SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Indie Subsims
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-15-06, 03:20 PM   #1
Mike 'Red Ocktober' Hense
Commander
 
Join Date: Sep 2001
Posts: 445
Downloads: 0
Uploads: 0
Default Still On The Topic Of Crew And Multiplayer

a question regarding the engine room gang in a sub sim...

i know we've sorta touched on this before, but i need some reasssurance or dissuasion here...


do you think people would enjoy playing an engine room chief mechanic, aboard a multiplayer session in a sub game... uboats in the north atlantic, or fleet boats in the pacific?

his area of control would be 1- the engine room crew (start,stop,adjust diesel power, direct diesel output to propulsion or recharging, open/shut induction) 2- the motor room crew (control motors while submerged, electric distribution panel) 3- damage control assignments...

his primary duty station would be in the engine room...

he would be able to roam to the bridge (captains ok), on deck (prior to departure and captains ok), to the chief petty officers area...

... or does it sound like it would be boring and not interesting enough for a player.

thx

--Mike
Mike 'Red Ocktober' Hense is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:58 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.