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10-31-14, 04:48 PM | #1 |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi Tycho,
thanks for the feedback. In my private version I also removed the access to the log via the 3d interior. However, in order to avoid compatibility issues with different mods, I did not include any interior files in the mod. Thanks for the comment about =. How did you find this out? Was there any reason to include =? I guess there are a few characters that can cause problems, e.g., \ / .... You can test this by editing the save-game files directly. Thanks also for the tip with the navigation officer. Unfortunately, removing him from his station is also annoying. How do you give course and speed commands without him? I use the "Following plotted course!" command quite frequently so in many cases it properly 'hides' the sinking. However, not in all situations Well, it's not a perfect solution, but the best I can think of. After reading some more historical accounts, my feeling is that the current 'BDU' is quite strict. What are your experiences? Should the 'BDU' be more tolerant concerning over-claiming? Cheers, LGN1 |
10-31-14, 07:01 PM | #2 | |
Sonar Guy
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In second screenshot I was typed: "Torpedo run: 71sec = 1460m"
Quote:
Problems are only when in the RecManual have two ships that looked exactly the same, but for example one is 11000 and another is 9000. In this cases I always claim one with less tonnage. Happens that BDU correct my tonnage from another source, but never to reject my claims. Well, in my next patrols I'll try some over-claiming, to see what happens.
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If you ride like lightning, you're gonna crash like thunder. |
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10-31-14, 10:32 PM | #3 | |
Sea Lord
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Quote:
On rereading, that sounds like a strong complaint. I am really quite pleased with this mod and what it adds to the game. But, since you asked what I want from Santa.... |
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11-01-14, 08:39 AM | #4 |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi BigWalleye & Tycho,
thanks for the replies! The idea with the semi-colon in front of the numbers is great. However, I thought this would lead to some problems , but I will test it again (years ago people tried to get rid of the 'The enemy is pinging us' comment and IIRC, no one had a good solution. But your method should also solve this give-away). I will think about your suggestion that BDU will correct your claims. However, I think this would require quite some work. In addition, in most cases BDU would not know more than you do (except in the early-war period). So, I'm not sure about a good solution. Personally, I always interpret the rejection as a very poor report/briefing to the BDU so that he is very upset with the poor quality of my report no matter what my actual performance was. Regards, LGN1 |
02-11-15, 12:03 PM | #5 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Here's the info on C2 cargo in the version of NYGM (TMT, NYGM version) I'm playing:
[Unit] ClassName=KLS UnitType=102 MaxSpeed=15.5 Length=140.5 Width=19.5 Mast=22.6 Draft=7.8 Displacement=14225 RenownAwarded=4770 There is a huge difference between Displacement and RenownAwarded. Which number should I report, Displacement or RenownAwarded?
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
02-11-15, 02:30 PM | #6 | |
Sea Lord
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Quote:
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02-12-15, 09:40 AM | #7 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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I'll try displacement then. We'll see how that works.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
02-12-15, 02:40 PM | #8 | |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Quote:
sorry for the late reply. SH3 Log uses the displacement value for judging the 'quality' of your report. Thus, you should use this value. Since the C2 is quite common, I'm surprised that the difference has not been corrected before. Maybe you should post it in the NYGM thread so that Stiebler can fix it in the next update. Regards, LGN1 PS: @all: Thanks for your kind words about SH3 Log. I'm happy that you like it. |
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02-13-15, 09:57 AM | #9 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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No problem LGN1!
I'm looking forward to start using your mod. I'm in the process of slowly modifying my game and with limited game time - as always - and that has slowed me in trying many cool mods but I'm finally in the process of starting of first trying SH3Log and then modding it in my system.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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