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Old 10-16-19, 01:07 PM   #1
Medley1991
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Aaah, Oto melara 76mm... Remember time on Frigate !
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Old 10-21-19, 02:32 PM   #2
FPSchazly
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Looking quite nice
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Old 10-22-19, 07:04 PM   #3
AzureSkies
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Default WEEKLY UPDATE

Weekly update will be short again this week,

progress continues on completing the sensor code. Missiles have been updated/integrated with it. Receiving two ESM pings from a radar will lead to the contact being roughly identified, depending on the radar. Selecting a contact by itself will let you view the history of sensor bearing detections on it, whether it be from ESM, active intercept or passive sonar. And now efforts are focusing on other missile systems than cruise missiles, and various types of launchers.

Check in next week for more. Until then, thanks for joining us.

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Originally Posted by Medley1991 View Post
Aaah, Oto melara 76mm... Remember time on Frigate !
Did you serve on a frigate with an Oto Melara?

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Originally Posted by FPSchazly View Post
Looking quite nice
Thanks!
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Old 10-23-19, 02:42 AM   #4
Medley1991
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Quote:
Originally Posted by AzureSkies View Post
Weekly update will be short again this week,

progress continues on completing the sensor code. Missiles have been updated/integrated with it. Receiving two ESM pings from a radar will lead to the contact being roughly identified, depending on the radar. Selecting a contact by itself will let you view the history of sensor bearing detections on it, whether it be from ESM, active intercept or passive sonar. And now efforts are focusing on other missile systems than cruise missiles, and various types of launchers.

Check in next week for more. Until then, thanks for joining us.

Did you serve on a frigate with an Oto Melara?

Thanks!

Yes, on the F930 Leopold 1er form Belgian Navy.
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Old 10-29-19, 05:24 PM   #5
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Originally Posted by Medley1991 View Post
Yes, on the F930 Leopold 1er form Belgian Navy.
Nice - we're glad to have you on-board and hope you'll find our work immersive, enjoyable and compelling.

Update coming very soon.
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Old 10-29-19, 06:40 PM   #6
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Default WEEKLY UPDATE

Hello again, everyone,

First off, I'm very sorry to say it's looking rather unlikely the game will be ready for an early access release by the originally intended November 11 date. Will probably be ready for that sometime in a few months following that date. We'll have to see.

But we'll be making sure it's up to our standards for when it is ready.

But as for that progress, work continues on two main fronts right now: SAMs and the sky.



Blast fragmentation heads are modeled, resulting in some interesting things when there are multiple targets flying relatively close by each other, such as a salvo of Harpoons. Even if debris meant for the lead missile misses, other missiles in the line could still fly into it - though the odds are lower since by the time the next missile has arrived, the frag debris cloud is relatively dispersed.





Even if SAMs didn't routinely reach very high altitudes, the inclusion of aircraft, high-flying aircraft, tactical ballistic missiles and possibly even low-passing satellites would warrant a skybox that could handle extreme altitudes.

But, long-range SAMs like the Grumble/S-300 not only have the capability of downing very high-altitude targets, but in order to have such long range, they must fly relatively high ballistic trajectories.

Still in early development and continuously being improved, but here's the missile at 60,000+ feet.





And finally, on another note, there's been some much-needed improvements to the Ka-25 Hormone model, specifically with regards to the rotors and the addition of a torpedo bay.







And that's all for this week's update. As always, thanks for joining us.
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Old 10-30-19, 02:12 AM   #7
Herman
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Quote:
Originally Posted by AzureSkies View Post
Blast fragmentation heads are modeled, resulting in some interesting things when there are multiple targets flying relatively close by each other, such as a salvo of Harpoons. Even if debris meant for the lead missile misses, other missiles in the line could still fly into it - though the odds are lower since by the time the next missile has arrived, the frag debris cloud is relatively dispersed.
You have described some very complex fragmentation behaviour.

IIRC, one of the big concerns regarding point defence weaponry such as Phalanx intercepting Soviet high-speed missiles, like Kitchen and Sunburn, is the fact that fragmentation and ballistic effects of destroyed missiles. Will those effects be simulated within the game?
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