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Old 05-19-2014, 03:21 PM   #46
Fahnenbohn
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Since i've read the thread named " how to turn off the land reflections on water ", my problem could come from the SH3.exe file. Oh my God. Too difficult for me ! But am I the only unlucky boy who has that strange effect ???
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Old 06-11-2014, 08:28 AM   #47
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So it seems...
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Old 12-10-2014, 08:15 PM   #48
tubby_tar_head
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Hi I'm a really big noob. I was wonder is it possible to download mods to the cd version of the game?
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Old 12-10-2014, 09:04 PM   #49
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Old 12-11-2014, 06:34 AM   #50
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Quote:
Originally Posted by tubby_tar_head View Post
Hi I'm a really big noob. I was wonder is it possible to download mods to the cd version of the game?
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Old 12-11-2014, 07:48 AM   #51
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Welcome tth :-)
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Old 12-11-2014, 04:19 PM   #52
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tubby_tar_head, heartly welcome on board!
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Old 12-13-2018, 12:17 AM   #53
JeromeHeretic
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Is there somebody who has an idea how is working lightning cross (or threads, i don't know right term) in periscope and UZO? I want create watch with shining "radiocative" luminophor and i got idea, that it can be done in the same way as this shining cross.
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Old 12-25-2018, 03:54 PM   #54
PETC
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Not sure if this is the correct place for this, and I'm sure someone on here covered this multiple times across multiple years, but I can't find anything.

Has anyone ever made a mod that allows independent control over both port/starboard engines/motors? Additionally, are there any mods out there that allow the use of the electric motors on the surface? Seems like these would both be things a real commander would be able to do and the more I play their absence very slightly annoys me.

Fingers crossed there's something out there.
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Old 12-26-2018, 04:12 AM   #55
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Quote:
Originally Posted by PETC View Post
Not sure if this is the correct place for this, and I'm sure someone on here covered this multiple times across multiple years, but I can't find anything.

Has anyone ever made a mod that allows independent control over both port/starboard engines/motors? Additionally, are there any mods out there that allow the use of the electric motors on the surface? Seems like these would both be things a real commander would be able to do and the more I play their absence very slightly annoys me.

Fingers crossed there's something out there.
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Old 12-26-2018, 04:22 AM   #56
GOZO
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Originally Posted by Wreford-Brown View Post
Not sure how to turn it off as default, but when the game loads press I to bring up the ammunition screen and uncheck the autoload box on the top left.

yep. Same as with SH4.
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Old 12-26-2018, 06:16 AM   #57
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Quote:
Originally Posted by PETC View Post
Not sure if this is the correct place for this, and I'm sure someone on here covered this multiple times across multiple years, but I can't find anything.

Has anyone ever made a mod that allows independent control over both port/starboard engines/motors? Additionally, are there any mods out there that allow the use of the electric motors on the surface? Seems like these would both be things a real commander would be able to do and the more I play their absence very slightly annoys me.

Fingers crossed there's something out there.
SH5 TWOS does it
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Old 01-02-2019, 02:19 PM   #58
PETC
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Quote:
Originally Posted by Fifi View Post
SH5 TWOS does it
That'd be real helpful if I was playing SH5.

On another note, is there any way to remove the interior fog inside the submarine? I'm playing with FM Interior and It'd be great to be able to stand at one end of the boat and see more than 10 feet in front of my face. I searched and couldn't find anything, and if you guys know a better spot for this question just point me in that direction.

Thanks!
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Old 01-02-2019, 02:28 PM   #59
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Quote:
Originally Posted by PETC View Post
On another note, is there any way to remove the interior fog inside the submarine? I'm playing with FM Interior and It'd be great to be able to stand at one end of the boat and see more than 10 feet in front of my face. I searched and couldn't find anything, and if you guys know a better spot for this question just point me in that direction.

Thanks!
In the NSS_UBoat7_CR.dat (Command Room) are 139 occurrences of fog. (and that is a stock command room)
(Scanned with 010 editor)
Many I suspect are particles settings but still you'd need to check each one to do what you want.
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Old 01-02-2019, 02:52 PM   #60
PETC
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Quote:
Originally Posted by Jeff-Groves View Post
In the NSS_UBoat7_CR.dat (Command Room) are 139 occurrences of fog. (and that is a stock command room)
(Scanned with 010 editor)
Many I suspect are particles settings but still you'd need to check each one to do what you want.

Sounds like a long painful process... perhaps I'll dive in this weekend. Thanks for at least giving me a direction to go in.
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