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Old 06-26-2020, 05:23 PM   #451
Wolfpack Dev Team
Join Date: Aug 2015
Posts: 145
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Default Weekly update

Hello everyone!
The mission editor we've been working on is almost ready and the patch will be released shortly.
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Old 06-27-2020, 04:20 AM   #452
Join Date: Mar 2020
Location: Norway
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Originally Posted by skipjack578 View Post
Hi all.

It would be great if there is a random feature in the mission editor, for example:

Random class of the ship to spawn.
Random spawn location.
Random patrol area (unlimited).
Random speed and course.
Random enemy skill (if possible).
Probability of presence of a ship (0-100%).
Random start time.
Random start date.
Random start weather.

This will make missions replayable and more fun.

Keep up the good work!
If they are to be randomized IMHO we need to also be able to select lower and upper bounds, so as not to get the utterly ridiculous combinations.
neistridlar is offline   Reply With Quote
Old 06-28-2020, 02:14 PM   #453
Join Date: Oct 2007
Location: UK
Posts: 34
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+1 for randomised >
Upper/Lower Heading
Upper/Lower Speed
Convoy Formation
Upper/Lower number of escorts
Upper/Lower number of Cargo ships
Inner/Outer radius band of spawn

With this you can get either exactly what you want or a complete mystery, both of which are important.
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Old 06-29-2020, 05:00 AM   #454
Grey Wolf
Join Date: Feb 2009
Posts: 974
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Originally Posted by Pikes View Post
+1 for randomised >
Upper/Lower Heading
Upper/Lower Speed
IMHO the best solution was implemented at SH series:
All key points (start, end, mid) are described as radius circle.
The real point (x,y) is described randomly by AI inside the circle.

This same story with speed.
Convoy should be described by three options as random number* of:
slow (up to 10)
medium (10-15)
fast (15+ knots)

* In fact the convoy speed was declared as speed of slowest unit.
This way convoy speed should be updated to the undamaged slowest unit.

As I remember from my multiplayer SH2 vs. DC game our missions were randomised by two ways:
- core mission (type of convoy, nationalities, number of units, course, etc) loaded by host
- weather conditions (day time, weather) selected independently by host

My the funniest (and shortest) DC game I remember:
protect US carriers task force at foggy dark night...
After catching sub contact my escort DD sunk after collision with own US carrier.

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hms marulken , subsim , wolfpack

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