SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-25-19, 11:09 AM   #406
Templar
Helmsman
 
Join Date: Oct 2008
Posts: 102
Downloads: 471
Uploads: 0
Default

And here I was about to ask at what time would you be releasing it tomorrow.

Awesome stuff Fifi!

Thank you for all the hard work.
Templar is offline   Reply With Quote
Old 07-25-19, 08:58 PM   #407
TheGreatElector
Torpedoman
 
Join Date: Dec 2013
Location: pennsylvania
Posts: 112
Downloads: 1218
Uploads: 117
Default

Good job on this mod. I have some SH5 ships that i can give you, i'll have to upload them and there files all in one folder.


I have

Bismarck

Hipper

HMS nelson

Scharnhorst

Leipzig

Narvick

Type34

New york

Hms renown

and Emden


Note the bismarck textures are accurate, except for her white and black stripes they are a bit off, witch you can remove, or feel free to fix them or any of the other ships.
TheGreatElector is offline   Reply With Quote
Old 07-26-19, 12:38 AM   #408
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,746
Downloads: 456
Uploads: 0


Default

Thank you guys!
I really hope you like those new waves splashes

@ Bismarck: i have never imported SH5 ships, and even don’t know if it’s possible ...
Right now i have other plans, but in the future, why not a try?

@ all: for the type IX D2 fans, i plan to re-do the whole model...
The one we have actually doesn’t have the right conning tower, hence the snorkel side tube problem (not at the right place to match the snorkel)
I think it will be fixed and released for the next update, if all goes well
__________________
https://i.goopics.net/xc3d6p.jpg
Fifi is online   Reply With Quote
Old 07-26-19, 07:55 AM   #409
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,923
Downloads: 436
Uploads: 27


Default Update 4

[QUOTE=Fifi[/QUOTE]

fifi,

i read the support doc on the Update 4 changes and saw this:
The weapon/sensors page not opening bug has been solved.

how did you fix this? it was bugging the crap out of me and i couldnt figure it out.

km
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 07-26-19, 08:16 AM   #410
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,746
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by KaleunMarco View Post
fifi,

i read the support doc on the Update 4 changes and saw this:
The weapon/sensors page not opening bug has been solved.

how did you fix this? it was bugging the crap out of me and i couldnt figure it out.

km
Haha...that’s my secret!
(error was in the cfg/command file)
__________________
https://i.goopics.net/xc3d6p.jpg
Fifi is online   Reply With Quote
Old 07-27-19, 01:29 AM   #411
Templar
Helmsman
 
Join Date: Oct 2008
Posts: 102
Downloads: 471
Uploads: 0
Default

Fifi when you get a chance could you check to see if the WO is calling out contacts in the IIB?
Templar is offline   Reply With Quote
Old 07-27-19, 02:36 AM   #412
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,746
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by Templar View Post
Fifi when you get a chance could you check to see if the WO is calling out contacts in the IIB?
The WO, are you sure? Shouldn’t it be the sonar man at the hydrophone?

Those sounds problems are very tricky to solve in SH4, and i dunno why...because everything is set as it should be.
I already solved type VII & IX calling contacts long time ago, but i don’t even remember really how!
(My problem is i don’t take notes )

Anyway, just tested IIB and everything is fine with the contacts called, here!
__________________
https://i.goopics.net/xc3d6p.jpg

Last edited by Fifi; 07-27-19 at 02:48 AM.
Fifi is online   Reply With Quote
Old 07-27-19, 03:09 AM   #413
Templar
Helmsman
 
Join Date: Oct 2008
Posts: 102
Downloads: 471
Uploads: 0
Default

I meant the WO ship sighted calls from the bridge, they show as messages but the WO does not call them out.
Templar is offline   Reply With Quote
Old 07-27-19, 03:25 AM   #414
Geoff then
Gunner
 
Join Date: Jun 2017
Location: Kiel, Germany
Posts: 96
Downloads: 63
Uploads: 0
date

Great stuff, will check it out later this day.
Can i just go and deactivate update 3 in jsgme and replace it with 4 or do i need a fresh install?
Cheers
__________________
"Natürlich ist das 'n Weihnachtsbaum, oder meinste, damit wird die Brücke getarnt, oder was?"
Geoff then is offline   Reply With Quote
Old 07-27-19, 03:34 AM   #415
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,746
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by Templar View Post
I meant the WO ship sighted calls from the bridge, they show as messages but the WO does not call them out.
Can’t fix that myself, i’m Afraid.
Will have to ask for some help...

Quote:
Originally Posted by Geoff then View Post
Great stuff, will check it out later this day.
Can i just go and deactivate update 3 in jsgme and replace it with 4 or do i need a fresh install?
Cheers
Yes deactivate update 3 and activate 4 instead

Best is to start new career, and if you want to be 100% files sure, delete your Documents/SH4. Next launching, game will create fresh new one (but you will have to do your favorite sound/video settings again)
__________________
https://i.goopics.net/xc3d6p.jpg
Fifi is online   Reply With Quote
Old 07-27-19, 03:47 AM   #416
Templar
Helmsman
 
Join Date: Oct 2008
Posts: 102
Downloads: 471
Uploads: 0
Default

Thank you for checking Fifi.
Templar is offline   Reply With Quote
Old 07-27-19, 05:24 AM   #417
Geoff then
Gunner
 
Join Date: Jun 2017
Location: Kiel, Germany
Posts: 96
Downloads: 63
Uploads: 0
Default

Downloading right now.


And btw about this tilting in the correct angle stuff:
Ducimus in his Nine Delta Two beta seems to have solved this problem.
Maybe these files will help if you wish to overcome this issue.

Another "problem" with the inside is the sound. It seems to be like turned around by 180 degrees (I'm pretty sure this is a most original uboat missions bug). So not only engine sounds comes from the front, also depth charges exploding to the left will be heard on the right side.

Sometimes you gotta just ask: What were the dev's smoking.
Well at least they smoked less of it as in the making of SH5, thats for sure.
__________________
"Natürlich ist das 'n Weihnachtsbaum, oder meinste, damit wird die Brücke getarnt, oder was?"
Geoff then is offline   Reply With Quote
Old 07-27-19, 06:19 AM   #418
s7rikeback
I break things
 
s7rikeback's Avatar
 
Join Date: Jan 2013
Location: Merry Old England
Posts: 771
Downloads: 1110
Uploads: 10


Default OM Enhanced Stock Clock

Quote:
Originally Posted by KaleunMarco View Post
i realize that some of these may be original OpM issues, but i do not remember them from playing the original OpM.


in no particular order:


  1. if the boat is deep and the order to come to periscope depth is given, there are two blasts on the horn. normally that is reserved for surfacing and it should be three for surfacing. so..that's two issues in one. can i correct those?
  2. the chronometer does not activate when a torpedo is fired to indicate the running time. and looking at the face, i think i may need 6 or 8 hours of training to understand what it is supposed to do.
  3. there is no knob/dial to change the offset angle when firing a torpedo. i checked every dial that displayed and could not find it. so if it IS there, please point it out to me.
  4. there is no clock. actually, i was frantic when i realized it and it was actually: THERE'S NO CLOCK!!! is it hidden somewhere or MIA or disabled?
  5. i've only run a quick mission and a war patrol and the graphics look fine.
  6. there is a regular sound, similar to an active sonar ping. it unnerved me when i first heard it because i thought the boat was being hunted. is that part of the regular background noise or something important that i did not understand?
i'm still trying to finish up RFB in the Pacific before i get serious with OpM-Fifi.
KaleunMarco,

Regarding Points 2 & 4.



I will upload the files very soon.
But be wary, as soon as the Menu.ini gets updated in any future release you will lose your clock again.

I will add a small guide, so that next time, you can just hot swap the data across from the older menu.ini to a newer version on release.
__________________
s7rikeback is offline   Reply With Quote
Old 07-27-19, 08:45 AM   #419
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,923
Downloads: 436
Uploads: 27


Default

Quote:
Originally Posted by s7rikeback View Post
KaleunMarco,

Regarding Points 2 & 4.

I will upload the files very soon.
But be wary, as soon as the Menu.ini gets updated in any future release you will lose your clock again.

I will add a small guide, so that next time, you can just hot swap the data across from the older menu.ini to a newer version on release.
one of the other modders created a mini-mod for me to display the clock.
but it does not time the torpedo launch.
why is retaining the clock/timer such a PITA with OpM?
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 07-27-19, 08:51 AM   #420
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,923
Downloads: 436
Uploads: 27


Default CTD for no darn reason

this is unexplainable. load up SH4 and the attendant mods. start a career with a 2B. save it. exit. do a bunch of RL work over the next two days. reboot. fire up SH4, load up my new 2B career and bang....CTD. and, it's consistent. i suppose i will have to start all over again with a (another) install.
i hate this crap. why am i addicted to a simulation written like crap?


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_OpMonson\MODS]

1OpsMonsun_V705
2OMv705_to_V720
3OMv720_Patch5
4OMEGU_v300
5OMEGU_v300_Patch7
6KiUB_English
7OpMonsun_Magnified Hud Dials for OM+OMEGU_Large
8OMEGU_English
8p_Fifi Compilation for OM+OMEGU
9Fifi Compilation_Update_4
9HClock Gold Face_v2
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:32 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.