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03-13-10, 06:09 PM | #91 | |
Chief
Join Date: Aug 2009
Location: France
Posts: 313
Downloads: 152
Uploads: 0
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03-14-10, 07:15 AM | #92 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 275
Uploads: 0
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@urfisch.
Absolutely beautiful, you should be proud. I been dogging you for ages about this mod since I first see your early screens. It was all well worth the wait. The sparks flying after a night time torpedo hit is truely awe inspiring. Thank you, thank you, you've made an old man very happy. Best regards. Fubar2Niner |
03-16-10, 08:08 AM | #93 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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03-16-10, 03:30 PM | #94 |
Soundman
Join Date: Jun 2006
Location: NY
Posts: 149
Downloads: 144
Uploads: 0
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Fantastic
This is a great mod!
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03-16-10, 04:13 PM | #95 |
Commodore
Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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Just installed the mod and was greatly impressed!
ganz großes Tennis! Will stay with this mod - even it`s declared as beta. ...works great with FM Interiors and lots of other stuff; => did left the Interior/submarine folder out as recommented by the author. I also would like to recomment to others the combined sh3.sdl file provided by @Aces for more compatibility if using lots of mods together: http://www.subsim.com/radioroom/showthread.php?t=165142 Unfortunately i had to strip off the zones.cfg file as well from the mod cause of using LRT mod - what will i miss? |
03-16-10, 05:23 PM | #96 |
XO
Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
Uploads: 0
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Loving this mod, Urfisch. Great work!
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03-17-10, 04:34 AM | #97 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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thanks a lot mates!!! i am currently working on new effects for sh5...so stay tuned!
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03-17-10, 03:23 PM | #98 |
Ace of the Deep
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Fantastic mod thank you Urfisch, if you get a moment please could you tell me what you altered in the particles.dsd file.
Kind regards Aces |
03-19-10, 02:27 AM | #99 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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nothing! i changed nothing in the sounds file...but i took one from wac, afaik...
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03-19-10, 04:42 AM | #100 |
Ace of the Deep
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Okay, thanks for the info mate, the particles.dsd clashes with another mod so thought I'd take a look and see if I could combine 'em.
Cheers Aces
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03-21-10, 01:51 PM | #101 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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youre welcome!!!
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03-26-10, 05:05 AM | #102 | |
Navy Dude
Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
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Quote:
sorry for my bad English I hope that you understand me Thank Desga |
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03-26-10, 03:52 PM | #103 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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he should know, what to copy if he takes a look into the "cr.dat" there are only new particle controllers assigned. nothing else...
too hard for me to explain. its easier to take a look into the file.
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03-26-10, 04:14 PM | #104 |
Ace of the Deep
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Hi chaps,
I think I'm nearly there! , smoke working, water drips working, need to find the fire and everything should be okay. Regards Aces
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 |
03-30-10, 12:12 AM | #105 |
A-ganger
Join Date: Mar 2009
Location: Walla Walla, WA
Posts: 72
Downloads: 579
Uploads: 2
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So if i understand correctly, this will stay a beta indefinetly? Hopefully someone picks up the reigns as it is very good.
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Tags |
fx effects, mod, sh3 |
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