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Old 10-31-14, 04:48 PM   #1
LGN1
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Hi Tycho,

thanks for the feedback. In my private version I also removed the access to the log via the 3d interior. However, in order to avoid compatibility issues with different mods, I did not include any interior files in the mod.

Thanks for the comment about =. How did you find this out? Was there any reason to include =? I guess there are a few characters that can cause problems, e.g., \ / .... You can test this by editing the save-game files directly.

Thanks also for the tip with the navigation officer. Unfortunately, removing him from his station is also annoying. How do you give course and speed commands without him? I use the "Following plotted course!" command quite frequently so in many cases it properly 'hides' the sinking. However, not in all situations Well, it's not a perfect solution, but the best I can think of.

After reading some more historical accounts, my feeling is that the current 'BDU' is quite strict. What are your experiences? Should the 'BDU' be more tolerant concerning over-claiming?

Cheers, LGN1
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Old 10-31-14, 07:01 PM   #2
Tycho
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Quote:
Originally Posted by LGN1 View Post
How did you find this out? Was there any reason to include =?
In second screenshot I was typed: "Torpedo run: 71sec = 1460m"
Quote:
Originally Posted by LGN1 View Post
After reading some more historical accounts, my feeling is that the current 'BDU' is quite strict. What are your experiences? Should the 'BDU' be more tolerant concerning over-claiming?
I don't have feeling how strict program is. I'm very accurate with my claims.
Problems are only when in the RecManual have two ships that looked exactly the same, but for example one is 11000 and another is 9000.
In this cases I always claim one with less tonnage.
Happens that BDU correct my tonnage from another source, but never to reject my claims.
Well, in my next patrols I'll try some over-claiming, to see what happens.
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Old 10-31-14, 10:32 PM   #3
BigWalleye
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Quote:
Originally Posted by Tycho View Post
In second screenshot I was typed: "Torpedo run: 71sec = 1460m"
I don't have feeling how strict program is. I'm very accurate with my claims.
Problems are only when in the RecManual have two ships that looked exactly the same, but for example one is 11000 and another is 9000.
In this cases I always claim one with less tonnage.
Happens that BDU correct my tonnage from another source, but never to reject my claims.
Well, in my next patrols I'll try some over-claiming, to see what happens.
BdU has given me leeway of almost 20%. I wouldn't want more than that. But I would prefer that they correct my misidentifications, rather than rejecting them. I have had confirmed sinkings rejected because I was wildly off in my ID. (OK, I went in and checked the saved logs.) If I sank something in BE17 on August 10, and BdU knows it was only a tramp freighter and not a Liberty ship, then I would like them to credit me with the known tonnage. From what I have read, this was commonly done.

On rereading, that sounds like a strong complaint. I am really quite pleased with this mod and what it adds to the game. But, since you asked what I want from Santa....
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Old 11-01-14, 08:39 AM   #4
LGN1
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Hi BigWalleye & Tycho,

thanks for the replies! The idea with the semi-colon in front of the numbers is great. However, I thought this would lead to some problems , but I will test it again (years ago people tried to get rid of the 'The enemy is pinging us' comment and IIRC, no one had a good solution. But your method should also solve this give-away).

I will think about your suggestion that BDU will correct your claims. However, I think this would require quite some work. In addition, in most cases BDU would not know more than you do (except in the early-war period). So, I'm not sure about a good solution.

Personally, I always interpret the rejection as a very poor report/briefing to the BDU so that he is very upset with the poor quality of my report no matter what my actual performance was.

Regards, LGN1
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Old 02-11-15, 12:03 PM   #5
sublynx
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Here's the info on C2 cargo in the version of NYGM (TMT, NYGM version) I'm playing:

[Unit]
ClassName=KLS
UnitType=102
MaxSpeed=15.5
Length=140.5
Width=19.5
Mast=22.6
Draft=7.8
Displacement=14225
RenownAwarded=4770

There is a huge difference between Displacement and RenownAwarded. Which number should I report, Displacement or RenownAwarded?
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Old 02-11-15, 02:30 PM   #6
BigWalleye
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Quote:
Originally Posted by sublynx View Post
Here's the info on C2 cargo in the version of NYGM (TMT, NYGM version) I'm playing:

[Unit]
ClassName=KLS
UnitType=102
MaxSpeed=15.5
Length=140.5
Width=19.5
Mast=22.6
Draft=7.8
Displacement=14225
RenownAwarded=4770

There is a huge difference between Displacement and RenownAwarded. Which number should I report, Displacement or RenownAwarded?
Since NYGM counts only tonnage, not "renown", and displacement, while not exactly GRT, is a close measure, I would certainly use displacement.
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Old 02-12-15, 09:40 AM   #7
sublynx
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I'll try displacement then. We'll see how that works.
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Old 02-12-15, 02:40 PM   #8
LGN1
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Quote:
Originally Posted by sublynx View Post
Here's the info on C2 cargo in the version of NYGM (TMT, NYGM version) I'm playing:

[Unit]
ClassName=KLS
UnitType=102
MaxSpeed=15.5
Length=140.5
Width=19.5
Mast=22.6
Draft=7.8
Displacement=14225
RenownAwarded=4770

There is a huge difference between Displacement and RenownAwarded. Which number should I report, Displacement or RenownAwarded?
Hi sublynx,

sorry for the late reply. SH3 Log uses the displacement value for judging the 'quality' of your report. Thus, you should use this value.

Since the C2 is quite common, I'm surprised that the difference has not been corrected before. Maybe you should post it in the NYGM thread so that Stiebler can fix it in the next update.

Regards, LGN1

PS: @all: Thanks for your kind words about SH3 Log. I'm happy that you like it.
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Old 02-13-15, 09:57 AM   #9
sublynx
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No problem LGN1!
I'm looking forward to start using your mod. I'm in the process of slowly modifying my game and with limited game time - as always - and that has slowed me in trying many cool mods but I'm finally in the process of starting of first trying SH3Log and then modding it in my system.
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