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06-14-07, 07:50 AM | #16 |
Frogman
Join Date: Feb 2005
Location: Florence Italy
Posts: 307
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Good job , well done HitMan
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06-14-07, 10:49 AM | #17 |
Sea Lord
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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Many thanks Hitman !!
Rated as excellent ! |
06-14-07, 07:31 PM | #18 | |
Weps
Join Date: Aug 2005
Posts: 351
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May I ask, what prog did you use to make the wheel? You've got patience my friend, to design something like that. All I'm doing is to trace your work, and my head is throbbing and my eyes about to drop out of their sockets from drawing all those tic-marks and circles and construction lines :rotfl: I'd like to send you a copy for your review and approval (assuming it actuallly works) before I release it. Well, actually I'd rather you put it in with your download, that way guys can get it all in one download and pick the format they like best. Whole thing should be <200k uncompressed I think. What you think, can I send it to you? There is one minor "improvement" I'd like to make if that's OK. Since you're lining up a mark on the inner wheel with another on the outer wheel, I think a clear cursor would be in order to make it easier - every slide rule needs a cursor, right? I'd make a sheet with about 6 cursors on it, I've found that transparencies tend to get bubbles when laminated. That way the user could print 1 sheet of cursors and use the cursor with the least bubbles. DH |
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06-15-07, 02:10 AM | #19 | |||
Pacific Aces Dev Team
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I used a publically downloadable circular slide rule as template, then placed a new layer and did slowly all the marks finally saved the new layer as new image. I did several layers where I progressively made smaller the marks for the decimal, then merged all of them. Quote:
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Only thing I´m afraid of is that it will lose the yellow color, right? Well never mind.
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One day I will return to sea ... |
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06-15-07, 04:24 PM | #20 |
Weps
Join Date: Aug 2005
Posts: 351
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Hitman, I've got the CAD version "done", printed it out on plain computer paper and pinned it together with a bent piece of paper clip just to test before I go for the expensive card stock and laminating.
I'm testing it with the Sub School torpedo mission against the Mogami cruiser, and manual targetting off so I can hover mouse over the TDC and get the "true" AOB. But my AOB from the wheel are coming out anywhere from 3 - 10 degrees off compared to the TDC's AOB :hmm: This is probably due just to my inexperience with the wheel. Though I'm pausing game and carefully counting the marks in the scope. I'm wondering a couple things: 1) Is the wheel designed to use with a particular zoom level? The cruiser is around 1500 yds, I can see the whole ship at low mag and get the length, but at high mag I can't get the length since bow and stern aren't visible. Just wondering if it works at both zooms, or only one? 2) Calculating aspect ratio - only thing I have to go on is the SH4_Japan_Recog_Manual_v3.1_IMP.pdf I downloaded from here not long ago. But I've not installed the associated "Ship Dimension Fix" mod - would that affect anything? In other words, I'm using the stock ship dimensions, but calculating aspect from length/height given in the above recog manual. Thanks! DH |
06-15-07, 04:50 PM | #21 |
Pacific Aces Dev Team
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Hi Harry
To 1) Works on any zoom level, on any field view, on anything that keeps the proportion between targe and marks . Though of course if you no longer can see the full vessel it is difficult to know how many scope marks there are till bow and stern. To 2) That's essential! Without accurate length and heigth values, it is impossible that accurate AOBs come out. Anyway, something between 3 and 10 degrees is pretty good for close shots (Less than 1500 metres). It's speed what counts most in them.
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One day I will return to sea ... |
06-16-07, 04:37 PM | #22 | |
Weps
Join Date: Aug 2005
Posts: 351
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DH |
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06-16-07, 04:48 PM | #23 |
Pacific Aces Dev Team
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Cool! NIce work, I would have loved to do it myself if I had been able to understand AutoCad LOL
So here it is for everyone: http://files.filefront.com/DirtyHarr.../fileinfo.html Razorsharp and enjoyable
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One day I will return to sea ... |
06-16-07, 06:22 PM | #24 | ||
Weps
Join Date: Aug 2005
Posts: 351
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I managed to keep the yellow color in there, didn't I Maybe a slightly different shade but it's still there and still yellow! Tried as hard as I could to keep it faithful to your original in every way, even worrying about font sizes and typeface. Finally realized that I'd never find the exact font you used so I settled for Ariel Bold, and messed with the size until it was as close as possible to yours. Biggest difference is, I went progressively much smaller than you did on the font size in the 32 - 45 degree range on the middle wheel to keep a little spacing between the numbers. I found that if I didn't reduce the font size a lot, the numbers were running together so you couldn't tell 'em apart! You should give that DeltaCad a try if you plan to do more wheels! This conversion is the 1st thing I've ever done with it aside from printing out Kim Ronhof's SH1 wheels, and it took less than 1 hour to learn everything I needed to know to get the job done. DH |
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10-30-08, 12:33 PM | #25 |
Mate
Join Date: May 2007
Posts: 53
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Are these wheels still available any where??
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10-30-08, 03:03 PM | #27 |
Pacific Aces Dev Team
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I reorganized the contents of my FF account some time ago as I added more contents, but I obviously couldn't update all the links to them sorry for the inconvenience.
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One day I will return to sea ... |
11-09-08, 07:57 PM | #28 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
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sorry about bringing up an old post, but Hitman, you have to hear this...
i printed out the wiz wheel on regular paper. i glued the bottom wheel to a peice of cardboard, then used a thumbtack to get it all down. then, i used my recog. manual to get all of the aspect ratios down on a notebook. and last night, i managed to time one of my Intel Observations, 15 SECONDS! thank you for this awesome product!
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
11-10-08, 10:44 AM | #29 |
Pacific Aces Dev Team
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I told you! If you practice a bit you can be lightning fast. Thanks for your comments
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One day I will return to sea ... |
11-10-08, 11:08 AM | #30 |
Stowaway
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Isn't there a mod that puts the standard aspect ratio into the recognition manual?
Urge |
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