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Old 07-28-19, 03:42 PM   #1
asjen
Bilge Rat
 
Join Date: Aug 2018
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Support Torpedo missing under the ship

For the past 2 weeks i have been binge playing Silent Hunter 3 with the GWX mod enabled. I have learned how to use the TDC to calculate a firing solution and have been very successful at hitting merchant shipping. But until recently my torpedos started missing because they ran to far under the ships draft (with the minimal torpedo depth enabled). Is this due to a bug or a hidden mechanic i do not know about?
Many thanks; Kaluen asjen
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Old 07-28-19, 04:09 PM   #2
Drakken
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Working as intended :

https://en.wikipedia.org/wiki/G7e_torpedo#G7e/T2

Also, if you always fire at minimum draft, on rough or windy weathers your torpedo might actually go overwater and plunge into a wave, which will further skew your torpedo draft. Minimum draft not the end-all, be-all solution, else all historical Kaleuns would have used it.

You have to accept that until 1941, even with a 100% perfect solution, some of your eels might be duds. What you can do is to use different torpedoes and play with the settings based on different factors (weather, wind strength, target AOB, daylight or nighttime, etc.) to minimize these odds the best you can.

For example, T1s are more reliable for depth but since it uses the same mechanical/magnetic exploder as T2s, the risk of an earlier explosion increases if used with the Fast speed into rougher waters. Also, they leave a nice trail of bubbles that are visible during the day, but they are good for use during a night attack.

Last edited by Drakken; 07-28-19 at 04:22 PM.
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