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Old 10-29-2007, 09:26 AM   #46
U49
Grey Wolf
 
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BOOOOOM

I just killed Hood, first 3 hits to criple her, then with a forth hit under the bow turrets: Ka-Boooooom and all that floating stuff

W O N D E R F U L !
That's how it is spelled

** edit **
must now change my signature
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5
Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5
Following development of: www.subwolves.com
Realism: 90%
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Old 10-29-2007, 09:31 AM   #47
TheDarkWraith
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Quote:
Originally Posted by U49
I just killed Hood, first 3 hits to criple her, then with a forth hit under the bow turrets: Ka-Boooooom and all that floating stuff

W O N D E R F U L !
That's how it is spelled

** edit **
must now change my signature
I'm wondering if the Hood shot any red flares? If so, how many?
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Old 10-29-2007, 09:47 AM   #48
Myxale
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Off topic also; If you want Monolith i can send it to you. Just add your words to it and enjoy!
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Old 10-29-2007, 10:22 AM   #49
U49
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Quote:
Originally Posted by Racerboy
I'm wondering if the Hood shot any red flares? If so, how many?
See PM
I was just busy shooting a sailing ship with my 2cm
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5
Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5
Following development of: www.subwolves.com
Realism: 90%
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Old 10-29-2007, 10:34 AM   #50
TheDarkWraith
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Quote:
Originally Posted by U49
Quote:
Originally Posted by Racerboy
I'm wondering if the Hood shot any red flares? If so, how many?
See PM
I was just busy shooting a sailing ship with my 2cm
I was a little worried that it wouldn't shoot any flares. Now my worries can be put aside! Thanks!
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Old 10-29-2007, 10:52 AM   #51
Hawk U-375
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I Love the Warning Flares!!!!!!!!!
I was "On the Surface" and they saw me...then BOOM!!!!!! The Flares were fired...2 of them..
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Old 10-29-2007, 11:06 AM   #52
Wolfehunter
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Default Flares

@Racerboy

Flares don't always shoot.

http://i240.photobucket.com/albums/f...er/Flares1.jpg
This ship the flare shot deep into the water? I don't understand why.

http://i240.photobucket.com/albums/f...ter/flare3.jpg
This one shot normally.

I Hope this helps.:hmm:

Doh I didn't see the update download. Nevermind then!
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Old 10-29-2007, 11:10 AM   #53
Hawk U-375
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Quote:
Originally Posted by Wolfehunter
@Racerboy

Flares don't always shoot.

http://i240.photobucket.com/albums/f...er/Flares1.jpg
This ship the flare shot deep into the water? I don't understand why.

http://i240.photobucket.com/albums/f...ter/flare3.jpg
This one shot normally.

I Hope this helps.:hmm:
Race did a correction on this....did you download it yet?

As per Race

A minor revision has been made to the SH4 effects (and more) for SH3. This minor revision release fixes the following bugs:

- 'paratroopers' when an airplanes explodes under a certain height
- red flares firing into the water

this minor revision also adds the following:

- red reflection of the flare on the water. The water will light up red under the flare now.

this minor revision (v2.021) is available here:

http://www.subsim.com/radioroom/show...49&postcount=

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Old 10-29-2007, 11:16 AM   #54
Wolfehunter
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Quote:
Originally Posted by Hawk U-375
Quote:
Originally Posted by Wolfehunter
@Racerboy

Flares don't always shoot.

http://i240.photobucket.com/albums/f...er/Flares1.jpg
This ship the flare shot deep into the water? I don't understand why.

http://i240.photobucket.com/albums/f...ter/flare3.jpg
This one shot normally.

I Hope this helps.:hmm:
Race did a correction on this....did you download it yet?

As per Race

A minor revision has been made to the SH4 effects (and more) for SH3. This minor revision release fixes the following bugs:

- 'paratroopers' when an airplanes explodes under a certain height
- red flares firing into the water

this minor revision also adds the following:

- red reflection of the flare on the water. The water will light up red under the flare now.

this minor revision (v2.021) is available here:

http://www.subsim.com/radioroom/show...49&postcount=
Ya I saw it as you posted. I corrected myself. Thanks.

You see I have to learn to go back to the last post I read and then continue to read to the current final post. But I like doing things reverse.
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Old 10-29-2007, 11:30 AM   #55
TheDarkWraith
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Quote:
Originally Posted by Wolfehunter
Ya I saw it as you posted. I corrected myself. Thanks.

You see I have to learn to go back to the last post I read and then continue to read to the current final post. But I like doing things reverse.
If you ever doubt which version is the latest, and if you're using it or not, check back to post #1 of this thread. It will always contain the latest version.
Also in the revision list you can read about what was fixed/added/changed in revisions after whatever version you're using. You can also consult the included txt file with the mod to get this information.
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Old 10-29-2007, 11:34 AM   #56
TheDarkWraith
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Quote:
Originally Posted by Wolfehunter
Flares don't always shoot.
That is correct! There is a possibility that the ship won't shoot one...
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Old 10-29-2007, 12:04 PM   #57
KrvKpt. Falke
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Just one question: does these ships should "smoking" when stationary?
(the shot was taken in Lorient with version 2.02):

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- improved with GWX and...too many to list them here
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Old 10-29-2007, 12:30 PM   #58
TheDarkWraith
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Quote:
Originally Posted by KrvKpt. Falke
Just one question: does these ships should "smoking" when stationary?
(the shot was taken in Lorient with version 2.02):

I'm working on fixing that also
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Old 10-29-2007, 12:33 PM   #59
Siara
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Thank you RB. Downloading now , shame im in the middle of patrol in Atlantic.

Gonna loose the torps really quick i think , and put ahead flank to Lorient to test this mod.

KrvKpt. Falke---> i like the interface sir.
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Old 10-29-2007, 01:02 PM   #60
Rubini
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Hi Racerboy,

First of all thanks for this great add on for Sh3!
I like much eye candy and effects...adds imersion and the game becomes more fun and less boring (SH3 is a tooooo long game ).

Some feed back...
Two things that i don't liked (it's only my taste, not a criticism , ok? ): smoke from ships are too "light" and slim sometimes. And I also prefer the stock depth charge splash detonation above water. That is ok, I already changed these two textures in my installation and all goes well.

But...when I was looking for the above water depth charge detonation splash I opened your materials.dat with the TT tools (the one that we use to look at the textures inside .dat files) and noticed that several textures are now just a small square of a tiny gray/white without alpha channel. Then I just used the old stock textures for the depth charge splashes and the effects becomes good (better) than the one using your materials.dat (version 2.01).
Well, to finish: could be this an error with the textures on your file or I'm missing something??:hmm:

Regards,

Rubini.
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