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Old 12-18-09, 09:15 AM   #4951
Sniper450
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I have vista and 3 gb ram and run sh3 w gwx with no problems.
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Old 12-18-09, 09:56 AM   #4952
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I never said you couldn't run SH3GWX with less resources. I said for the best performance, you need to consider that Vista is a resource hog, and you need to manage the RAM or risk very low frame rates when things heat up. If you want to maintain good frame rates when there is a whole lot of action, you need more.
On my XP set up with the spects listed above, I encountered a convoy in the Mediterranean, with air attacks and a lot of pissed off destroyers, a couple of them disabled or sinking, several burning merchant vessels, another AI sub and a second air attack.
My frame rate dropped to 1, my system overheated and finally a CTD occured. Except for that, I never had a CTD with all the hours and hours of testing.
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Old 12-18-09, 10:30 AM   #4953
SeaWolf U-57
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Quote:
Originally Posted by danlisa View Post
Not sure what's up here but lets see if I can clarify.

Vista requires a minimum of 2GB RAM just to load it's services and maintain normal running apps.

GWX will run on an additional 1 GB RAM but 2 GB is recommended by most here. TBH you could probably make do with Vista + GWX running on 3GB RAM if you disabled most of Vista's resource hungry crap.

To give you some idea of how stupid Vista (as an OS) is, I merrily ran XP + GWX on 1GB RAM (combined) and still had one of the fastest loading times throughout the community and a very stable game.
I'm not sure I said anything was up I just pointed out that it had be said before that Vista runs better with 4Gb of ram when playing SH3.
sorry the link only showed the second page Im bad
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Old 12-19-09, 01:03 PM   #4954
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To the GWX team.

After nearly a year of dealing with the horrible short comings of SH4, even with operation Monsun, I have gone back to SH3, with this wonderful add on.

It is so nice being able to target something at ALL bearings, not have sudden and unexplained CTDs, Having my crew leave the bridge when the boat goes under the waves!! (that is the nicest part), and just overall be able to enjoy a subsim again. Sh4 had promise, but compared to GWX it is a net loss. Just far too many stupid and unacceptable bugs.

When I go deeper my hull tells me through creaks and groans it is under tremendous pressure, and if I get too close it doesn't just silently pop, like it does in SH4. I can interact with my crew and get what I need.

My chief engineer can actually say "amidships" in German.

Let's see what else? OH YEA. I can have a superb management system like SH3 commander work with the sim, making an already realistic sim, even more so.

So I just have to say, the work you put into this mod has made SH3 an even more playable and challenging subsim.

Thank you.
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Old 12-19-09, 05:22 PM   #4955
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Quote:
Originally Posted by pythos View Post
To the GWX team.

After nearly a year of dealing with the horrible short comings of SH4, even with operation Monsun, I have gone back to SH3, with this wonderful add on.

It is so nice being able to target something at ALL bearings, not have sudden and unexplained CTDs, Having my crew leave the bridge when the boat goes under the waves!! (that is the nicest part), and just overall be able to enjoy a subsim again. Sh4 had promise, but compared to GWX it is a net loss. Just far too many stupid and unacceptable bugs.

When I go deeper my hull tells me through creaks and groans it is under tremendous pressure, and if I get too close it doesn't just silently pop, like it does in SH4. I can interact with my crew and get what I need.

My chief engineer can actually say "amidships" in German.

Let's see what else? OH YEA. I can have a superb management system like SH3 commander work with the sim, making an already realistic sim, even more so.

So I just have to say, the work you put into this mod has made SH3 an even more playable and challenging subsim.

Thank you.
SINK EM ALL!!
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Old 12-22-09, 06:55 PM   #4956
Tweety
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Draggable nomograph

Sorry if this has been asked before. I have been searching and unable to find a draggable nomograph.

I had a hard drive die and lost all my mods for SH3. I downloaded GWX 3 and installed it and noticed that the nomograph doesn't move from the right side of map.

Can someone point in the right direction to where I can find a mod that makes the nomograph movable on the map or a way to change a file.

I love this mod. thank you for producing a great piece of work.

Mark
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Old 12-22-09, 10:54 PM   #4957
irish1958
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Try: http://www.subsim.com/subsim_files/p...NomoModBig.rar
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Old 12-22-09, 11:10 PM   #4958
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Default Nomograph

Thank you Irish I will get that a try.

Mark
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Old 12-23-09, 11:47 AM   #4959
fireblade918gr
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Hello to all fellow captains.

I've been playing stock SHIII for the past month or so and thought I'd look into mods. Well, I came across GWX and was blown away so I downloaded it, read the instructions carefully, installed it and a few other mods carefully and everything works perfectly!

GWX has made SHIII a much much better game in just about every aspect imaginable. Thank God I came across it and didn't spend months playing the stock version! I haven't done any new patrols yet because I'm still searching the forums and whatnot for a few more changes/clarifications but even the escort out of Kiel (testing installations/mods) had me acting like a kid that's discovering what his awesome Christmas toy is and does

I have a few questions but I won't ask anything yet because I have read all 600 or so pages of the manual but I've only gotten to reading message 2240 of this thread. I'm reading it all 'cause I'm finding the answers to most of what I'm wondering about this way, plus I'm acquiring important gameplay, realism and historical knowledge. I won't continue my career until I've added what I feel needs to be added and it seems that Commander is also a definite must have.

And great news! My career so far (and all its 8 patrols ) work just fine! Eight patrols may be nothing but it's taken me over a month to finish them and I'm doing quite well (at 55% realism mind you, now 66% with GWX) so I was very happy when I found my career waiting for me after installing GWX.

Anyway, since I got GWX and became a member here, I thought say hello since I'm lurking around and most of all, a great big thank you to everyone, especially the GWX team and its associates; your dedication and countless hours of hard work have given me and others so much. And that goes for the community in general whose various members have made other mods and above all help anyone and everyone. Just reading the first few dozen pages of this thread made me understand that this is a warm community. Heck, I already feel like I'm in the officer's club whenever I come here in between game play.

Happy Holidays everybody
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Old 12-23-09, 11:52 AM   #4960
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Welcome aboard fireblade918gr
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Old 12-23-09, 12:11 PM   #4961
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Old 12-23-09, 04:26 PM   #4962
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WELCOME ABOARD!

Now get out of the Officers' Club and go sink something!
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Old 12-23-09, 04:37 PM   #4963
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Cheers to Pythos and Fireblade.

Sink'em all!
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Old 12-23-09, 10:14 PM   #4964
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Well I finally downloaded GWX
What can I say... now I see why everybody keeps talking about it and in such a positive way. Amazing Job guys, really
Btw I've noticed how much smaller the sun is now (I'm guessing the moon will be the same). Is it suppose to be like that or is it a known issue with the 16 km Atmosphere mod that I've enabled? Any fixes?
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Old 12-24-09, 12:30 AM   #4965
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Oh, you ain't seen nothin' yet. Wait until you run into the...but that would be telling.

Now you need the Kiel Canal Locks mod, and the...no, Steve, give him time to settle in.

The stock sun and moon are something like four or five times the apparent size of the real ones. I still thought GWX's were too big, so I use a mod that makes them even smaller.

Oh, and have you loaded up SH3 Commander yet? GWX improves the game, and Commander improves the career experience.
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