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10-07-21, 12:16 PM | #1111 |
Ocean Warrior
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Kyle, regarding your question of which file to modify so escorts leave you sooner, that would be the sim.cfg file; AI detection time line.
Lower value = less time looking for you after contact is lost.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
10-07-21, 02:10 PM | #1112 | |
Commander
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Quote:
Also do you know what file that affects escorts giving up after they expended all their depth charges but still are able to pick you up through sonar? I don't want them repeatedly doing attack runs when they don't have anything left to attack with lol.
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! U-boats are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t Last edited by kyle9154; 10-07-21 at 02:19 PM. |
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10-07-21, 02:22 PM | #1113 | |
Ocean Warrior
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Quote:
- if you're using SH3 Commander, it randomizes the AI detection value. See it's cfg folder, Randomized events.cfg file. So if you want to use one, fixed value you'll need to disable that function in Commander via a ; in front of it's section. I.e., ;[0:data\cfg\sim.cfg in the Lost Contact Time section of the file. If you're not using Commander, disregard. - No, not for sure anyway. But I would imagine the time factor we're discussing would at least partly control that too. I don't know of any fix that would specifically tell the AI, "You're out of depth charges, go away" other than the above. Anyone else ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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10-07-21, 02:26 PM | #1114 |
Ocean Warrior
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p.s. fwiw, the best ai mod made for SH3 in terms of more realistic escort behavior and them leaving was CB's old AI Fight 2 mod.
But it's made for only the stock escorts and 8k environment. I enjoy 8k campaigns but understand most do not. p.p.s. None of this is meant in any way to knock the outstanding work done by various other modders/groups to the AI. Strictly my personal opinion/preference is all.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
10-07-21, 02:30 PM | #1115 |
Grey Wolf
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10-07-21, 02:31 PM | #1116 |
Ocean Warrior
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I was thinking it was hardcoded, thanks.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
10-09-21, 01:21 AM | #1117 |
Engineer
Join Date: Jan 2014
Location: Serbia
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about British warships asdic sensors
Greetings sailors...To emphasize..august 44 fall of Normandy bad situation for Kriegsmarine,I must back to Bergen and want to test Royal navy defence..I sucesfully penetrate English channel with IXC sub with help of snorkel and radar,sonar upgrade(coatings)...lot of warships,aircrafts some detect me and start with depth bombs,shallow water at Dover...at the end I sunk 3 destroyer,1 light cruiser,5 airplane,most of them avoide
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10-09-21, 01:37 AM | #1118 | |
Seasoned Skipper
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Location: Ukraine, Lviv
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10-09-21, 01:53 AM | #1119 |
Engineer
Join Date: Jan 2014
Location: Serbia
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greet you OneAlex
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10-09-21, 05:07 AM | #1120 |
Watch
Join Date: Feb 2020
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Hey there Onealex. I applied your newest patch to the files but the weather status that used to apear here is no longer there. Is this intentional or am I to assume i have it wrongly installed? thank you.
https://ibb.co/QpvW7s7 |
10-09-21, 01:56 PM | #1121 | |
Seasoned Skipper
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Location: Ukraine, Lviv
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Quote:
Last edited by Onealex; 10-09-21 at 02:04 PM. |
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10-09-21, 04:09 PM | #1122 |
Watch
Join Date: Feb 2020
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ahhh I see! thank you man. Is that a new option? or am I just acting crazy? Dont recall ever using that.
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10-09-21, 11:51 PM | #1123 |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
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No it is not something new.
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10-10-21, 01:19 PM | #1124 |
Engineer
Join Date: Jan 2014
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about new mod
Hi Onealex..what you think about this graphic mod...is this compatible with your mod
https://www.subsim.com/radioroom/sho...d.php?t=105298 |
10-10-21, 01:26 PM | #1125 | |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
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