SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-06-19, 08:48 PM | #11 | ||
Blue Water Dev
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As of the moment, a high sea state already decreases the effective seeker range of cruise missiles. So implementing a high sea state making it harder to detect the missiles themselves should be coming soon... Aircraft handling will be a bit of a tougher one to implement, but it's definitely worth a shot. I'll also have to experiment to see if the sea state already naturally decreases ships' max speed. I don't know if you noticed, but in the sailing video, the velocity indicator of the ship was bobbing around on the map - the waves actually push and pull on the ship. Theoretically, this should naturally create the speed reduction seen IRL by high seas. But it doesn't seem to be showing up on the speed dial - but that may be because of how it determines speed. So, basically, I'll have to play with it. ...Wait, did I say something about cruise missiles? Next update coming real soon here... |
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