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Old 06-14-07, 07:50 AM   #16
bruschi sauro
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Good job , well done HitMan
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Old 06-14-07, 10:49 AM   #17
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Many thanks Hitman !!

Rated as excellent !
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Old 06-14-07, 07:31 PM   #18
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Originally Posted by Hitman
Go do them, and of course please distribute them or do whatever you prefer I make these things to show my gratitude for all the stuff others have done that I'm enjoying. The more stuff is available the better for everyone! So do them and please please share
Thanks Hitman, hard at work at the conversion and it's looking pretty good so far! I should have it done and built by Sat, then I'll test it out. Heavy card-stock with heavy laminate, it should turn out as good as Kim Ronhof's wheels (which look like they were made by a slide-rule company!)

May I ask, what prog did you use to make the wheel? You've got patience my friend, to design something like that. All I'm doing is to trace your work, and my head is throbbing and my eyes about to drop out of their sockets from drawing all those tic-marks and circles and construction lines :rotfl:

I'd like to send you a copy for your review and approval (assuming it actuallly works) before I release it. Well, actually I'd rather you put it in with your download, that way guys can get it all in one download and pick the format they like best. Whole thing should be <200k uncompressed I think. What you think, can I send it to you?

There is one minor "improvement" I'd like to make if that's OK. Since you're lining up a mark on the inner wheel with another on the outer wheel, I think a clear cursor would be in order to make it easier - every slide rule needs a cursor, right? I'd make a sheet with about 6 cursors on it, I've found that transparencies tend to get bubbles when laminated. That way the user could print 1 sheet of cursors and use the cursor with the least bubbles.

DH
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Old 06-15-07, 02:10 AM   #19
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May I ask, what prog did you use to make the wheel? You've got patience my friend, to design something like that. All I'm doing is to trace your work, and my head is throbbing and my eyes about to drop out of their sockets from drawing all those tic-marks and circles and construction lines :rotfl:
I'm using Paint Shop Pro 7. I had the demo some time ago and liked it, very easy to use, then later a friend sold me a second hand one for a ridiculous price when he moved to a much updated version. So I'm for now stuck with PS 7 but ultimately it does everything I have tried yet to do (Except make circular texts...it rotates them but does not aply a curve)
I used a publically downloadable circular slide rule as template, then placed a new layer and did slowly all the marks finally saved the new layer as new image. I did several layers where I progressively made smaller the marks for the decimal, then merged all of them.

Quote:
I'd like to send you a copy for your review and approval (assuming it actuallly works) before I release it. Well, actually I'd rather you put it in with your download, that way guys can get it all in one download and pick the format they like best. Whole thing should be <200k uncompressed I think. What you think, can I send it to you?
Sure, use the e-mail in my public profile, I'll be glad to host it

Quote:
There is one minor "improvement" I'd like to make if that's OK. Since you're lining up a mark on the inner wheel with another on the outer wheel, I think a clear cursor would be in order to make it easier - every slide rule needs a cursor, right? I'd make a sheet with about 6 cursors on it, I've found that transparencies tend to get bubbles when laminated. That way the user could print 1 sheet of cursors and use the cursor with the least bubbles.
Good idea for the use of the general purpose wiz wheel use. For teh AOB it is not that necessary, but it increases greatly the usability

Only thing I´m afraid of is that it will lose the yellow color, right? Well never mind.
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Old 06-15-07, 04:24 PM   #20
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Hitman, I've got the CAD version "done", printed it out on plain computer paper and pinned it together with a bent piece of paper clip just to test before I go for the expensive card stock and laminating.

I'm testing it with the Sub School torpedo mission against the Mogami cruiser, and manual targetting off so I can hover mouse over the TDC and get the "true" AOB.

But my AOB from the wheel are coming out anywhere from 3 - 10 degrees off compared to the TDC's AOB :hmm: This is probably due just to my inexperience with the wheel. Though I'm pausing game and carefully counting the marks in the scope.

I'm wondering a couple things:

1) Is the wheel designed to use with a particular zoom level? The cruiser is around 1500 yds, I can see the whole ship at low mag and get the length, but at high mag I can't get the length since bow and stern aren't visible. Just wondering if it works at both zooms, or only one?

2) Calculating aspect ratio - only thing I have to go on is the SH4_Japan_Recog_Manual_v3.1_IMP.pdf I downloaded from here not long ago. But I've not installed the associated "Ship Dimension Fix" mod - would that affect anything? In other words, I'm using the stock ship dimensions, but calculating aspect from length/height given in the above recog manual.

Thanks!

DH
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Old 06-15-07, 04:50 PM   #21
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Hi Harry

To 1) Works on any zoom level, on any field view, on anything that keeps the proportion between targe and marks . Though of course if you no longer can see the full vessel it is difficult to know how many scope marks there are till bow and stern.

To 2) That's essential! Without accurate length and heigth values, it is impossible that accurate AOBs come out. Anyway, something between 3 and 10 degrees is pretty good for close shots (Less than 1500 metres). It's speed what counts most in them.
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Old 06-16-07, 04:37 PM   #22
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Hi Harry

To 1) Works on any zoom level, on any field view, on anything that keeps the proportion between targe and marks . Though of course if you no longer can see the full vessel it is difficult to know how many scope marks there are till bow and stern.

To 2) That's essential! Without accurate length and heigth values, it is impossible that accurate AOBs come out. Anyway, something between 3 and 10 degrees is pretty good for close shots (Less than 1500 metres). It's speed what counts most in them.
Hitman, check your email. I finished my CAD conversion and emailed it to the address in your readme. Hope you like it!

DH
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Old 06-16-07, 04:48 PM   #23
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Cool! NIce work, I would have loved to do it myself if I had been able to understand AutoCad LOL

So here it is for everyone:

http://files.filefront.com/DirtyHarr.../fileinfo.html

Razorsharp and enjoyable
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Old 06-16-07, 06:22 PM   #24
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Quote:
Originally Posted by Hitman
Quote:
There is one minor "improvement" I'd like to make if that's OK. Since you're lining up a mark on the inner wheel with another on the outer wheel, I think a clear cursor would be in order to make it easier - every slide rule needs a cursor, right? I'd make a sheet with about 6 cursors on it, I've found that transparencies tend to get bubbles when laminated. That way the user could print 1 sheet of cursors and use the cursor with the least bubbles.
Good idea for the use of the general purpose wiz wheel use. For teh AOB it is not that necessary, but it increases greatly the usability

Only thing I´m afraid of is that it will lose the yellow color, right? Well never mind.
:rotfl:

I managed to keep the yellow color in there, didn't I Maybe a slightly different shade but it's still there and still yellow!

Tried as hard as I could to keep it faithful to your original in every way, even worrying about font sizes and typeface. Finally realized that I'd never find the exact font you used so I settled for Ariel Bold, and messed with the size until it was as close as possible to yours. Biggest difference is, I went progressively much smaller than you did on the font size in the 32 - 45 degree range on the middle wheel to keep a little spacing between the numbers. I found that if I didn't reduce the font size a lot, the numbers were running together so you couldn't tell 'em apart!

You should give that DeltaCad a try if you plan to do more wheels! This conversion is the 1st thing I've ever done with it aside from printing out Kim Ronhof's SH1 wheels, and it took less than 1 hour to learn everything I needed to know to get the job done.

DH
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Old 10-30-08, 12:33 PM   #25
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Are these wheels still available any where??
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Old 10-30-08, 12:39 PM   #26
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Quote:
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Are these wheels still available any where??
The link in the first post still works, just tried it

Here

Welcome to SUBSIM by the way


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Old 10-30-08, 03:03 PM   #27
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I reorganized the contents of my FF account some time ago as I added more contents, but I obviously couldn't update all the links to them sorry for the inconvenience.
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Old 11-09-08, 07:57 PM   #28
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sorry about bringing up an old post, but Hitman, you have to hear this...

i printed out the wiz wheel on regular paper. i glued the bottom wheel to a peice of cardboard, then used a thumbtack to get it all down.

then, i used my recog. manual to get all of the aspect ratios down on a notebook.

and last night, i managed to time one of my Intel Observations, 15 SECONDS!

thank you for this awesome product!
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Old 11-10-08, 10:44 AM   #29
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I told you! If you practice a bit you can be lightning fast. Thanks for your comments
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Old 11-10-08, 11:08 AM   #30
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Isn't there a mod that puts the standard aspect ratio into the recognition manual?

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