SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-17-10, 11:19 AM   #601
cdrsubron7
Sink'em All
 
cdrsubron7's Avatar
 
Join Date: Mar 2001
Location: Naperville, IL
Posts: 2,150
Downloads: 305
Uploads: 1


Default

I'm playing in my current career in March-April '45 and while on patrol I received a message to shift my base of operations to Subic Bay in the Philippines from Mios Wendi. Only problem with this is that I can only refit at Subic Bay and not end my patrol. Just wondering if this is a small bug in RFB 2.0 or not?
__________________



Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy
SHIV Guide | Imperial Japanese Navy | US Submarines



cdrsubron7 is offline   Reply With Quote
Old 04-18-10, 02:14 AM   #602
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by Jurgens View Post
This and other mods for v. 1.5 need to be moved to the SH4 ATO mods area as v.1.5 is only for the U-boat missions pack
This mod is primarily for fleet submarine missions. It's in the correct forum.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 04-18-10, 02:16 AM   #603
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by theluckyone17 View Post
The realistic side of me wants to say "Welcome to the real world"... there had to be watch crew that missed spotting an aircraft in time. The "I have to start another career over *again*!" side of me wants to ditch the patch. *shrug*
I can recall reading at least one patrol report of a Japanese aircraft diving out of the clouds and strafing a sub before it had time to react, so yeah, it did happen in reality.

Also, the SD radar won't always report every contact, so be wary of relying on radar too much. There is no substitute for an efficient and vigilant watch crew.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 04-18-10, 02:17 AM   #604
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by cdrsubron7 View Post
I'm playing in my current career in March-April '45 and while on patrol I received a message to shift my base of operations to Subic Bay in the Philippines from Mios Wendi. Only problem with this is that I can only refit at Subic Bay and not end my patrol. Just wondering if this is a small bug in RFB 2.0 or not?
That's an RSRDC issue.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 04-18-10, 03:47 AM   #605
bybyx
Ensign
 
Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
Default

Hello RFB team! It is my first time with your super mod. . I have the following mods installed:
1.RFB 2.0
2.RFB 2.0 patch
3.Hydrophone lines for RFB 2.0
4.Sub Watch Sensors + Scene 1.0
5.RSRD for RFB 2.0
6.RSRD patch
7.Max Optics IV for RFB 2.0.
So far it is my first patrol and I encountered a task force SE of Formosa. I have 2 heavy cruisers, 2 or 3 light cruisers and 3 other smaller warships most likely destroyers or minelayers.( no help in identifying, only manual id) They travel at around 17-18knots from my estimates on a NNE course. I heard them on hydrophones at first ant then made visual contact. I was in good position, went to periscope and waited. I started taking measurements, prepared forward tubes and fired 4 torps at the lead cruiser( a Takao). Two duds, two hits. It doesn't go down. The task force steers away, no depth charge. Why? I am now in pursuit .
Questions:
1. What other mods I can use with RFB 2.0
2. Can i have back the help for identification? Sometimes i just want to quickly id a target and don't have the patience scrolling the manual.
bybyx is offline   Reply With Quote
Old 04-18-10, 02:27 PM   #606
cdrsubron7
Sink'em All
 
cdrsubron7's Avatar
 
Join Date: Mar 2001
Location: Naperville, IL
Posts: 2,150
Downloads: 305
Uploads: 1


Default

Quote:
Originally Posted by LukeFF View Post
That's an RSRDC issue.

Thanks, LukeFF. I'll mention it in the RSRDC Thread.
__________________



Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy
SHIV Guide | Imperial Japanese Navy | US Submarines



cdrsubron7 is offline   Reply With Quote
Old 04-18-10, 07:01 PM   #607
flapjack
Swabbie
 
Join Date: Apr 2010
Posts: 9
Downloads: 41
Uploads: 0
Default Depth charges stop, major drop in framerate in certain places

Hi RFB team, great mod!

I'm running RFB 2.0, RSRDC for RFB, RSRDC patch (in that order).

I noticed two problems. Both occurred on the Single Mission "Borneo Convoy" with the Gato-class sub.

== Problem #1: DD depth charges ==

The DD's depth-charged me over a period of about 15 minutes, then stopped. They were still searching for me, pinging, and finding me, but they'd just zoom over my position without actually dropping depth charges.

In external cam view, I noticed that all three of the DD's were actually missing their DC racks. I only bothered to look after the depth charge attacks stopped, so I don't know if the racks were there when I was being depth-charged earlier.

I noticed that others reported this problem earlier in the thread, so I was wondering if it was resolved.


== Problem #2: Stuttering / low frame rate ==

Some interior views, and exterior views of the surfaced sub, would drop my framerate from typical 25-30 down to 2 or 1, rendering the game almost entirely unplayable. I also noticed that some of the crew (light blue shirt, white sailor's cap) were somewhat transparent. From outside on the bridge, I could the bridge railings right through them! I think this is related to the low FPS.

This is actually a big problem for me, because the drop in frame-rate occurs for maybe 75% of the viewable area of bridge, and almost the entire control room. At 2 fps, the game is totally unplayable.


Note: I haven't installed the March 7 patch yet, so maybe that will fix the problem. But I didn't see anything about these issues in the messages about that patch, so ... yeah. :-)

Thanks again for a great mod!

-- flapjack
flapjack is offline   Reply With Quote
Old 04-18-10, 08:35 PM   #608
Phantom II
Electrician's Mate
 
Join Date: Jan 2006
Posts: 139
Downloads: 33
Uploads: 0
Default

Hey guys, some of you might have already seen my thread in SH4 General.

Anyway, I've got a Steam version of SH4 + U-Boat Missions all updated to v1.5, and I can run the game over and over and over without any hiccups whatsoever.

BUT, when I install RFB 2.0 (using JGSME of course) things start to go wrong. When I start in port (lets say, its a December 1941 career at Pearl), when I go to the Bridge view, the game simply freezes for a second or so as if its trying to load something, then crashes to desktop. I've tried going straight to external camera instead of going to the bridge. This kinda works, but causes all kinds of other problems. Sometimes some of the textures on the ships in port will dissappear. In some places, when I look at certain angles, my entire screen turns a bright green, and when I take the camera under water, the screen either goes black, and the game keeps running, or the game crashes to desktop.

Now I'm thinking its some sort of rendering issue with the mod maybe. I'm running an ATI Radeon 4870X2, I've tried enabling and disabling all kinds of different settings in the Catalyst Control Centre, and I've tried some different drivers, and none of it seems to change anything.

If anyone here has any ideas, that would be great as I feel I am missing out on an awesome mod.

Thanks in advance
Phantom
__________________
Phantom II is offline   Reply With Quote
Old 04-18-10, 09:11 PM   #609
flapjack
Swabbie
 
Join Date: Apr 2010
Posts: 9
Downloads: 41
Uploads: 0
Default

Here's a screencap of one of the stern of one of the DD's from the Borneo Convoy mission (see quoted message). Note the lack of depth charge racks.



-- flapjack

Quote:
Originally Posted by flapjack View Post
Hi RFB team, great mod!

I'm running RFB 2.0, RSRDC for RFB, RSRDC patch (in that order).

I noticed two problems. Both occurred on the Single Mission "Borneo Convoy" with the Gato-class sub.

== Problem #1: DD depth charges ==

The DD's depth-charged me over a period of about 15 minutes, then stopped. They were still searching for me, pinging, and finding me, but they'd just zoom over my position without actually dropping depth charges.

In external cam view, I noticed that all three of the DD's were actually missing their DC racks. I only bothered to look after the depth charge attacks stopped, so I don't know if the racks were there when I was being depth-charged earlier.

I noticed that others reported this problem earlier in the thread, so I was wondering if it was resolved.


== Problem #2: Stuttering / low frame rate ==

Some interior views, and exterior views of the surfaced sub, would drop my framerate from typical 25-30 down to 2 or 1, rendering the game almost entirely unplayable. I also noticed that some of the crew (light blue shirt, white sailor's cap) were somewhat transparent. From outside on the bridge, I could the bridge railings right through them! I think this is related to the low FPS.

This is actually a big problem for me, because the drop in frame-rate occurs for maybe 75% of the viewable area of bridge, and almost the entire control room. At 2 fps, the game is totally unplayable.


Note: I haven't installed the March 7 patch yet, so maybe that will fix the problem. But I didn't see anything about these issues in the messages about that patch, so ... yeah. :-)

Thanks again for a great mod!

-- flapjack
flapjack is offline   Reply With Quote
Old 04-18-10, 09:15 PM   #610
theluckyone17
Captain
 
Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
Default

Quote:
Originally Posted by flapjack View Post
I also noticed that some of the crew (light blue shirt, white sailor's cap) were somewhat transparent. From outside on the bridge, I could the bridge railings right through them! I think this is related to the low FPS.
Do you have volumetric fog and post processing filters enabled? I think that causes the transparent crew...

Can't help you much with the DC-less DD's, other than to ask if they're DD's or subchasers? I've ran across some escorts that don't have DC's... they're effective enough keeping me submerged, so they're still a pain.
theluckyone17 is offline   Reply With Quote
Old 04-18-10, 09:18 PM   #611
theluckyone17
Captain
 
Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
Default

Quote:
Originally Posted by Phantom II View Post
If anyone here has any ideas, that would be great as I feel I am missing out on an awesome mod.
So it works fine without mods, but adding RFB causes problems? Are you on Vista or Windows 7, installing in C:\Program Files\..."?

Are you running any other mods? If so, what order are you installing them?
theluckyone17 is offline   Reply With Quote
Old 04-18-10, 09:43 PM   #612
Phantom II
Electrician's Mate
 
Join Date: Jan 2006
Posts: 139
Downloads: 33
Uploads: 0
Default

Quote:
Originally Posted by theluckyone17 View Post
So it works fine without mods, but adding RFB causes problems? Are you on Vista or Windows 7, installing in C:\Program Files\..."?

Are you running any other mods? If so, what order are you installing them?
Running Windows Vista 64bit. Install path is D:\Steam\steamapps\common\silent hunter wolves of the pacific\

Just running RFB2.0, until I can get it to work properly, before I start adding more mods.
__________________
Phantom II is offline   Reply With Quote
Old 04-18-10, 10:57 PM   #613
flapjack
Swabbie
 
Join Date: Apr 2010
Posts: 9
Downloads: 41
Uploads: 0
Default

Running the game with low-res textures made the stuttering / framerate drop problem go away completely. I figure that my video card is just running out of memory because of all of the new high-res textures included with RFB. My video card is an NVIDIA 7800GS 256MB, AGP 4x.

Regarding the DD's (yeah, they were actually DD's), the funny thing is that they were actually depth-charging me earlier in the mission. After about fifteen minutes game time, the depth-charging stopped, but I was still hearing pings, and hearing them moving overhead. So I got curious and did a look around, and noticed all of DD's were missing their DC racks. I'm 100% sure that the earlier DD's which were DCing me were the same as the ones I saw later. I haven't been able to recreate the problem since.

-- flapjack


Quote:
Originally Posted by theluckyone17 View Post
Do you have volumetric fog and post processing filters enabled? I think that causes the transparent crew...

Can't help you much with the DC-less DD's, other than to ask if they're DD's or subchasers? I've ran across some escorts that don't have DC's... they're effective enough keeping me submerged, so they're still a pain.
flapjack is offline   Reply With Quote
Old 04-18-10, 11:27 PM   #614
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
Default

there's an old bug if memory serves me right that a destroyer would go slow and drop a shallow depth charge and blow it's racks right off. Perhaps this is what happened to you?
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Old 04-18-10, 11:46 PM   #615
pointblank
Seaman
 
Join Date: Apr 2010
Posts: 37
Downloads: 44
Uploads: 0
Weird bug or something???

Hey i downloaded the mod and when i put it and start the mission and when i put it ahead stand it says cannot comply. help!!
pointblank is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:27 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.