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Old 08-27-11, 01:23 PM   #226
TheDarkWraith
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Quote:
Originally Posted by Dieselglock View Post
Hello,

Maybe I am dense, but where do I put the alternate flags. And is there a way of opening the flag files so that I can see which flag is what.
alternate flags go in \data\Textures\TNormal\tex. They have to have the correct filename though so just ensure that.

You see what flag is what by the filename of the flag. Open the flag with an image editor to 'see' it.
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Old 08-27-11, 01:32 PM   #227
Dieselglock
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Thanks again TDW
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Old 10-18-11, 11:13 AM   #228
Halface
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Magnum_Opus_0_0_1
Magnum_Opus_Patch_2
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_8_0_New_radio_messages_German
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
EnahncedFunnelSmoke1.2_SH5
nVidia missing lights
Critical hits 1.1 Torpedos
Critical hits v 1.2
Equipment_Upgrades_Fix_1_2_byTheBeast
OPEN HORIZONS II_full v1.4
OHII v1.4 patch1
OHII - Cerberus ship patch
OH II Campaign Radio Messages v4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.4)
More_crew_commands_dialog_v1.04
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Dynamic Environment SH5-V2.1
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (hurricane version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Trevally Harbour & Kiel Canal Pilot v2.8
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Grossdeutscher Rundfunk
Trevally Automated Scripts v0.6
NewUIs_TDC_6_8_0_ByTheDarkWraith_Patch_1
SubFlags_0_0_8_byTheDarkWraith



meh i dont have the flags
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Old 10-18-11, 11:26 AM   #229
TheDarkWraith
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No flags? Okay then let's invoke troubleshooting #101. Disable all mods except for the flags mod and see if you have flags or not. Have you done that? If so, result was?
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Old 10-18-11, 11:59 AM   #230
Halface
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Result was started a new career and flags present .....with only the flag mod running


so i could add my mod soup back...start a new campaign then see if the flags shows ?



hmmm added my mod soup back...started a new campaign and the flags are there ...hmmm...so big ? start over or just forget about the flags for now lol

Last edited by Halface; 10-18-11 at 12:18 PM.
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Old 10-18-11, 12:34 PM   #231
kylania
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Isn't subflags part of MO anyway?
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Old 10-18-11, 12:41 PM   #232
Halface
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i dunno but as mention it works when i start over....so now its to think starting
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Old 10-18-11, 12:42 PM   #233
TheDarkWraith
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Quote:
Originally Posted by kylania View Post
Isn't subflags part of MO anyway?
come to think of it it is but I disabled all the flags in the .eqp files. One just has to re-enable the flags wanted in the .eqp files. Good call
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Old 10-19-11, 06:34 PM   #234
Halface
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Well i started again new campaign and got the flag odd my old campagin dont have but iits not the end of the world

glad TDW found out the enable disable thingy in MO hehe


is it posiable to mod SH5 to run like a SH# campaign.....modders are doing a great job...but playing SH5 campagin kinda makes me feel iam on a path if that makes any sense
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Old 11-12-11, 01:15 AM   #235
TheBeast
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@ TDW

PM sent with info about 3D Model and MeshAnimationData updates.

Regards!
TheBeast
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SHIV-MediaFire | SHV-MediaFire
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Old 11-12-11, 01:52 PM   #236
Prine
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hi
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Old 11-19-11, 11:02 PM   #237
lynx
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Thank you TDW for this mod; subflags, toward lack, in the reality all the submarines had flags in WWII.
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Old 01-11-12, 10:29 PM   #238
homsikpanda
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it's not working and i'm not sure why, but i think it's coz of the sub/tower i'm using?
i'm using the viic type ii tower... if i read correctly it's not supported?
or is it? i'm not really sure D:
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Old 01-11-12, 11:07 PM   #239
TheDarkWraith
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Quote:
Originally Posted by homsikpanda View Post
it's not working and i'm not sure why, but i think it's coz of the sub/tower i'm using?
i'm using the viic type ii tower... if i read correctly it's not supported?
or is it? i'm not really sure D:
I made the flags for all conning towers.

open up \data\Submarine\sub type\sub type.eqp file and see if these entries are there or not:

[Equipment 14]
NodeName=M97
LinkName=Turm_flagstaff
; if no flags are enabled you can disable the flagstaff by setting the start date to 19451230.
; if a flag is enabled then ensure the flagstaff is visible by setting the start date to 19380101
StartDate=19380101
EndDate=19451231

[Equipment 15]
NodeName=M98
LinkName=Turm7C_Flag_1
; make the start date equal 1 less then end date to disable flag. For this a start date of 19451230 would disable the flag (this is top flag)
; make the start date equal 19380101 to enable the flag
StartDate=19380101
EndDate=19451231

[Equipment 16]
NodeName=M99
LinkName=Turm7C_Flag_2
; make the start date equal 1 less then end date to disable flag. For this a start date of 19451230 would disable the flag (this is bottom flag)
; make the start date equal 19380101 to enable the flag
StartDate=19451230
EndDate=19451231
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Old 01-11-12, 11:40 PM   #240
homsikpanda
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umm... =/ i'm not sure what sub i have xD
how do i check... i just restarted mare nostrum if that helps at all?
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