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Old 09-07-10, 07:11 AM   #376
JScones
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Quote:
Originally Posted by jimbuna View Post
I owe you one Jaesen
one?!?


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Old 09-07-10, 07:21 AM   #377
Jimbuna
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Quote:
Originally Posted by JScones View Post
one?!?


I sent the others to TarJak to pass on

The reason I'm taking so long and pondering over the eventual timing for the changeover to 64bit (the new machine is nearly a month into its warranty and has been on for about six hours at best) is because I've so much information stored regarding Grey Wolves files etc. etc......I'm checking I've backed-up/archived everything off the 32bit system to discs as well as external HD's.

These are tasks I obviously should have undertaken over a regular/prolonged period of time
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Old 09-07-10, 10:31 AM   #378
melnibonian
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HW3 what is "Ina Ray Hutton Picture Mod"? I've never heard of it.
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Old 09-07-10, 11:20 AM   #379
HW3
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Quote:
@Fubar and HW3....much appreciated guys
Glad to be of help.

Quote:
HW3 what is "Ina Ray Hutton Picture Mod"? I've never heard of it.
It is one I put together that puts Ina Ray Hutton's picture on the wall in the radio room instead of the regular one. Nothing special, as I'm in no way a talented modder.
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Old 09-07-10, 11:28 AM   #380
melnibonian
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Quote:
Originally Posted by HW3 View Post
It is one I put together that puts Ina Ray Hutton's picture on the wall in the radio room instead of the regular one. Nothing special, as I'm in no way a talented modder.
OK thanks for the quick reply
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Old 09-07-10, 12:44 PM   #381
Fubar2Niner
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Quote:
Originally Posted by jimbuna View Post

@Fubar and HW3....much appreciated guys
@Jim

Always a pleasure shipmate, glad to have been of help

Best regards.

Fubar2Niner
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Old 09-07-10, 10:27 PM   #382
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To all you MFM users, I am going to be testing a new version of the mod that has fewer classes of neutral ships. The objectives are twofold:

1) Most importantly, to stop the CTDs caused on loading a career, due to the large number of ship types.

2) To reduce the average tonnage of neutral shipping that is encountered.

Other minor tweaks might be included. Expect it to be released by this weekend.
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Old 09-13-10, 03:14 PM   #383
Weiss Pinguin
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Good to hear, been wanting to play with this since forever
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Old 09-13-10, 04:27 PM   #384
fitzcarraldo
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My list:

WX - Merged Campaign
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
MFM-Interim-Beta
Real Depth Charge
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
TiefeMkI(German)
Evan´s Uniforms
Rapt0r's Uniforms (Only Watch)
Rapt0r's Uniforms (Only Watch) Evan82's Sidecap
Subphones
GWX - No Medals on Crew
Q Ship mod GWX3.0
Derzeitige Tiefe
Dönitz Picture With Fly
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Thomsen's Sound Pack V3.2cg
Haunting Atlantic Wind
Alt Msg Font Smooth
Alt Msg Font Typewriter
Ambient Hydrophone Sound
Ambient Underwater Sound
Elite U-boat Binoculars
Ice Age
evan82's Sawfish Emblem
VIIC Atlantic Workhorse Skin 1
b25_SF_Grass_Full_V2
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
M.E.P v3
M.E.P v3-Patch
M.E.Pv3 VisualSensors-GWX3with Anvart's FUMO mod
Aces' Multimod compatability fix release v1.3 public beta
MaGui 3.4
FM_NI_Fix_for_MaGui 3.4
FSF for M.E.P v3-Patch
optional-Intro Screen for MaGui 3.4

With this list, and 4GbPatch, only MFM Interim Beta is functional. The MFM 3.2 complete version conducts to a CTD.

PC: Intel Corei5 3,20 Ghz - 4 Gb RAM-ATI RADEON 4550 1 GB. Windows 7 - 64 bits.

Regards

Fitzcarraldo
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Old 09-15-10, 03:29 PM   #385
VONHARRIS
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I just found that nice mod here. I am downloading it. Thank you.
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Old 09-16-10, 02:03 PM   #386
fitzcarraldo
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I have a question: the skins packs are compatible with lite version MFM Interim Beta?

Many thanks and regards!

Fitzcarraldo
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Old 09-30-10, 01:43 PM   #387
coronas
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A curiosity: http://www.histarmar.com.ar/InfGral-...iers/M-A-C.htm

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Old 09-30-10, 06:57 PM   #388
iambecomelife
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Thank you for the link.

I thought about making a MAC, but I probably will not, unless I decide to redo the Merchant Fleet Mod for SH4. Or SH5, assuming that that "game" is ever straightened out.

BTW, the slight improvements to the MFM are cancelled for now.
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Old 09-30-10, 06:58 PM   #389
iambecomelife
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Quote:
Originally Posted by fitzcarraldo View Post
I have a question: the skins packs are compatible with lite version MFM Interim Beta?

Many thanks and regards!

Fitzcarraldo
Yes, although you will get some folders in data\sea that do not have ships in them - only skins. However, this should not affect gameplay.
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Old 09-30-10, 07:01 PM   #390
iambecomelife
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Quote:
Originally Posted by fitzcarraldo View Post
My list:

WX - Merged Campaign
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
MFM-Interim-Beta
Real Depth Charge
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5
TiefeMkI(German)
Evan´s Uniforms
Rapt0r's Uniforms (Only Watch)
Rapt0r's Uniforms (Only Watch) Evan82's Sidecap
Subphones
GWX - No Medals on Crew
Q Ship mod GWX3.0
Derzeitige Tiefe
Dönitz Picture With Fly
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Thomsen's Sound Pack V3.2cg
Haunting Atlantic Wind
Alt Msg Font Smooth
Alt Msg Font Typewriter
Ambient Hydrophone Sound
Ambient Underwater Sound
Elite U-boat Binoculars
Ice Age
evan82's Sawfish Emblem
VIIC Atlantic Workhorse Skin 1
b25_SF_Grass_Full_V2
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
M.E.P v3
M.E.P v3-Patch
M.E.Pv3 VisualSensors-GWX3with Anvart's FUMO mod
Aces' Multimod compatability fix release v1.3 public beta
MaGui 3.4
FM_NI_Fix_for_MaGui 3.4
FSF for M.E.P v3-Patch
optional-Intro Screen for MaGui 3.4

With this list, and 4GbPatch, only MFM Interim Beta is functional. The MFM 3.2 complete version conducts to a CTD.

PC: Intel Corei5 3,20 Ghz - 4 Gb RAM-ATI RADEON 4550 1 GB. Windows 7 - 64 bits.

Regards

Fitzcarraldo
The MFM will often cause CTD's on GWX3 simply because of the large number of units. I recommend that you keep using the Interim version or a different supermod, like WAC. After several months of issues it's clear that huge unit rosters don't go together well with some of the supermods. As mentioned above, I will not be releasing the smaller version of the MFM for now.
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