SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-19-10, 01:17 PM   #1
Rickster1
Chief
 
Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
Default deck gun

Does any one know of an easy way to alter the speed of fire of the deck gun ?
please?
Rickster1 is offline   Reply With Quote
Old 12-19-10, 02:58 PM   #2
Sammi79
XO
 
Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
Default

The reload time is set in the Deck_Gun_GE88mm.sim file.

To edit it, you need to use the Goblin editor application (in the SH5 install directory)

To set up the Goblin Editor to be functional, read this post : http://www.subsim.com/radioroom/show...39&postcount=1

In the Goblin Editor [File Menu] >Open 'Deck_Gun_GE88mm.GR2' then [File Menu] >Merge 'Deck_Gun_GE88mm.sim' MAKE BACKUP COPIES OF BOTH THESE FILES BEFORE EDITING
both are found in : SH5installdirectory\data\Objects\Guns\

In the 'Project Tree window' you should see :-

Files
|
+Deck_Gun_88mm.GR2
- Deck_Gun_88mm.Sim
..+ StationController @ 88mm_UDeck_Gun_High
..+ wpn_Cannon @ 88mm_UDeck_Gun_High

Double click 'wpn_Cannon @ 88mm_UDeck_Gun_High' in the project tree window to bring up the 'Edit Behaviour' window.

In the Edit Behaviour window click 'wpn_Cannon' from the existing behaviours box.

In the Edit Behaviour box on the right you should see a list of properties than can be changed - reload_time is the one you want.

To be more realistic a reload time of 5-6 seconds is fairly accurate as the gunner can get faster with skill points. Fastest possible speed would be about 3.5 seconds.

When you have made a change the .sim file and its contents will turn red in the Project Tree window. Close the edit behaviour window then go to [File Menu] >Save

Job done.
Sammi79 is offline   Reply With Quote
Old 12-20-10, 08:55 AM   #3
Rickster1
Chief
 
Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
Default

Many thanks
Rickster1 is offline   Reply With Quote
Old 12-20-10, 09:01 AM   #4
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

Can you make a little mod (JSGME ready) with this please?
__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Old 12-20-10, 09:38 AM   #5
Sammi79
XO
 
Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
Default

@ Joseph

Yup, here you go. Probably doesn't need the GR2 file but is included anyway : http://www.filefront.com/17675381/DeckGunMod.rar

Enjoy
Sammi79 is offline   Reply With Quote
Old 12-20-10, 10:09 AM   #6
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

What would really be nice is to get rid of that green bar that goes to the target and have a way to set the range like in SHIII. Plus a way for the range to show somewhere for the deck gun and TDC. I haven't found range to target anywhere in SH5.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 12-20-10, 10:20 AM   #7
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by GT182 View Post
What would really be nice is to get rid of that green bar that goes to the target and have a way to set the range like in SHIII. Plus a way for the range to show somewhere for the deck gun and TDC. I haven't found range to target anywhere in SH5.
Are you using any UIs mod? If not then yes, you won't find a TDC range to target dial anywhere in the stock game.
TheDarkWraith is offline   Reply With Quote
Old 12-20-10, 12:29 PM   #8
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

Quote:
Originally Posted by Sammi79 View Post
@ Joseph

Yup, here you go. Probably doesn't need the GR2 file but is included anyway : http://www.filefront.com/17675381/DeckGunMod.rar

Enjoy


Great! Thank you very much Sammi79! Little, but perfect mod!

Thank you!
Josef
__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Old 12-20-10, 12:34 PM   #9
Sammi79
XO
 
Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
Default

You are welcome, Josef (spelled your name right that time )

Happy hunting,

Sam

Sammi79 is offline   Reply With Quote
Old 12-20-10, 01:09 PM   #10
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

DW, yes I have them installed. But... I don't have TDC or range. Still the stock SH5 crap.

I guess once I get back to base I'll have to uninstall my mods and reinstall them. They were all put in before I started but for whatever reason they didn't show up. Maybe I caused a conflict somewhere with another mod and that's the reason.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 12-20-10, 01:12 PM   #11
Dissaray
中国水兵
 
Join Date: Oct 2009
Posts: 280
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by GT182 View Post
What would really be nice is to get rid of that green bar that goes to the target and have a way to set the range like in SHIII. Plus a way for the range to show somewhere for the deck gun and TDC. I haven't found range to target anywhere in SH5.
I don't know if it is stock UI but up in the top left cornenr of the deck gun UI there is a button, to the left of the ammo selection. If you click that button you will be zoomed in a little bit and be looking thru a gun sight that has range graduations and all alot like SH3. If it isn't in the game normaly it is part of TDW UI mod.

As for killing the green line when you are using the deck gun, there is an option to do that in the realisum setings for the game.
Dissaray is offline   Reply With Quote
Old 12-20-10, 04:41 PM   #12
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

Yeah I saw that in realism but was hoping I'd have a way for Range not using it. I'll check out that button in the top left corner of the deck gun UI with the Ammo selection. Thanks Dis.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 01-03-11, 06:04 PM   #13
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

This mod seems to be so far the only mod (that i know of) that reduces the overpowered deck gun, I have to try this, thanks! Just followed troop transportship in the middle of the night in a huge storm, and still managed to sink her with the deck gun! And it was pretty easy too!

I think the deck gun crew acts somewhat realisticlly, but you can still use it yourself even if the sub is practically diving. It would be great to have this somehow corrected also!

Oh, and the manual warned not to man the guns in a storm because theycould be washed away Yeah right!
Rongel is offline   Reply With Quote
Old 01-06-11, 07:17 AM   #14
andycaccia
XO
 
Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
Default

Does anybody know which shells are used by the deck gun? I can not find them in the shells.zon file, can you help me?
__________________
"Memento Audere Semper"
andycaccia is offline   Reply With Quote
Old 01-06-11, 08:20 PM   #15
col_Kurtz
XO
 
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
Default

This stock deck gun IMO is too fast. If I remember in the main thread TDW (Mulitple UI). Thank you very much for this Going to check out this gun
__________________


DRM it`s a horror, horror... col. Kurtz Apocalypse Now
WinXP Pro SP3 2x1GB Geil 800Mhz DDR2, ATI 4850 Asus Top, E2160 1.80 Ghz overlocked to 2.79Ghz MoBo Asus P5b
col_Kurtz is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:11 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.