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Old 05-01-21, 03:03 PM   #1
880-5
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Quote:
Originally Posted by 3catcircus View Post
Great mod - love the look of it. However, any ideas on how this would work trying to scale up to 1920 x 1080?


My monitor support 1920 x 1080 native, but in using this mod, I can't get it to fill the whole screen (I'm connected via DVI cable not HDMI cable) and using an older AMD Radeon HD 6670. AMD Catalyst allows me to enable GPU up-scaling, but even then it doesn't completely fill the screen and I had to select "maintain aspect ratio" to avoid ovals instead of circles.


Is there a way to upscale this (I tried changing the scale in d3d9.ini but all it appears to do is offset the load screens and several other views in-game.)
Is there a solution for this? Many Thanks
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Old 05-02-21, 02:55 AM   #2
phooey
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Originally Posted by 880-5 View Post
Is there a solution for this? Many Thanks
I don't think there is, unless makman94 decide to make 1920x1080 version of this. There plenty of good GUI for full HD resolution though.

Anyway, just adding back the stadimeter.
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Old 09-25-21, 11:10 AM   #3
Zogar Sag
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Благодарю
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Old 01-21-22, 11:20 AM   #4
PacMan_SubCap
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Default Can not activate the RAOBF.

Hi all! This is probably the best mod for SH3. Thanks to macman94!
the only problem I can't activate the RAOBF. I click on its image at the top of the screen, but it doesn't show up.
How can I activate the RAOBF?
(sorry for my English)


woouuu
I understood.
The question is no longer relevant.

To activate the RAOBF it is need to increase the level of realism!

Last edited by PacMan_SubCap; 01-21-22 at 11:33 AM.
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Old 04-13-20, 05:32 PM   #5
John Pancoast
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I can't remember; what zoom level are the scopes fixed at ? S3d shows 1.5 and 6 but that's not correct.
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Old 05-07-20, 02:11 PM   #6
Aquelarrefox
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Originally Posted by John Pancoast View Post
I can't remember; what zoom level are the scopes fixed at ? S3d shows 1.5 and 6 but that's not correct.
1.5x and 6x, erase 12x and replace the ring for 12x at pe fur the 6x ring obs pe.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD...
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Old 12-28-20, 10:56 PM   #7
John Pancoast
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Default GWX problem

Anyone able to get the 1366 version to work with GWX ? I try it and I get the old "off the coast of Africa" problem when I start at St. Nazaire.
Noticed in the mods flotilla.cfg file that St. Nazaire was on a different text line than stock GWX but still have the problem after the change.
Looking through the mod I can't see anything else to cause it. Also tried Toyotagt86's tip. Ideas ?
On a stock GWX install, only mods are the 16k env.
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Last edited by John Pancoast; 12-28-20 at 11:18 PM.
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Old 12-28-20, 11:35 PM   #8
diego_gut
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I fixed it by editing the St. Nazaire entry in some file but I don't remember which. The problem was an error in the name (St .Nazaire I think).
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Old 12-28-20, 11:43 PM   #9
John Pancoast
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Originally Posted by diego_gut View Post
I fixed it by editing the St. Nazaire entry in some file but I don't remember which. The problem was an error in the name (St .Nazaire I think).
Yes thanks, in the eng_menu.txt file. I tried that tip but still had the problem. I'll try it again to be sure.
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Old 12-29-20, 02:03 AM   #10
ivanov.ruslan
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Hi John,Toyotagt86's fix should definitely work
If it doesn't work, then there is something else


Best regards

Last edited by ivanov.ruslan; 12-29-20 at 02:13 AM.
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Old 12-29-20, 04:47 AM   #11
John Pancoast
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Quote:
Originally Posted by ivanov.ruslan View Post
Hi John,Toyotagt86's fix should definitely work
If it doesn't work, then there is something else


Best regards
That was the trick. In my first attempt to fix the error I ended up making the "space" between St. and Nazaire to large !
Fat fingers. Thanks for the help guys.
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