SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-13-10, 06:09 PM   #91
Gilbou
Chief
 
Join Date: Aug 2009
Location: France
Posts: 313
Downloads: 152
Uploads: 0
Default

Quote:
Originally Posted by Plissken_04 View Post
Hi,

you can download Urfish's Mod from my FTP Server

Here's the Link
ftp://maikhaas.dyndns.org/Volume_1/S...TYMODS/URFISH/

Use the Username and Password in my Signature.


Maik
Downloading. Thanks for the link
Gilbou is offline   Reply With Quote
Old 03-14-10, 07:15 AM   #92
Fubar2Niner
Silent Hunter
 
Fubar2Niner's Avatar
 
Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 275
Uploads: 0
Default

@urfisch.

Absolutely beautiful, you should be proud. I been dogging you for ages about this mod since I first see your early screens. It was all well worth the wait. The sparks flying after a night time torpedo hit is truely awe inspiring. Thank you, thank you, you've made an old man very happy.

Best regards.

Fubar2Niner
Fubar2Niner is offline   Reply With Quote
Old 03-16-10, 08:08 AM   #93
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

__________________


urfisch is offline   Reply With Quote
Old 03-16-10, 03:30 PM   #94
nycoroner05
Soundman
 
Join Date: Jun 2006
Location: NY
Posts: 149
Downloads: 144
Uploads: 0
Default Fantastic

This is a great mod!
__________________
nycoroner05 is offline   Reply With Quote
Old 03-16-10, 04:13 PM   #95
Gammel
Commodore
 
Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
Just installed the mod and was greatly impressed!
ganz großes Tennis!
Will stay with this mod - even it`s declared as beta.
...works great with FM Interiors and lots of other stuff;
=>
did left the Interior/submarine folder out as recommented by the author.

I also would like to recomment to others the combined sh3.sdl file provided by @Aces for more compatibility if using lots of mods together:
http://www.subsim.com/radioroom/showthread.php?t=165142


Unfortunately i had to strip off the zones.cfg file as well from the mod cause of using LRT mod - what will i miss?
Gammel is offline   Reply With Quote
Old 03-16-10, 05:23 PM   #96
LiveGoat
XO
 
Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
Uploads: 0
Default

Loving this mod, Urfisch. Great work!
LiveGoat is offline   Reply With Quote
Old 03-17-10, 04:34 AM   #97
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

thanks a lot mates!!! i am currently working on new effects for sh5...so stay tuned!
__________________


urfisch is offline   Reply With Quote
Old 03-17-10, 03:23 PM   #98
Aces
Ace of the Deep
 
Join Date: Apr 2005
Location: London, UK
Posts: 1,140
Downloads: 211
Uploads: 0


Default

Fantastic mod thank you Urfisch, if you get a moment please could you tell me what you altered in the particles.dsd file.

Kind regards

Aces
Aces is offline   Reply With Quote
Old 03-19-10, 02:27 AM   #99
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

nothing! i changed nothing in the sounds file...but i took one from wac, afaik...

__________________


urfisch is offline   Reply With Quote
Old 03-19-10, 04:42 AM   #100
Aces
Ace of the Deep
 
Join Date: Apr 2005
Location: London, UK
Posts: 1,140
Downloads: 211
Uploads: 0


Default

Okay, thanks for the info mate, the particles.dsd clashes with another mod so thought I'd take a look and see if I could combine 'em.

Cheers

Aces
Aces is offline   Reply With Quote
Old 03-21-10, 01:51 PM   #101
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

youre welcome!!!
__________________


urfisch is offline   Reply With Quote
Old 03-26-10, 05:05 AM   #102
Desga
Navy Dude
 
Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
Uploads: 0
Default

Quote:
If I had the files/nodes Urfish is talking about, I would consider to incorporate them. As he already told, it is no big deal to port them over. If it´s working on his system, then it´s most likely that only a few nodes and dial entries have just to be copied to the right places. I´m not following his thread, but if he releases the files/nodes in question, I´ll have a look.

Regards,
DD
Urfish only if you want and if is possible ..in these days can you tell to DivingDuck the files / nodes need to import the effects of the interior of your mod so he can make them compatible with FMInterior?

sorry for my bad English I hope that you understand me

Thank Desga
__________________

Desga is offline   Reply With Quote
Old 03-26-10, 03:52 PM   #103
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

he should know, what to copy if he takes a look into the "cr.dat" there are only new particle controllers assigned. nothing else...



too hard for me to explain. its easier to take a look into the file.
__________________


urfisch is offline   Reply With Quote
Old 03-26-10, 04:14 PM   #104
Aces
Ace of the Deep
 
Join Date: Apr 2005
Location: London, UK
Posts: 1,140
Downloads: 211
Uploads: 0


Default

Hi chaps,

I think I'm nearly there! , smoke working, water drips working, need to find the fire and everything should be okay.

Regards

Aces
Aces is offline   Reply With Quote
Old 03-30-10, 12:12 AM   #105
el cheguevara
A-ganger
 
Join Date: Mar 2009
Location: Walla Walla, WA
Posts: 72
Downloads: 579
Uploads: 2
Default

So if i understand correctly, this will stay a beta indefinetly? Hopefully someone picks up the reigns as it is very good.
el cheguevara is offline   Reply With Quote
Reply

Tags
fx effects, mod, sh3


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:59 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.