally Posted by Magic1111 View Post
Hi TDW !

Would it be in the Future possible, that we can raise and lower the Flag ? (and the rotating DF Antenna too?)

The great Modder "ANVART" has doing that in his MOD for SH3 (for GWX and other SH3 Super-MODs)!

That would be very great to have this in SH5 too !

Best regards,
Magic
The StateMachine controller doesn't exist as a controller anymore and thus puts a real damper on all the fun and exciting things one can do. At the moment it appears that one will not be able to make them raise/lower on command. They do raise/lower automatically currently though.
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Old 01-25-11, 08:50 AM   #185
Magic1111
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Quote:
Originally Posted by TheDarkWraith View Post
The StateMachine controller doesn't exist as a controller anymore and thus puts a real damper on all the fun and exciting things one can do. At the moment it appears that one will not be able to make them raise/lower on command. They do raise/lower automatically currently though.
Okay, I understand ! Thanks for Reply TDW !
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Old 02-14-11, 05:14 PM   #186
ShoCkwaVe
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Default Requesting flagmod conversion to sh4

TDW if your still alive & kicking I tried to convert your flagmod v0.0.2
over to sh4 by simply changing names from VIIa to VIIb

however the only change showing up in game was your flagpole
cylinder model that extends from the conning tower the flags didn't
..bummer

any chance of converting it for me.. I MEAN ..us? LOL

regardless thanks for this mod btw.
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Old 04-02-11, 04:23 AM   #187
Sepp von Ch.
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Is this OK or I miss the texture?
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Old 04-02-11, 04:35 AM   #188
TheBeast
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Quote:
Originally Posted by ShoCkwaVe View Post
TDW if your still alive & kicking I tried to convert your flagmod v0.0.2
over to sh4 by simply changing names from VIIa to VIIb

however the only change showing up in game was your flagpole
cylinder model that extends from the conning tower the flags didn't
..bummer

any chance of converting it for me.. I MEAN ..us? LOL

regardless thanks for this mod btw.
I think Ducimus and Privateer already did this? I recently read a few posts in SH4 forums about them taking a 100 frame mesh and resizing/scaling it to be used Submarine Conning Towers in SH4.
Typically the smaller flag uses a 25 frame mesh and it is kind of chopy. The 100 frame mesh is a much more fluid animation.
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Old 04-02-11, 07:22 AM   #189
TheDarkWraith
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Originally Posted by Josef von Posorschitz View Post
Is this OK or I miss the texture?
it's ok. I can't get the flagpole to render via Granny and thus it gets no lighting/shading effects on it
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Old 04-02-11, 07:47 AM   #190
Sepp von Ch.
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No problem. Your subflag mod itself is very good. I just asked.
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Old 04-12-11, 05:49 PM   #191
Adler21
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Hi guys, thanks for the great mod. Im using SH 5 version 1.1 and I installed ur mod. So my sub is in the port and there is a WHITE FLAG fixed on the bridge. Can I change this white flag to the nazi-flag in post 1: http://www.subsim.com/radioroom/pict...pictureid=1685 greets and thanks a lot!
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Old 04-13-11, 03:05 AM   #192
Magic1111
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Originally Posted by Adler21 View Post
Hi guys, thanks for the great mod. Im using SH 5 version 1.1 and I installed ur mod. So my sub is in the port and there is a WHITE FLAG fixed on the bridge. Can I change this white flag to the nazi-flag in post 1: http://www.subsim.com/radioroom/pict...pictureid=1685 greets and thanks a lot!
Hi !

First welcome aboard !

Then I think you must first patch your game to v1.2 !

SH5 v1.2 is the current version of the game and all MODs here based on this game-version !

Best regards,
Magic
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Old 04-13-11, 04:09 AM   #193
Adler21
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Quote:
Originally Posted by Magic1111 View Post
Hi !

First welcome aboard !

Then I think you must first patch your game to v1.2 !

SH5 v1.2 is the current version of the game and all MODs here based on this game-version !

Best regards,
Magic
are u sure about the patching? maybe the modder says something about that. thanks guys
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Old 04-13-11, 04:55 AM   #194
Adler21
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After patching: nothing happened --> white flag -.-

Ive installed this mod: http://www.subsim.com/radioroom/show...=163847&page=6

Mistake?

greets
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Old 04-13-11, 04:36 PM   #195
Budds
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From the SubFlags_0_0_6_byTheDarkWraith.txt :

" The .dds files used for the flags can be changed to whatever the user wants. See \SubFlags_0_0_6_byTheDarkWraith\data\Textures\TNor mal\tex' for the files used. As an example, the following .dds file is for VIIA flag 1: 7A_Flag_1.dds.
Breakdown of naming convention:
7A - type of sub
Flag - denotes for flag
_1 - denotes flag 1 (top flag)
_2 - denotes flag 2 (bottom flag)

Flag 1 is the top flag. Flag 2 is the bottom flag."

(And actually its in the First Post as well.)

Somewhere there is a download that has many flags available, and you just have to rename the one you want to use, and place in the proper place. ( Saving, or removing the exisiting one. )

Helps ?
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