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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 |
Chief
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This will show you how to change the languages in the 2nd part of the intro where I start talking about epic mod update.
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#167 |
Bilge Rat
![]() Join Date: Dec 2020
Posts: 1
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Just wanna ask, can you fire the rbu-6000? If yes what is the key binds.
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#168 |
Gefallen Engel U-666
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NotLindemann!
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"Only two things are infinite; The Universe and human stupidity; And I'm not too sure about the Universe" ![]() |
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#169 |
XO
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you can change your keys in options
i think these are the default mapped ones tho for extra weapons Toggle Guns=Return Toggle RBU=LeftShift+Return Deploy Chaff=Delete Steel Shark
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"History is Written by the Victors." |
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#170 |
Nub
![]() Join Date: Mar 2018
Posts: 3
Downloads: 6
Uploads: 0
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I just installed Epic Mod and when I try to create a new save it doesnt let me continue from the naming screen no matter how hard I click
Help? |
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#171 |
Sailor man
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#172 |
Nub
![]() Join Date: Mar 2018
Posts: 3
Downloads: 6
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1.15g
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#173 |
Bilge Rat
![]() Join Date: Mar 2013
Posts: 1
Downloads: 32
Uploads: 0
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Same issue here. The list of save games is completely empty, no matter how many times I try to save during the campaign.
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#174 |
Seaman
![]() Join Date: Mar 2015
Location: U.S.A.
Posts: 42
Downloads: 61
Uploads: 0
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Hey yall, I've got a quick question about the mod, what are the setting for detection range? Because it seems like every time I start a scenario my sub is already detected. This even applies to quick missions where I spawn in at 5 knots and am already getting pinged and fired upon right out of the gate.
Is this how it is supposed to play out every single time? Or is there a way to change the ranges etc? This would be especially helpful in the campaigns so you don't spawn in right in front of a battlegroup and within active sonar range. This has happened quite a few times to me. |
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#175 |
Machinist's Mate
![]() Join Date: Jan 2006
Location: Poland
Posts: 129
Downloads: 185
Uploads: 0
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I have installed new version 2.26 and noticed that so called "dark of depth" is much darker. Personally, I prefered the one made for 2.24 which was much lighter. Does anyone know how to change "dark of depth" to be much lighter than now?
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#176 |
XO
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well for now if its not to your liking just switch it off
go to config look for //Use the underwater darkening or not UseUnderwaterDarkening=TRUE change to //Use the underwater darkening or not UseUnderwaterDarkening=FALSE this will disable it ======REMEMBER TO REMOVE THEN relaunch the mod via manager after changes tho ======================= as and like i think you mean restoring it to what it was before you need to C,sharp edit ive not looked at all at the new depth darkness settings but on my next tweaks i could make optional C,sharp change files with my own depth mods so : Depth & SnS Comp Hide + Lighter at depth mod 50 ft on arrows 100 ft on arrows & 50 ft on arrows & lighter at depth 100 ft on arrows & lighter at depth or 50 ft on arrows + SnS Comp Hide 100 ft on arrows + SnS Comp Hide & 50 ft on arrows + SnS Comp Hide & lighter at depth 100 ft on arrows + SnS Comp Hide & lighter at depth this is assuming that they dont give you that option anyways in next mod version it dose get dark fast tho in real life Steel Shark
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"History is Written by the Victors." Last edited by steel shark; 01-14-21 at 03:25 PM. |
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#177 |
XO
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Tucker
if you look in the config you can add range but BUT DONT ADD TOO MUCH !!! or units might spawn out of game area in the config text look for //Flat distance in kiloyards that will be added upon entering combat by pressing "All hands man Battlestations". "Close to" button is not affected. //Making it negative works, but is't tested, so use it on your own risk CombatStartDistanceIncreace=1 //Flat distance in kiloyards that will be added over CombatStartDistanceIncreace upon entering combat by pressing "All hands man Battlestations" for player's surface vessel. "Close to" button is not affected. //Making it negative works, but is't tested, so use it on your own risk CombatStartDistanceIncreaceSurface=0 add larger numbers after= id go in slow increments till to find your desired perfect range REMEMBER THO TO REMOVE THEN RE ADD THE MOD AFTER k hope this helps normal path to find config file is : usually C:drive but might be different per computer types Cold Waters\MODS\1. Основной мод - Epic Mod 2.26 (Main Mod)\ColdWaters_Data\StreamingAssets\override then look for config text file so : config.txt Steel Shark
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"History is Written by the Victors." |
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#178 | |
Machinist's Mate
![]() Join Date: Jan 2006
Location: Poland
Posts: 129
Downloads: 185
Uploads: 0
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Thanks, I have edit config file as you suggested but darkening is still active. |
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#179 |
XO
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ive turned it off my self with only epic mod on and yes it wont disable
so no idear it was suppose to disable on false i mean if not why have they stuck the option to turn it off in the config so guess its plan B time a C-sharp edit like i said when i get more time ill look in to that for you k m8 Steel Shark
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"History is Written by the Victors." Last edited by steel shark; 01-05-21 at 03:08 PM. |
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#180 |
Machinist's Mate
![]() Join Date: Jan 2006
Location: Poland
Posts: 129
Downloads: 185
Uploads: 0
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Thanks a lot ! It could be very nice to have this option installed via ModEnable as "optionally"
![]() Does anyone know if developers are planning to make onboard Helicopters (on playable ships) somehow controlled by a player? Last edited by whiskey111; 12-22-20 at 07:53 AM. |
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