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Old 03-09-10, 06:29 AM   #31
McHibbins
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But I installed it via JSGME and it works


Edit : Or, it´s easy to make it JSGME ready
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Old 03-09-10, 06:40 AM   #32
capthelm
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well thats a good thing right?

=enjoy
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my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo
my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8
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Old 03-09-10, 06:41 AM   #33
Gusteno8
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My god! Looks awesome!
Thanks you!
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Old 03-09-10, 06:48 AM   #34
McHibbins
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Quote:
Originally Posted by capthelm View Post
well thats a good thing right?

=enjoy
Jup
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Old 03-09-10, 07:14 AM   #35
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Great work on the mod. The ray density is a little too much for my liking so I'm going to tweak that setting a little.

It is very, very easy to make this JGSME ready. Just make your own folder in the JGSME "mods" folder called something like "Capthelms_Lighting_Mod" or similar and copy the "data" folder from Cap's mod into it. Run JGSME and install. Please note that I'm at work so I can't check that my instructions are 100%! Use with caution!
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Old 03-09-10, 08:20 AM   #36
Ali Fish
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instructions are good to go. i know the OP'er from another forum and have explained JSGME usage.
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Old 03-09-10, 09:07 AM   #37
capthelm
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Quote:
Originally Posted by Ali Fish View Post
instructions are good to go. i know the OP'er from another forum and have explained JSGME usage.

feel free to make a JSGME version Ali.
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"One torpedo ... one ship"
my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo
my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8
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Old 03-09-10, 04:15 PM   #38
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So what setting controls the ray length? Please?
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Old 03-09-10, 05:08 PM   #39
Highbury
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Quote:
Originally Posted by capthelm View Post
Quote:
Originally Posted by DasBoot73 View Post
Is this JSGME ready? Does it work with No Damn Bubbles, No Damn Halo Mod?
should not effect any other mods nope.

its not JSGME ready, its a easy install anyway its a tiny Cfg file.

follow readme.
This is incorrect, both mods change Lights.cfg and conflict.

I have not tested in game to see how this affects the No Damn Bubbles, No Damn Halo Mod.
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Old 03-09-10, 05:21 PM   #40
McHibbins
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Both mods disable the halo effects on crewmembers or installations. They tweaked the same file in the same way. JSGME tell u that there´s a conflict because of the same file but these conflict will not affect your gameplay.

Edit:

Original :

[InteractiveObjectsHighlight]
Spread=2
Blend=0.5
ColorR=0.58
ColorG=0.47
ColorB=0.23
.
.
.
.
.

Both mods :


[InteractiveObjectsHighlight]
Spread=0
Blend=0
ColorR=0.58
ColorG=0.47
ColorB=0.23

File : data/cfg/Lights

As u see, in both mods the only tweak is Spread+Blend was set to 0

So, a conflict but no problem
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Old 03-09-10, 05:25 PM   #41
Noren
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Looks breathtaking!
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Old 03-10-10, 03:44 AM   #42
Mark75
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Sweet eye candy
Thanks very much for this, superb awesome.
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Old 03-10-10, 05:36 AM   #43
capthelm
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Quote:
Originally Posted by Highbury View Post
This is incorrect, both mods change Lights.cfg and conflict.

I have not tested in game to see how this affects the No Damn Bubbles, No Damn Halo Mod.
no problems for me i think this mod theres a texture removal thats all.
dont see the point of the lights cfg editing though? never spotted crew glow on this?

its the texture i think thats been dimmed down to transparent ,renamed or removed.

no crew glow on my screen? check my screens start of thread.
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"One torpedo ... one ship"
my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo
my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8

Last edited by capthelm; 03-10-10 at 05:57 AM.
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Old 03-10-10, 08:53 AM   #44
EgoApocalypse
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Sweet.
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Old 03-10-10, 01:55 PM   #45
Sunbeamer
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really nice effekts in the daylight, but if you've got full moon, this effekt is to bright for my liking, never saw such a moonlight reallife, anyone agrees?
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