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Old 04-16-08, 05:47 PM   #106
Madox58
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Quote:
Originally Posted by Philipp_Thomsen
:rotfl:
Only playing with you Mate.


There's a whole bunch of things being taken care of
in the background.

I'm sure you'll all get more info over the next few days.
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Old 04-16-08, 06:19 PM   #107
Philipp_Thomsen
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Quote:
Originally Posted by privateer
Quote:
Originally Posted by Philipp_Thomsen
:rotfl:
Only playing with you Mate.


There's a whole bunch of things being taken care of
in the background.

I'm sure you'll all get more info over the next few days.
No problem!

Im already working with Rubini on the "elegant" version of the mod.
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Old 04-16-08, 06:56 PM   #108
Jimbuna
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by privateer
Quote:
Originally Posted by Philipp_Thomsen
:rotfl:
Only playing with you Mate.


There's a whole bunch of things being taken care of
in the background.

I'm sure you'll all get more info over the next few days.
No problem!

Im already working with Rubini on the "elegant" version of the mod.
Very good then...crack on

Privateer, sir...we have work to be getting on with
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Old 04-16-08, 07:10 PM   #109
Madox58
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I am at Battle Stations Sir!
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Old 04-16-08, 09:24 PM   #110
Rubini
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Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by privateer
Quote:
Originally Posted by Philipp_Thomsen
:rotfl:
Only playing with you Mate.


There's a whole bunch of things being taken care of
in the background.

I'm sure you'll all get more info over the next few days.
No problem!

Im already working with Rubini on the "elegant" version of the mod.
Very good then...crack on

Privateer, sir...we have work to be getting on with
Hi mates,

Well you have alot of work today, is GWX2.1 release. After that come here a bit and download the first beta version of this mod that will be here in some minutes. I guess that it is compatible with GWx2.1 and with any mod out of the box!


@Privateer and PT: happy in see you both in charge! The important is our beloved Sh3; let´s go! Thanks to try a middle ground!
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Old 04-16-08, 09:56 PM   #111
ReallyDedPoet
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Congrats on the release Rubini ( and the lads who helped you )


RDP
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Old 04-16-08, 10:52 PM   #112
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Great work guys. I can't wait to see it released for GWX 2.1
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Old 04-16-08, 11:04 PM   #113
Rubini
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Quote:
Originally Posted by Wolfehunter
Great work guys. I can't wait to see it released for GWX 2.1
It´s probably compatible out of the box.
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Old 04-16-08, 11:07 PM   #114
Madox58
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Yes.
It's good to go with 2.1
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Old 04-16-08, 11:42 PM   #115
Wolfehunter
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Quote:
Originally Posted by privateer
Yes.
It's good to go with 2.1
Sweet thats what I need some more mods
Thankyou guys.

FYI Rapid shares website engine is busted,

You need another site for the download.
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Old 04-17-08, 03:19 AM   #116
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Nice work all
Downloading now
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Old 04-17-08, 03:24 AM   #117
mkubani
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Downloading now. Thanks.@Rubini: Please let me know if you still want me to do some debris modelling this weekend.
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Old 04-17-08, 07:19 AM   #118
Uber Gruber
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Great mod lads....always wanted this, the debris looks so cool
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Old 04-17-08, 09:54 AM   #119
Rubini
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Quote:
Originally Posted by mkubani
Downloading now. Thanks.@Rubini: Please let me know if you still want me to do some debris modelling this weekend.
Hi mate,

Yes, the more variety is always good! What i means on firts post with "too much debris" is too much on the scene, not the variety.

Now that you have the files take a look on the LifeBoats&Debris.dat file. All the debris, includind the lifeboat itself is there. The structure is pretty simple, just an tga and a 3D model followed by the caustics and reflection controllers! (i can add them to you if you want to limit to the 3d/texture work)

By the way, i suggest that you work on some minor objects, like small retangular box, wood pieces, oar, cloths and mainly some sailors attached in debris, or others dead/alive positions. Three or four more different debris and it's enough I guess. Note that with big waves the floating objects don't behaviour very well (they seems to go out of the wave) so you have to get this in mind when thinking in the size of the object. Sink some few ships in big waves and see.:hmm:

And thanks for the help mate!
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Old 04-17-08, 01:35 PM   #120
Uber Gruber
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Hi RuBini,

Is there any other links to your mod ? I can't download it via rapid share.

Thanks....
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