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03-01-22, 06:24 PM | #16 | |
Navy Seal
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Quote:
Thanks for the feedback! Yes, mod definitely works. I plan to tweak things and release another version, seems to make things a little too easy, especially when you have the escorts that can lay large patterns of charges. The noise seems to cloud their sensors long enough they lose contact and then when you're deep, running silent, they have a difficult time regaining contact. Realistic in one sense but because of how AI is set up (if only had the code and could alter their behavior to keep hunting based instead of giving up at X amount of time without solid contact or increase the time) ends up with incompetent escorts in most cases. However, the sea state was the main factor in your engagement, 10 m/s produces 19.44 knot winds, decent waves which can handicap the AI sonar, esp if below a thermal layer/deep. Disturbance mod just exacerbates this. In a calm sea state, they would not have been such push overs even with the mod, but also still handicapped. Wheat I like about the disturbance mod is provides that small window of cover real subs had after DC explosions, so can go to flank speed and not be heard etc. I have not been using it lately because testing some new sensors, goal is to make it so don't have to go to crazy depths every time in later part of war, esp in the Gato, Sargo, Salmon, Tambor, Gar, to survive. S Boats can't go that deep. Of course, want them to remain competent and challenging ASW, so trying to balance it, including with revised version of disturbance mod. |
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